jekyll build from Action 484bef90b1
This commit is contained in:
12
404.html
12
404.html
@@ -49,6 +49,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/player-guides" class="cyber-a">Player Guides</a></li>
|
||||
|
||||
|
||||
@@ -63,6 +65,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/characters/" class="cyber-a">Charaktere</a></li>
|
||||
|
||||
|
||||
@@ -148,6 +154,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/player-guides" target="_self" class="cyber-a">
|
||||
|
||||
@@ -168,6 +176,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/characters/" target="_self" class="cyber-a">
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
const CACHE_NAME = "cyberpunk-cache-v1";
|
||||
const CACHE_NAME = "cyberpunk-cache-v1-1";
|
||||
const OFFLINE_URL = "/offline.html"; // Diese Seite wird angezeigt, wenn offline
|
||||
const BASE_PATH = "/cpred/";
|
||||
const SITEMAP_URL = BASE_PATH + "sitemap.json";
|
||||
|
||||
@@ -49,6 +49,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/player-guides" class="cyber-a">Player Guides</a></li>
|
||||
|
||||
|
||||
@@ -63,6 +65,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/characters/" class="cyber-a fg-yellow">Charaktere</a></li>
|
||||
|
||||
|
||||
@@ -210,6 +216,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/player-guides" target="_self" class="cyber-a">
|
||||
|
||||
@@ -230,6 +238,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-red">
|
||||
<a href="/cpred/characters/" target="_self" class="cyber-a">
|
||||
|
||||
|
||||
@@ -49,6 +49,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/player-guides" class="cyber-a">Player Guides</a></li>
|
||||
|
||||
|
||||
@@ -63,6 +65,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/characters/" class="cyber-a fg-yellow">Charaktere</a></li>
|
||||
|
||||
|
||||
@@ -210,6 +216,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/player-guides" target="_self" class="cyber-a">
|
||||
|
||||
@@ -230,6 +238,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-red">
|
||||
<a href="/cpred/characters/" target="_self" class="cyber-a">
|
||||
|
||||
|
||||
@@ -49,6 +49,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/player-guides" class="cyber-a">Player Guides</a></li>
|
||||
|
||||
|
||||
@@ -63,6 +65,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/characters/" class="cyber-a fg-yellow">Charaktere</a></li>
|
||||
|
||||
|
||||
@@ -190,6 +196,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/player-guides" target="_self" class="cyber-a">
|
||||
|
||||
@@ -210,6 +218,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-red">
|
||||
<a href="/cpred/characters/" target="_self" class="cyber-a">
|
||||
|
||||
|
||||
2
feed.xml
2
feed.xml
@@ -1 +1 @@
|
||||
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.4.1">Jekyll</generator><link href="https://phoenixdivision.morlana.space/cpred/feed.xml" rel="self" type="application/atom+xml" /><link href="https://phoenixdivision.morlana.space/cpred/" rel="alternate" type="text/html" /><updated>2025-06-19T10:18:29+00:00</updated><id>https://phoenixdivision.morlana.space/cpred/feed.xml</id><title type="html">ThePhoenixDivision</title><subtitle>We will share our adventures in Cyberpunk Red here.</subtitle></feed>
|
||||
<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.4.1">Jekyll</generator><link href="https://phoenixdivision.morlana.space/cpred/feed.xml" rel="self" type="application/atom+xml" /><link href="https://phoenixdivision.morlana.space/cpred/" rel="alternate" type="text/html" /><updated>2025-10-22T14:38:16+00:00</updated><id>https://phoenixdivision.morlana.space/cpred/feed.xml</id><title type="html">ThePhoenixDivision</title><subtitle>We will share our adventures in Cyberpunk Red here.</subtitle></feed>
|
||||
12
index.html
12
index.html
@@ -49,6 +49,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/player-guides" class="cyber-a">Player Guides</a></li>
|
||||
|
||||
|
||||
@@ -63,6 +65,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/characters/" class="cyber-a">Charaktere</a></li>
|
||||
|
||||
|
||||
@@ -122,6 +128,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/player-guides" target="_self" class="cyber-a">
|
||||
|
||||
@@ -142,6 +150,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/characters/" target="_self" class="cyber-a">
|
||||
|
||||
|
||||
@@ -49,6 +49,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/player-guides" class="cyber-a">Player Guides</a></li>
|
||||
|
||||
|
||||
@@ -63,6 +65,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/characters/" class="cyber-a">Charaktere</a></li>
|
||||
|
||||
|
||||
@@ -794,6 +800,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/player-guides" target="_self" class="cyber-a">
|
||||
|
||||
@@ -814,6 +822,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/characters/" target="_self" class="cyber-a">
|
||||
|
||||
|
||||
@@ -49,6 +49,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/player-guides" class="cyber-a">Player Guides</a></li>
|
||||
|
||||
|
||||
@@ -63,6 +65,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/characters/" class="cyber-a">Charaktere</a></li>
|
||||
|
||||
|
||||
@@ -136,6 +142,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/player-guides" target="_self" class="cyber-a">
|
||||
|
||||
@@ -156,6 +164,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/characters/" target="_self" class="cyber-a">
|
||||
|
||||
|
||||
12
offline.html
12
offline.html
@@ -49,6 +49,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/player-guides" class="cyber-a">Player Guides</a></li>
|
||||
|
||||
|
||||
@@ -63,6 +65,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/characters/" class="cyber-a">Charaktere</a></li>
|
||||
|
||||
|
||||
@@ -134,6 +140,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/player-guides" target="_self" class="cyber-a">
|
||||
|
||||
@@ -154,6 +162,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/characters/" target="_self" class="cyber-a">
|
||||
|
||||
|
||||
@@ -49,6 +49,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/player-guides" class="cyber-a fg-yellow">Player Guides</a></li>
|
||||
|
||||
|
||||
@@ -63,6 +65,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/characters/" class="cyber-a">Charaktere</a></li>
|
||||
|
||||
|
||||
@@ -95,7 +101,13 @@
|
||||
<h2 class="cyber-h" id="regeln-attribute-fertigkeiten">Regeln, Attribute, Fertigkeiten</h2>
|
||||
|
||||
<ul class="cyber-ul">
|
||||
<li><a href="/cpred/player-guides/custom-rules" class="cyber-a">Hausregeln</a></li>
|
||||
<li><strong>Hausregeln</strong>
|
||||
<ul>
|
||||
<li><a href="/cpred/player-guides/custom-rules/pick-lock" class="cyber-a">Schlösser knacken</a></li>
|
||||
<li><a href="/cpred/player-guides/custom-rules/quick-hacking" class="cyber-a">Quick Hacking</a></li>
|
||||
<li><a href="/cpred/player-guides/custom-rules/archive" class="cyber-a">Archiv</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a href="/cpred/player-guides/attributes" class="cyber-a">Übersicht der Attribute</a></li>
|
||||
<li><a href="/cpred/player-guides/skills" class="cyber-a">Übersicht der Fertigkeiten / Skills</a></li>
|
||||
</ul>
|
||||
@@ -153,6 +165,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-red">
|
||||
<a href="/cpred/player-guides" target="_self" class="cyber-a">
|
||||
|
||||
@@ -173,6 +187,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/characters/" target="_self" class="cyber-a">
|
||||
|
||||
|
||||
@@ -49,6 +49,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/player-guides" class="cyber-a fg-yellow">Player Guides</a></li>
|
||||
|
||||
|
||||
@@ -63,6 +65,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/characters/" class="cyber-a">Charaktere</a></li>
|
||||
|
||||
|
||||
@@ -320,6 +326,8 @@ Ziele können versuchen, der Explosion zu entgehen.</p>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-red">
|
||||
<a href="/cpred/player-guides" target="_self" class="cyber-a">
|
||||
|
||||
@@ -340,6 +348,10 @@ Ziele können versuchen, der Explosion zu entgehen.</p>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/characters/" target="_self" class="cyber-a">
|
||||
|
||||
|
||||
@@ -49,6 +49,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/player-guides" class="cyber-a fg-yellow">Player Guides</a></li>
|
||||
|
||||
|
||||
@@ -63,6 +65,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/characters/" class="cyber-a">Charaktere</a></li>
|
||||
|
||||
|
||||
@@ -194,6 +200,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-red">
|
||||
<a href="/cpred/player-guides" target="_self" class="cyber-a">
|
||||
|
||||
@@ -214,6 +222,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/characters/" target="_self" class="cyber-a">
|
||||
|
||||
|
||||
@@ -49,6 +49,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/player-guides" class="cyber-a fg-yellow">Player Guides</a></li>
|
||||
|
||||
|
||||
@@ -63,6 +65,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/characters/" class="cyber-a">Charaktere</a></li>
|
||||
|
||||
|
||||
@@ -152,6 +158,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-red">
|
||||
<a href="/cpred/player-guides" target="_self" class="cyber-a">
|
||||
|
||||
@@ -172,6 +180,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/characters/" target="_self" class="cyber-a">
|
||||
|
||||
|
||||
@@ -49,6 +49,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/player-guides" class="cyber-a fg-yellow">Player Guides</a></li>
|
||||
|
||||
|
||||
@@ -63,6 +65,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/characters/" class="cyber-a">Charaktere</a></li>
|
||||
|
||||
|
||||
@@ -100,7 +106,9 @@
|
||||
<main class="container">
|
||||
<h1 class="cyber-h">Hausregeln</h1>
|
||||
<ul class="cyber-ul">
|
||||
<li><a href="#schlösser-knacken" class="cyber-a">Schlösser knacken</a></li>
|
||||
<li><a href="/cpred/player-guides/custom-rules/archive" class="cyber-a">Archiv</a></li>
|
||||
<li><a href="/cpred/player-guides/custom-rules/pick-lock" class="cyber-a">Schlösser knacken</a></li>
|
||||
<li><a href="/cpred/player-guides/custom-rules/quick-hacking" class="cyber-a">Quick Hacking</a></li>
|
||||
</ul>
|
||||
|
||||
<h2 class="cyber-h" id="schlösser-knacken">Schlösser Knacken</h2>
|
||||
@@ -115,231 +123,244 @@
|
||||
|
||||
<p>Bei Misserfolg tritt eventuell ein negativer Effekt in Kraft. (SL entscheidet)</p>
|
||||
|
||||
<p>Mögleichkeiten beim Misserfolg wären: Alarm, erhöhter SG, Schloss sperrt komplett…</p>
|
||||
<p>Mögliche Folgen: Alarm, erhöhter SG, Schloss sperrt komplett…</p>
|
||||
|
||||
<p><strong>Also mit Fertigkeit / Skill:</strong></p>
|
||||
|
||||
<p><code class="language-plaintext highlighter-rouge">1W10 + Fertigkeitslevel + ATT</code></p>
|
||||
|
||||
<hr />
|
||||
|
||||
<h3 class="cyber-h" id="während-gefechten--rundenbasierten-szenarien">Während Gefechten / Rundenbasierten Szenarien</h3>
|
||||
|
||||
<h4 class="cyber-h" id="1-schwierigkeitsgrade-und-lärmschwellen">1. Schwierigkeitsgrade und Lärmschwellen</h4>
|
||||
|
||||
<table class="cyber-table ac-red" style="width: auto;">
|
||||
<table class="cyber-table ac-red" style="width:auto;">
|
||||
<thead>
|
||||
<tr>
|
||||
<th style="text-align: left">Kategorie</th>
|
||||
<th style="text-align: center">SG</th>
|
||||
<th style="text-align: center">Lärmschwelle (LS = ⌈SG/2⌉)</th>
|
||||
<th style="text-align: center">Ziel-PP (SG)</th>
|
||||
<th style="text-align: center">Lärmschwelle (LS)</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td style="text-align: left">Einfach</td>
|
||||
<td style="text-align: center">9</td>
|
||||
<td style="text-align: center">6 PP</td>
|
||||
<td style="text-align: center">5</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left">Alltäglich</td>
|
||||
<td style="text-align: center">13</td>
|
||||
<td style="text-align: center">7</td>
|
||||
<td style="text-align: center">8 PP</td>
|
||||
<td style="text-align: center">6</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left">Schwierig</td>
|
||||
<td style="text-align: center">15</td>
|
||||
<td style="text-align: center">8</td>
|
||||
<td style="text-align: center">10 PP</td>
|
||||
<td style="text-align: center">7</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left">Professionell</td>
|
||||
<td style="text-align: center">17</td>
|
||||
<td style="text-align: center">9</td>
|
||||
<td style="text-align: center">12 PP</td>
|
||||
<td style="text-align: center">8</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left">Heroisch</td>
|
||||
<td style="text-align: center">21</td>
|
||||
<td style="text-align: center">11</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left">Unglaublich</td>
|
||||
<td style="text-align: center">24</td>
|
||||
<td style="text-align: center">12</td>
|
||||
<td style="text-align: center">14 PP</td>
|
||||
<td style="text-align: center">9</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left">Legendär</td>
|
||||
<td style="text-align: center">29</td>
|
||||
<td style="text-align: center">15</td>
|
||||
<td style="text-align: center">16 PP</td>
|
||||
<td style="text-align: center">10</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<p><code class="language-plaintext highlighter-rouge">Schwierigkeitsgrad (SG):</code> Ist nur dem <code class="language-plaintext highlighter-rouge">SL</code> bekannt. So viele Ziel-Progress-Points (PP) müssen erreicht werden, um das Schloss zu knacken.</p>
|
||||
<p><code class="language-plaintext highlighter-rouge">Ziel-PP (SG):</code> Anzahl an Progress-Punkten, die erreicht werden müssen, um das Schloss zu knacken.<br />
|
||||
<code class="language-plaintext highlighter-rouge">Lärmschwelle (LS):</code> Wird diese Zahl an Lärm erreicht oder überschritten, wird ggf. ein Alarm ausgelöst.</p>
|
||||
|
||||
<p><code class="language-plaintext highlighter-rouge">Lärmschwelle (LS):</code> Sobald der Lärm größer oder gleich der <code class="language-plaintext highlighter-rouge">LS</code> ist, wird ein Alarm ausgelöst, falls ein Alarmsystem verknüpft ist.</p>
|
||||
<blockquote class="code-block" data-title="Beispiel:">
|
||||
<p>Beispiel: Bei einem „Alltäglichen Schloss“ gilt SG = 8 PP, LS = 6.<br />
|
||||
Ab 6 Noise-Punkten hört eine Wache hin oder ein Alarm wird aktiv.</p>
|
||||
</blockquote>
|
||||
|
||||
<p><strong>Beispiel</strong>:</p>
|
||||
<hr />
|
||||
|
||||
<p>Beispiel: Bei einem “Alltäglichen Schloss” gilt SG = 13, LS = ⌈13/2⌉ = 7.
|
||||
Ab 7 Noise-Punkten hört eine Wache hin und kommt näher.</p>
|
||||
<h4 class="cyber-h" id="2-lock-picking-aktion-neu-balanciert">2. Lock Picking Aktion (neu balanciert)</h4>
|
||||
|
||||
<h4 class="cyber-h" id="2-lock-picking-aktion">2. Lock Picking Aktion</h4>
|
||||
|
||||
<p>Wie zuvor wählt der Spieler pro Runde eine Aktion, hier gibt es jetzt die neue Aktion <code class="language-plaintext highlighter-rouge">Pick Lock</code>. Jede Aktion verwendet einen bestimmten Würfel (d4, d6, d8, d10 oder d12) und liefert bei Erfolg PP und eventuell Lärm, bei Misserfolg nur Lärm.</p>
|
||||
|
||||
<p>Diese Aktion steht jedoch nur zur Verfügung, wenn man zuvor die Fertigkeit <code class="language-plaintext highlighter-rouge">Schloss knacken</code> erlernt hat, da man unter Druck steht und gewisse Vorkenntniss braucht, um in einer stressigen Situation ruhig genug zu bleiben.</p>
|
||||
|
||||
<table class="cyber-table ac-red" style="width: auto;">
|
||||
<table class="cyber-table ac-red" style="width:auto;">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Aktion</th>
|
||||
<th style="text-align: left">Aktion</th>
|
||||
<th style="text-align: center">Würfel</th>
|
||||
<th style="text-align: center">Bedingung (Erfolg)</th>
|
||||
<th style="text-align: center">Erfolgszone (Basis)</th>
|
||||
<th style="text-align: center">Erfolg → PP</th>
|
||||
<th style="text-align: center">Erfolg → Lärm</th>
|
||||
<th style="text-align: center">Misserfolg → PP</th>
|
||||
<th style="text-align: center">Misserfolg → Lärm</th>
|
||||
<th style="text-align: center">Miss → Lärm</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><strong>1. Intrusive Probe</strong></td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>„Feine Werkzeuge, nur Feedback, sehr leise.“</td>
|
||||
<td style="text-align: left"><strong>1. Intrusive Probe</strong></td>
|
||||
<td style="text-align: center">d4</td>
|
||||
<td style="text-align: center">3–4 (50 %)</td>
|
||||
<td style="text-align: center">+ 1 PP</td>
|
||||
<td style="text-align: center">0</td>
|
||||
<td style="text-align: center">0</td>
|
||||
<td style="text-align: center">0</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><strong>2. Standard Pick</strong></td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>„Typisches Picker-Set, moderater Sound.“</td>
|
||||
<td style="text-align: left"><strong>2. Standard Pick</strong></td>
|
||||
<td style="text-align: center">d6</td>
|
||||
<td style="text-align: center">4–6 (50 %)</td>
|
||||
<td style="text-align: center">+ 2 PP</td>
|
||||
<td style="text-align: center">0</td>
|
||||
<td style="text-align: center">0</td>
|
||||
<td style="text-align: center">+ 1 Lärm</td>
|
||||
<td style="text-align: center">+ 1</td>
|
||||
<td style="text-align: center">+ 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><strong>3. Aggressive Force</strong></td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>„Gewalt & Vibration, riskant, laut.“</td>
|
||||
<td style="text-align: left"><strong>3. Aggressive Force</strong></td>
|
||||
<td style="text-align: center">d8</td>
|
||||
<td style="text-align: center">5–8 (50 %)</td>
|
||||
<td style="text-align: center">+ 3 PP</td>
|
||||
<td style="text-align: center">+ 1 Lärm</td>
|
||||
<td style="text-align: center">0</td>
|
||||
<td style="text-align: center">+ 2 Lärm</td>
|
||||
<td style="text-align: center">+ 2</td>
|
||||
<td style="text-align: center">+ 2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><strong>4. Cyber Hack</strong></td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>„Cyberdeck gegen elektronische Komponenten.“</td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>(nur bei elektro-kompatiblen Schlössern)</td>
|
||||
<td style="text-align: left"><strong>4. Cyber Hack</strong></td>
|
||||
<td style="text-align: center">d10</td>
|
||||
<td style="text-align: center">6–10 (50 %)</td>
|
||||
<td style="text-align: center">+ 4 PP</td>
|
||||
<td style="text-align: center">+ 1 Lärm</td>
|
||||
<td style="text-align: center">0</td>
|
||||
<td style="text-align: center">+ 3 Lärm</td>
|
||||
<td style="text-align: center">+ 1</td>
|
||||
<td style="text-align: center">+ 3</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><strong>5. Master Locksmith</strong></td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>„High-Tech-Toolkit vom Experten.“</td>
|
||||
<td style="text-align: left"><strong>5. Master Locksmith</strong></td>
|
||||
<td style="text-align: center">d12</td>
|
||||
<td style="text-align: center">7–12 (50 %)</td>
|
||||
<td style="text-align: center">+ 5 PP</td>
|
||||
<td style="text-align: center">0</td>
|
||||
<td style="text-align: center">0</td>
|
||||
<td style="text-align: center">+ 2 Lärm</td>
|
||||
<td style="text-align: center">+ 2</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<blockquote class="code-block" data-title="Erklärung:">
|
||||
<p>Die Erfolgschance liegt jeweils bei 50 %.</p>
|
||||
|
||||
<p>Bei einem erfolgreichen Wurf erhält man das angegebene PP (Progress-Punkte) und ggf. etwas Noise.</p>
|
||||
|
||||
<p>Bei einem Misserfolg (unterhalb der Erfolgszone) fällt nur Lärm an – und keine PP.</p>
|
||||
<p><strong>Erklärung:</strong><br />
|
||||
Bei Erfolg erhält der Charakter die angegebene Anzahl Progress-Punkte (PP) und ggf. Lärm.<br />
|
||||
Bei Misserfolg gibt es keine PP, aber den angegebenen Lärmwert.</p>
|
||||
</blockquote>
|
||||
|
||||
<h4 class="cyber-h" id="3-erlaubte-aktionen">3. Erlaubte Aktionen</h4>
|
||||
<hr />
|
||||
|
||||
<p><strong>Skill Stufe 1–3</strong></p>
|
||||
<h4 class="cyber-h" id="3-skill-modifikatoren-und-fortschritt">3. Skill-Modifikatoren und Fortschritt</h4>
|
||||
|
||||
<ul class="cyber-ul">
|
||||
<li>Erlaubte Würfel: d4 und d6</li>
|
||||
<li>D.h. mit Stufe 1–3 darf man pro Runde bis zu zwei Knock-Aktionen fahren, aber nur mit d4 oder d6.</li>
|
||||
<li>Beispiel: Ein Stufe-2-Schlossknacker kann maximal mit Standard Pick (d6) und Intrusive Probe (d4) arbeiten, nicht aber mit d8, d10 oder d12.</li>
|
||||
<p>Jede <strong>volle 2 Skill-Stufen</strong> geben + 1 auf den Würfelwurf (verschieben also die Erfolgszone nach unten).<br />
|
||||
Jede <strong>gerade Skill-Stufe</strong> reduziert den erzeugten Lärm um 1 (Pfosten ≥ 0).</p>
|
||||
|
||||
<table class="cyber-table ac-red" style="width:auto;">
|
||||
<thead>
|
||||
<tr>
|
||||
<th style="text-align: left">Skill-Stufe</th>
|
||||
<th style="text-align: left">Erlaubte Würfel</th>
|
||||
<th style="text-align: center">Bonus auf Wurf</th>
|
||||
<th style="text-align: center">Lärm-Reduktion</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td style="text-align: left">1–2</td>
|
||||
<td style="text-align: left">d4, d6</td>
|
||||
<td style="text-align: center">+ 0</td>
|
||||
<td style="text-align: center">0</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left">3–4</td>
|
||||
<td style="text-align: left">d4, d6, d8</td>
|
||||
<td style="text-align: center">+ 1</td>
|
||||
<td style="text-align: center">– 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left">5–6</td>
|
||||
<td style="text-align: left">d4, d6, d8, d10</td>
|
||||
<td style="text-align: center">+ 2</td>
|
||||
<td style="text-align: center">– 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left">7–8</td>
|
||||
<td style="text-align: left">d4, d6, d8, d10</td>
|
||||
<td style="text-align: center">+ 3</td>
|
||||
<td style="text-align: center">– 2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left">9–10</td>
|
||||
<td style="text-align: left">alle</td>
|
||||
<td style="text-align: center">+ 4</td>
|
||||
<td style="text-align: center">– 2</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<p><strong>Beispiel:</strong><br />
|
||||
Ein Stufe-5-Schlossknacker (+ 2 Bonus) würfelt mit einem d6 erfolgreich bei 2–6 → ≈ 83 % Erfolg.<br />
|
||||
Er produziert bei Erfolg keinen Lärm mehr (1 – 1 = 0).</p>
|
||||
|
||||
<hr />
|
||||
|
||||
<h4 class="cyber-h" id="4-zusätzliche-regeln">4. Zusätzliche Regeln</h4>
|
||||
|
||||
<ul>
|
||||
<li>
|
||||
<p><strong>Kritischer Erfolg:</strong><br />
|
||||
Bei Maximalwurf → doppelte PP oder kein Lärm (Spieler entscheidet).</p>
|
||||
</li>
|
||||
<li>
|
||||
<p><strong>Kritischer Fehlschlag:</strong><br />
|
||||
Bei einer 1 → Werkzeug klemmt / 1 Runde Pause nötig.</p>
|
||||
</li>
|
||||
<li>
|
||||
<p><strong>Zeitdruck:</strong><br />
|
||||
Nach 5 Runden → Schloss zieht Strom / Sicherung → Vorgang scheitert automatisch.</p>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<p><strong>Skill Stufe 4–6</strong></p>
|
||||
<hr />
|
||||
|
||||
<ul class="cyber-ul">
|
||||
<li>Erlaubte Würfel: d4, d6, d8</li>
|
||||
<li>Wer mind. Stufe 4 hat, kann dann zusätzlich „Aggressive Force (d8)“ einsetzen – aber noch keinen d10/d12.</li>
|
||||
<h4 class="cyber-h" id="5-beispiel-szenario">5. Beispiel-Szenario</h4>
|
||||
|
||||
<blockquote class="code-block" data-title="Beispiel:">
|
||||
<p><strong>Situation:</strong> Alltägliches Schloss (SG = 8 PP, LS = 6)<br />
|
||||
<strong>Charakter:</strong> Skill 5 → + 2 Bonus, – 1 Lärm<br />
|
||||
<strong>Erlaubte Würfel:</strong> d4, d6, d8, d10</p>
|
||||
|
||||
<p>Wählt „Standard Pick (d6)“:<br />
|
||||
– Erfolg bei 2–6 (≈ 83 %)<br />
|
||||
– Erfolg → + 2 PP, Lärm 0<br />
|
||||
– Miss → Lärm 0 (+ 1 – 1 = 0)</p>
|
||||
|
||||
<p>→ Das Schloss ist statistisch in ~ 4 Runden geöffnet – leise, aber spannend.</p>
|
||||
</blockquote>
|
||||
|
||||
<hr />
|
||||
|
||||
<h3 class="cyber-h" id="changelog">Changelog</h3>
|
||||
|
||||
<p>Diese Version sorgt für:</p>
|
||||
|
||||
<ul>
|
||||
<li>✔️ Kürzere Öffnungszeiten (typisch 4–6 Runden)</li>
|
||||
<li>✔️ Spürbare Vorteile durch hohe Skill-Stufen</li>
|
||||
<li>✔️ Sinnvolle Risiko-/Lärm-Abwägung</li>
|
||||
<li>✔️ Einheitliche Würfelmechanik</li>
|
||||
<li>✔️ Mehr Spannung durch kritische Würfe</li>
|
||||
</ul>
|
||||
|
||||
<p><strong>Skill Stufe 7–9</strong></p>
|
||||
<blockquote class="code-block" data-title="Zusammenfassung:">
|
||||
<p>Mit diesen Anpassungen ist „Schlösser knacken“ wieder eine taktisch sinnvolle Aktion im Gefecht,<br />
|
||||
die Skill-Level belohnt und Spannung erzeugt statt Frust.</p>
|
||||
</blockquote>
|
||||
|
||||
<ul class="cyber-ul">
|
||||
<li>Erlaubte Würfel: d4, d6, d8, d10</li>
|
||||
<li>Ab Stufe 7 darf man also auch „Cyber Hack (d10)“ wählen, wenn das Schloss entsprechend cyberkompatibel ist.</li>
|
||||
</ul>
|
||||
<h2 class="cyber-h" id="quick-hacks">Quick Hacks</h2>
|
||||
|
||||
<p><strong>Skill Stufe 10</strong></p>
|
||||
|
||||
<ul class="cyber-ul">
|
||||
<li>Erlaubte Würfel: d4, d6, d8, d10, d12</li>
|
||||
<li>Ab Stufe 10 ist „Master Locksmith (d12)“ freigeschaltet.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
</main>
|
||||
@@ -376,6 +397,8 @@ Ab 7 Noise-Punkten hört eine Wache hin und kommt näher.</p>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-red">
|
||||
<a href="/cpred/player-guides" target="_self" class="cyber-a">
|
||||
|
||||
@@ -396,6 +419,10 @@ Ab 7 Noise-Punkten hört eine Wache hin und kommt näher.</p>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/characters/" target="_self" class="cyber-a">
|
||||
|
||||
|
||||
468
player-guides/custom-rules/archive.html
Normal file
468
player-guides/custom-rules/archive.html
Normal file
@@ -0,0 +1,468 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="de">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Hausregeln Archiv - ThePhoenixDivision</title>
|
||||
|
||||
<link rel="manifest" href="/cpred/assets/manifest.json">
|
||||
<meta name="theme-color" content="#ff003c">
|
||||
|
||||
<!-- Stylesheets -->
|
||||
<link rel="stylesheet" href="/cpred/assets/css/normalize.css">
|
||||
<link rel="stylesheet" href="/cpred/assets/css/main.css">
|
||||
<link href="https://fonts.googleapis.com/icon?family=Material+Icons" rel="stylesheet">
|
||||
<link rel="stylesheet" href="/cpred/assets/css/cyberpunk.css">
|
||||
|
||||
</head>
|
||||
<body>
|
||||
|
||||
|
||||
<header>
|
||||
<div class="navbar-fixed">
|
||||
<nav class="cyber-razor-bottom bg-black">
|
||||
<div class="nav-wrapper">
|
||||
<a href="/cpred/" class="cyberpunk-font-og f-x2-5">ThePhoenixDivision</a>
|
||||
<ul id="nav-mobile" class="right hide-on-med-and-down desktop-only">
|
||||
<li><a href="/cpred/" class="cyber-a">Home</a></li>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/lifepaths" class="cyber-a">Lebensweg</a></li>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/player-guides" class="cyber-a fg-yellow">Player Guides</a></li>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/characters/" class="cyber-a">Charaktere</a></li>
|
||||
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</nav>
|
||||
</div>
|
||||
|
||||
<!-- WIP: Breadcrumb
|
||||
<div class="cyber-att">
|
||||
<a href="/cpred/">Home</a>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
› <a href="/cpred/player-guides">Player Guides</a>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
› <a href="/cpred/player-guides/custom-rules">Hausregeln</a>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
› <a href="/cpred/player-guides/custom-rules/archive">Hausregeln Archiv</a>
|
||||
|
||||
|
||||
</div>
|
||||
-->
|
||||
</header>
|
||||
|
||||
<main class="container">
|
||||
<h1 class="cyber-h">Hausregeln Archiv</h1>
|
||||
<ul class="cyber-ul">
|
||||
<li><a href="#schlösser-knacken" class="cyber-a">Schlösser knacken v1</a></li>
|
||||
</ul>
|
||||
|
||||
<h2 class="cyber-h" id="schlösser-knacken">Schlösser Knacken</h2>
|
||||
|
||||
<p><code class="language-plaintext highlighter-rouge">Schlösser knacken v1</code></p>
|
||||
|
||||
<h3 class="cyber-h" id="außerhalb-von-gefechten--rundenbasierten-szenarien">Außerhalb von Gefechten / Rundenbasierten Szenarien</h3>
|
||||
|
||||
<p>Hier bleiben wir bei den Originalregeln.</p>
|
||||
|
||||
<p><strong>Also ohne Fertigkeit / Skill:</strong></p>
|
||||
|
||||
<p><code class="language-plaintext highlighter-rouge">1W10 + ATT</code></p>
|
||||
|
||||
<p>Bei Misserfolg tritt eventuell ein negativer Effekt in Kraft. (SL entscheidet)</p>
|
||||
|
||||
<p>Mögleichkeiten beim Misserfolg wären: Alarm, erhöhter SG, Schloss sperrt komplett…</p>
|
||||
|
||||
<p><strong>Also mit Fertigkeit / Skill:</strong></p>
|
||||
|
||||
<p><code class="language-plaintext highlighter-rouge">1W10 + Fertigkeitslevel + ATT</code></p>
|
||||
|
||||
<h3 class="cyber-h" id="während-gefechten--rundenbasierten-szenarien">Während Gefechten / Rundenbasierten Szenarien</h3>
|
||||
|
||||
<h4 class="cyber-h" id="1-schwierigkeitsgrade-und-lärmschwellen">1. Schwierigkeitsgrade und Lärmschwellen</h4>
|
||||
|
||||
<table class="cyber-table ac-red" style="width: auto;">
|
||||
<thead>
|
||||
<tr>
|
||||
<th style="text-align: left">Kategorie</th>
|
||||
<th style="text-align: center">SG</th>
|
||||
<th style="text-align: center">Lärmschwelle (LS = ⌈SG/2⌉)</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td style="text-align: left">Einfach</td>
|
||||
<td style="text-align: center">9</td>
|
||||
<td style="text-align: center">5</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left">Alltäglich</td>
|
||||
<td style="text-align: center">13</td>
|
||||
<td style="text-align: center">7</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left">Schwierig</td>
|
||||
<td style="text-align: center">15</td>
|
||||
<td style="text-align: center">8</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left">Professionell</td>
|
||||
<td style="text-align: center">17</td>
|
||||
<td style="text-align: center">9</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left">Heroisch</td>
|
||||
<td style="text-align: center">21</td>
|
||||
<td style="text-align: center">11</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left">Unglaublich</td>
|
||||
<td style="text-align: center">24</td>
|
||||
<td style="text-align: center">12</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left">Legendär</td>
|
||||
<td style="text-align: center">29</td>
|
||||
<td style="text-align: center">15</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<p><code class="language-plaintext highlighter-rouge">Schwierigkeitsgrad (SG):</code> Ist nur dem <code class="language-plaintext highlighter-rouge">SL</code> bekannt. So viele Ziel-Progress-Points (PP) müssen erreicht werden, um das Schloss zu knacken.</p>
|
||||
|
||||
<p><code class="language-plaintext highlighter-rouge">Lärmschwelle (LS):</code> Sobald der Lärm größer oder gleich der <code class="language-plaintext highlighter-rouge">LS</code> ist, wird ein Alarm ausgelöst, falls ein Alarmsystem verknüpft ist.</p>
|
||||
|
||||
<p><strong>Beispiel</strong>:</p>
|
||||
|
||||
<p>Beispiel: Bei einem “Alltäglichen Schloss” gilt SG = 13, LS = ⌈13/2⌉ = 7.
|
||||
Ab 7 Noise-Punkten hört eine Wache hin und kommt näher.</p>
|
||||
|
||||
<h4 class="cyber-h" id="2-lock-picking-aktion">2. Lock Picking Aktion</h4>
|
||||
|
||||
<p>Wie zuvor wählt der Spieler pro Runde eine Aktion, hier gibt es jetzt die neue Aktion <code class="language-plaintext highlighter-rouge">Pick Lock</code>. Jede Aktion verwendet einen bestimmten Würfel (d4, d6, d8, d10 oder d12) und liefert bei Erfolg PP und eventuell Lärm, bei Misserfolg nur Lärm.</p>
|
||||
|
||||
<p>Diese Aktion steht jedoch nur zur Verfügung, wenn man zuvor die Fertigkeit <code class="language-plaintext highlighter-rouge">Schloss knacken</code> erlernt hat, da man unter Druck steht und gewisse Vorkenntniss braucht, um in einer stressigen Situation ruhig genug zu bleiben.</p>
|
||||
|
||||
<table class="cyber-table ac-red" style="width: auto;">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Aktion</th>
|
||||
<th style="text-align: center">Würfel</th>
|
||||
<th style="text-align: center">Bedingung (Erfolg)</th>
|
||||
<th style="text-align: center">Erfolg → PP</th>
|
||||
<th style="text-align: center">Erfolg → Lärm</th>
|
||||
<th style="text-align: center">Misserfolg → PP</th>
|
||||
<th style="text-align: center">Misserfolg → Lärm</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><strong>1. Intrusive Probe</strong></td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>„Feine Werkzeuge, nur Feedback, sehr leise.“</td>
|
||||
<td style="text-align: center">d4</td>
|
||||
<td style="text-align: center">3–4 (50 %)</td>
|
||||
<td style="text-align: center">+ 1 PP</td>
|
||||
<td style="text-align: center">0</td>
|
||||
<td style="text-align: center">0</td>
|
||||
<td style="text-align: center">0</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><strong>2. Standard Pick</strong></td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>„Typisches Picker-Set, moderater Sound.“</td>
|
||||
<td style="text-align: center">d6</td>
|
||||
<td style="text-align: center">4–6 (50 %)</td>
|
||||
<td style="text-align: center">+ 2 PP</td>
|
||||
<td style="text-align: center">0</td>
|
||||
<td style="text-align: center">0</td>
|
||||
<td style="text-align: center">+ 1 Lärm</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><strong>3. Aggressive Force</strong></td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>„Gewalt & Vibration, riskant, laut.“</td>
|
||||
<td style="text-align: center">d8</td>
|
||||
<td style="text-align: center">5–8 (50 %)</td>
|
||||
<td style="text-align: center">+ 3 PP</td>
|
||||
<td style="text-align: center">+ 1 Lärm</td>
|
||||
<td style="text-align: center">0</td>
|
||||
<td style="text-align: center">+ 2 Lärm</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><strong>4. Cyber Hack</strong></td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>„Cyberdeck gegen elektronische Komponenten.“</td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>(nur bei elektro-kompatiblen Schlössern)</td>
|
||||
<td style="text-align: center">d10</td>
|
||||
<td style="text-align: center">6–10 (50 %)</td>
|
||||
<td style="text-align: center">+ 4 PP</td>
|
||||
<td style="text-align: center">+ 1 Lärm</td>
|
||||
<td style="text-align: center">0</td>
|
||||
<td style="text-align: center">+ 3 Lärm</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><strong>5. Master Locksmith</strong></td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
<td style="text-align: center"> </td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>„High-Tech-Toolkit vom Experten.“</td>
|
||||
<td style="text-align: center">d12</td>
|
||||
<td style="text-align: center">7–12 (50 %)</td>
|
||||
<td style="text-align: center">+ 5 PP</td>
|
||||
<td style="text-align: center">0</td>
|
||||
<td style="text-align: center">0</td>
|
||||
<td style="text-align: center">+ 2 Lärm</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<blockquote class="code-block" data-title="Erklärung:">
|
||||
<p>Die Erfolgschance liegt jeweils bei 50 %.</p>
|
||||
|
||||
<p>Bei einem erfolgreichen Wurf erhält man das angegebene PP (Progress-Punkte) und ggf. etwas Noise.</p>
|
||||
|
||||
<p>Bei einem Misserfolg (unterhalb der Erfolgszone) fällt nur Lärm an – und keine PP.</p>
|
||||
</blockquote>
|
||||
|
||||
<h4 class="cyber-h" id="3-erlaubte-aktionen">3. Erlaubte Aktionen</h4>
|
||||
|
||||
<p><strong>Skill Stufe 1–3</strong></p>
|
||||
|
||||
<ul class="cyber-ul">
|
||||
<li>Erlaubte Würfel: d4 und d6</li>
|
||||
<li>D.h. mit Stufe 1–3 darf man pro Runde bis zu zwei Knock-Aktionen fahren, aber nur mit d4 oder d6.</li>
|
||||
<li>Beispiel: Ein Stufe-2-Schlossknacker kann maximal mit Standard Pick (d6) und Intrusive Probe (d4) arbeiten, nicht aber mit d8, d10 oder d12.</li>
|
||||
</ul>
|
||||
|
||||
<p><strong>Skill Stufe 4–6</strong></p>
|
||||
|
||||
<ul class="cyber-ul">
|
||||
<li>Erlaubte Würfel: d4, d6, d8</li>
|
||||
<li>Wer mind. Stufe 4 hat, kann dann zusätzlich „Aggressive Force (d8)“ einsetzen – aber noch keinen d10/d12.</li>
|
||||
</ul>
|
||||
|
||||
<p><strong>Skill Stufe 7–9</strong></p>
|
||||
|
||||
<ul class="cyber-ul">
|
||||
<li>Erlaubte Würfel: d4, d6, d8, d10</li>
|
||||
<li>Ab Stufe 7 darf man also auch „Cyber Hack (d10)“ wählen, wenn das Schloss entsprechend cyberkompatibel ist.</li>
|
||||
</ul>
|
||||
|
||||
<p><strong>Skill Stufe 10</strong></p>
|
||||
|
||||
<ul class="cyber-ul">
|
||||
<li>Erlaubte Würfel: d4, d6, d8, d10, d12</li>
|
||||
<li>Ab Stufe 10 ist „Master Locksmith (d12)“ freigeschaltet.</li>
|
||||
</ul>
|
||||
|
||||
|
||||
</main>
|
||||
<footer class="cyber-razor-top bg-black">
|
||||
<ul class="tabs mobile-tabs">
|
||||
<li class="tab col s1 bg-dark"><a href="/cpred/" class="cyber-a"><i class="material-icons">home</i></a></li>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/lifepaths" target="_self" class="cyber-a">
|
||||
|
||||
<i class="material-icons">merge</i>
|
||||
|
||||
</a>
|
||||
</li>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-red">
|
||||
<a href="/cpred/player-guides" target="_self" class="cyber-a">
|
||||
|
||||
<i class="material-icons">assist_walker</i>
|
||||
|
||||
</a>
|
||||
</li>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/characters/" target="_self" class="cyber-a">
|
||||
|
||||
<i class="material-icons">account_circle</i>
|
||||
|
||||
</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
<span></span>
|
||||
</footer>
|
||||
|
||||
<script src="/cpred/assets/js/materialize.min.js"></script>
|
||||
<script>
|
||||
document.addEventListener('DOMContentLoaded', function() {
|
||||
const elems = document.querySelectorAll('.tooltipped');
|
||||
const instances = M.Tooltip.init(elems, {});
|
||||
});
|
||||
|
||||
document.addEventListener('DOMContentLoaded', function() {
|
||||
var sidenavElems = document.querySelectorAll('.sidenav');
|
||||
var sidenavInstances = M.Sidenav.init(sidenavElems, {});
|
||||
});
|
||||
|
||||
document.querySelectorAll("button").forEach(button => {
|
||||
const href = button.getAttribute("data-href");
|
||||
if (!href) return;
|
||||
button.addEventListener("click", () => {
|
||||
window.location.href = button.getAttribute("data-href");
|
||||
});
|
||||
});
|
||||
</script>
|
||||
<script>
|
||||
if ('serviceWorker' in navigator) {
|
||||
navigator.serviceWorker.register("/cpred/assets/js/service-worker.js")
|
||||
.then((reg) => {
|
||||
console.log("✅ Service Worker registriert");
|
||||
if ('SyncManager' in window) {
|
||||
reg.sync.register('cache-all-pages')
|
||||
.then(() => console.log("✅ Alle Seiten werden gecached"))
|
||||
.catch(err => console.error("❌ Fehler beim Sync:", err));
|
||||
}
|
||||
})
|
||||
.catch(error => console.log("❌ Service Worker Fehler:", error));
|
||||
}
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
490
player-guides/custom-rules/pick-lock.html
Normal file
490
player-guides/custom-rules/pick-lock.html
Normal file
@@ -0,0 +1,490 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="de">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Pick Lock - Hausregel - ThePhoenixDivision</title>
|
||||
|
||||
<link rel="manifest" href="/cpred/assets/manifest.json">
|
||||
<meta name="theme-color" content="#ff003c">
|
||||
|
||||
<!-- Stylesheets -->
|
||||
<link rel="stylesheet" href="/cpred/assets/css/normalize.css">
|
||||
<link rel="stylesheet" href="/cpred/assets/css/main.css">
|
||||
<link href="https://fonts.googleapis.com/icon?family=Material+Icons" rel="stylesheet">
|
||||
<link rel="stylesheet" href="/cpred/assets/css/cyberpunk.css">
|
||||
|
||||
</head>
|
||||
<body>
|
||||
|
||||
|
||||
<header>
|
||||
<div class="navbar-fixed">
|
||||
<nav class="cyber-razor-bottom bg-black">
|
||||
<div class="nav-wrapper">
|
||||
<a href="/cpred/" class="cyberpunk-font-og f-x2-5">ThePhoenixDivision</a>
|
||||
<ul id="nav-mobile" class="right hide-on-med-and-down desktop-only">
|
||||
<li><a href="/cpred/" class="cyber-a">Home</a></li>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/lifepaths" class="cyber-a">Lebensweg</a></li>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/player-guides" class="cyber-a fg-yellow">Player Guides</a></li>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/characters/" class="cyber-a">Charaktere</a></li>
|
||||
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</nav>
|
||||
</div>
|
||||
|
||||
<!-- WIP: Breadcrumb
|
||||
<div class="cyber-att">
|
||||
<a href="/cpred/">Home</a>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
› <a href="/cpred/player-guides">Player Guides</a>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
› <a href="/cpred/player-guides/custom-rules">Hausregeln</a>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
› <a href="/cpred/player-guides/custom-rules/pick-lock">Pick Lock - Hausregel</a>
|
||||
|
||||
|
||||
</div>
|
||||
-->
|
||||
</header>
|
||||
|
||||
<main class="container">
|
||||
<h1 class="cyber-h">Pick Lock - Hausregel</h1>
|
||||
<ul class="cyber-ul">
|
||||
<li><a href="#schlösser-knacken-v2" class="cyber-a">Schlösser Knacken v2</a>
|
||||
<ul>
|
||||
<li><a href="#außerhalb-von-gefechten--rundenbasierten-szenarien" class="cyber-a">Außerhalb von Gefechten / Rundenbasierten Szenarien</a></li>
|
||||
<li><a href="#während-gefechten--rundenbasierten-szenarien" class="cyber-a">Während Gefechten / Rundenbasierten Szenarien</a>
|
||||
<ul>
|
||||
<li><a href="#1-schwierigkeitsgrade-und-lärmschwellen" class="cyber-a">1. Schwierigkeitsgrade und Lärmschwellen</a></li>
|
||||
<li><a href="#2-lock-picking-aktion-neu-balanciert" class="cyber-a">2. Lock Picking Aktion (neu balanciert)</a></li>
|
||||
<li><a href="#3-skill-modifikatoren-und-fortschritt" class="cyber-a">3. Skill-Modifikatoren und Fortschritt</a></li>
|
||||
<li><a href="#4-zusätzliche-regeln" class="cyber-a">4. Zusätzliche Regeln</a></li>
|
||||
<li><a href="#5-beispiel-szenario" class="cyber-a">5. Beispiel-Szenario</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
<li><a href="#changelog" class="cyber-a">Changelog</a></li>
|
||||
</ul>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<h1 class="cyber-h" id="schlösser-knacken-v2">Schlösser Knacken v2</h1>
|
||||
|
||||
<h2 class="cyber-h" id="außerhalb-von-gefechten--rundenbasierten-szenarien">Außerhalb von Gefechten / Rundenbasierten Szenarien</h2>
|
||||
|
||||
<p>Hier bleiben wir bei den Originalregeln.</p>
|
||||
|
||||
<p><strong>Also ohne Fertigkeit / Skill:</strong></p>
|
||||
|
||||
<p><code class="language-plaintext highlighter-rouge">1W10 + ATT</code></p>
|
||||
|
||||
<p>Bei Misserfolg tritt eventuell ein negativer Effekt in Kraft. (SL entscheidet)</p>
|
||||
|
||||
<p>Mögliche Folgen: Alarm, erhöhter SG, Schloss sperrt komplett…</p>
|
||||
|
||||
<p><strong>Also mit Fertigkeit / Skill:</strong></p>
|
||||
|
||||
<p><code class="language-plaintext highlighter-rouge">1W10 + Fertigkeitslevel + ATT</code></p>
|
||||
|
||||
<hr />
|
||||
|
||||
<h2 class="cyber-h" id="während-gefechten--rundenbasierten-szenarien">Während Gefechten / Rundenbasierten Szenarien</h2>
|
||||
|
||||
<h3 class="cyber-h" id="1-schwierigkeitsgrade-und-lärmschwellen">1. Schwierigkeitsgrade und Lärmschwellen</h3>
|
||||
|
||||
<table class="cyber-table ac-red" style="width:auto;">
|
||||
<thead>
|
||||
<tr>
|
||||
<th style="text-align: left">Kategorie</th>
|
||||
<th style="text-align: center">Ziel-PP (SG)</th>
|
||||
<th style="text-align: center">Lärmschwelle (LS)</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td style="text-align: left">Einfach</td>
|
||||
<td style="text-align: center">6 PP</td>
|
||||
<td style="text-align: center">5</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left">Alltäglich</td>
|
||||
<td style="text-align: center">8 PP</td>
|
||||
<td style="text-align: center">6</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left">Schwierig</td>
|
||||
<td style="text-align: center">10 PP</td>
|
||||
<td style="text-align: center">7</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left">Professionell</td>
|
||||
<td style="text-align: center">12 PP</td>
|
||||
<td style="text-align: center">8</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left">Heroisch</td>
|
||||
<td style="text-align: center">14 PP</td>
|
||||
<td style="text-align: center">9</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left">Legendär</td>
|
||||
<td style="text-align: center">16 PP</td>
|
||||
<td style="text-align: center">10</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<p><code class="language-plaintext highlighter-rouge">Ziel-PP (SG):</code> Anzahl an Progress-Punkten, die erreicht werden müssen, um das Schloss zu knacken.<br />
|
||||
<code class="language-plaintext highlighter-rouge">Lärmschwelle (LS):</code> Wird diese Zahl an Lärm erreicht oder überschritten, wird ggf. ein Alarm ausgelöst.</p>
|
||||
|
||||
<blockquote class="code-block" data-title="Beispiel:">
|
||||
<p>Beispiel: Bei einem „Alltäglichen Schloss“ gilt SG = 8 PP, LS = 6.<br />
|
||||
Ab 6 Noise-Punkten hört eine Wache hin oder ein Alarm wird aktiv.</p>
|
||||
</blockquote>
|
||||
|
||||
<hr />
|
||||
|
||||
<h3 class="cyber-h" id="2-lock-picking-aktion-neu-balanciert">2. Lock Picking Aktion (neu balanciert)</h3>
|
||||
|
||||
<table class="cyber-table ac-red" style="width:auto;">
|
||||
<thead>
|
||||
<tr>
|
||||
<th style="text-align: left">Aktion</th>
|
||||
<th style="text-align: center">Würfel</th>
|
||||
<th style="text-align: center">Erfolgszone (Basis)</th>
|
||||
<th style="text-align: center">Erfolg → PP</th>
|
||||
<th style="text-align: center">Erfolg → Lärm</th>
|
||||
<th style="text-align: center">Miss → Lärm</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td style="text-align: left"><strong>1. Intrusive Probe</strong></td>
|
||||
<td style="text-align: center">d4</td>
|
||||
<td style="text-align: center">3–4 (50 %)</td>
|
||||
<td style="text-align: center">+ 1 PP</td>
|
||||
<td style="text-align: center">0</td>
|
||||
<td style="text-align: center">0</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left"><strong>2. Standard Pick</strong></td>
|
||||
<td style="text-align: center">d6</td>
|
||||
<td style="text-align: center">4–6 (50 %)</td>
|
||||
<td style="text-align: center">+ 2 PP</td>
|
||||
<td style="text-align: center">+ 1</td>
|
||||
<td style="text-align: center">+ 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left"><strong>3. Aggressive Force</strong></td>
|
||||
<td style="text-align: center">d8</td>
|
||||
<td style="text-align: center">5–8 (50 %)</td>
|
||||
<td style="text-align: center">+ 3 PP</td>
|
||||
<td style="text-align: center">+ 2</td>
|
||||
<td style="text-align: center">+ 2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left"><strong>4. Cyber Hack</strong></td>
|
||||
<td style="text-align: center">d10</td>
|
||||
<td style="text-align: center">6–10 (50 %)</td>
|
||||
<td style="text-align: center">+ 4 PP</td>
|
||||
<td style="text-align: center">+ 1</td>
|
||||
<td style="text-align: center">+ 3</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left"><strong>5. Master Locksmith</strong></td>
|
||||
<td style="text-align: center">d12</td>
|
||||
<td style="text-align: center">7–12 (50 %)</td>
|
||||
<td style="text-align: center">+ 5 PP</td>
|
||||
<td style="text-align: center">0</td>
|
||||
<td style="text-align: center">+ 2</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<blockquote class="code-block" data-title="Erklärung:">
|
||||
<p><strong>Erklärung:</strong><br />
|
||||
Bei Erfolg erhält der Charakter die angegebene Anzahl Progress-Punkte (PP) und ggf. Lärm.<br />
|
||||
Bei Misserfolg gibt es keine PP, aber den angegebenen Lärmwert.</p>
|
||||
</blockquote>
|
||||
|
||||
<hr />
|
||||
|
||||
<h3 class="cyber-h" id="3-skill-modifikatoren-und-fortschritt">3. Skill-Modifikatoren und Fortschritt</h3>
|
||||
|
||||
<p>Jede <strong>volle 2 Skill-Stufen</strong> geben + 1 auf den Würfelwurf (verschieben also die Erfolgszone nach unten).<br />
|
||||
Jede <strong>gerade Skill-Stufe</strong> reduziert den erzeugten Lärm um 1 (Pfosten ≥ 0).</p>
|
||||
|
||||
<table class="cyber-table ac-red" style="width:auto;">
|
||||
<thead>
|
||||
<tr>
|
||||
<th style="text-align: left">Skill-Stufe</th>
|
||||
<th style="text-align: left">Erlaubte Würfel</th>
|
||||
<th style="text-align: center">Bonus auf Wurf</th>
|
||||
<th style="text-align: center">Lärm-Reduktion</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td style="text-align: left">1–2</td>
|
||||
<td style="text-align: left">d4, d6</td>
|
||||
<td style="text-align: center">+ 0</td>
|
||||
<td style="text-align: center">0</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left">3–4</td>
|
||||
<td style="text-align: left">d4, d6, d8</td>
|
||||
<td style="text-align: center">+ 1</td>
|
||||
<td style="text-align: center">– 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left">5–6</td>
|
||||
<td style="text-align: left">d4, d6, d8, d10</td>
|
||||
<td style="text-align: center">+ 2</td>
|
||||
<td style="text-align: center">– 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left">7–8</td>
|
||||
<td style="text-align: left">d4, d6, d8, d10</td>
|
||||
<td style="text-align: center">+ 3</td>
|
||||
<td style="text-align: center">– 2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left">9–10</td>
|
||||
<td style="text-align: left">alle</td>
|
||||
<td style="text-align: center">+ 4</td>
|
||||
<td style="text-align: center">– 2</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<p><strong>Beispiel:</strong><br />
|
||||
Ein Stufe-5-Schlossknacker (+ 2 Bonus) würfelt mit einem d6 erfolgreich bei 2–6 → ≈ 83 % Erfolg.<br />
|
||||
Er produziert bei Erfolg keinen Lärm mehr (1 – 1 = 0).</p>
|
||||
|
||||
<hr />
|
||||
|
||||
<h3 class="cyber-h" id="4-zusätzliche-regeln">4. Zusätzliche Regeln</h3>
|
||||
|
||||
<ul>
|
||||
<li>
|
||||
<p><strong>Kritischer Erfolg:</strong><br />
|
||||
Bei Maximalwurf → doppelte PP oder kein Lärm (Spieler entscheidet).</p>
|
||||
</li>
|
||||
<li>
|
||||
<p><strong>Kritischer Fehlschlag:</strong><br />
|
||||
Bei einer 1 → Werkzeug klemmt / 1 Runde Pause nötig.</p>
|
||||
</li>
|
||||
<li>
|
||||
<p><strong>Zeitdruck:</strong><br />
|
||||
Nach 5 Runden → Schloss zieht Strom / Sicherung → Vorgang scheitert automatisch.</p>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
<hr />
|
||||
|
||||
<h3 class="cyber-h" id="5-beispiel-szenario">5. Beispiel-Szenario</h3>
|
||||
|
||||
<blockquote class="code-block" data-title="Beispiel:">
|
||||
<p><strong>Situation:</strong> Alltägliches Schloss (SG = 8 PP, LS = 6)<br />
|
||||
<strong>Charakter:</strong> Skill 5 → + 2 Bonus, – 1 Lärm<br />
|
||||
<strong>Erlaubte Würfel:</strong> d4, d6, d8, d10</p>
|
||||
|
||||
<p>Wählt „Standard Pick (d6)“:<br />
|
||||
– Erfolg bei 2–6 (≈ 83 %)<br />
|
||||
– Erfolg → + 2 PP, Lärm 0<br />
|
||||
– Miss → Lärm 0 (+ 1 – 1 = 0)</p>
|
||||
|
||||
<p>→ Das Schloss ist statistisch in ~ 4 Runden geöffnet – leise, aber spannend.</p>
|
||||
</blockquote>
|
||||
|
||||
<hr />
|
||||
|
||||
<h2 class="cyber-h" id="changelog">Changelog</h2>
|
||||
|
||||
<p>Diese Version sorgt für:</p>
|
||||
|
||||
<ul>
|
||||
<li>✔️ Kürzere Öffnungszeiten (typisch 4–6 Runden)</li>
|
||||
<li>✔️ Spürbare Vorteile durch hohe Skill-Stufen</li>
|
||||
<li>✔️ Sinnvolle Risiko-/Lärm-Abwägung</li>
|
||||
<li>✔️ Einheitliche Würfelmechanik</li>
|
||||
<li>✔️ Mehr Spannung durch kritische Würfe</li>
|
||||
</ul>
|
||||
|
||||
<blockquote class="code-block" data-title="Zusammenfassung:">
|
||||
<p>Mit diesen Anpassungen ist „Schlösser knacken“ wieder eine taktisch sinnvolle Aktion im Gefecht,<br />
|
||||
die Skill-Level belohnt und Spannung erzeugt statt Frust.</p>
|
||||
</blockquote>
|
||||
|
||||
|
||||
</main>
|
||||
<footer class="cyber-razor-top bg-black">
|
||||
<ul class="tabs mobile-tabs">
|
||||
<li class="tab col s1 bg-dark"><a href="/cpred/" class="cyber-a"><i class="material-icons">home</i></a></li>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/lifepaths" target="_self" class="cyber-a">
|
||||
|
||||
<i class="material-icons">merge</i>
|
||||
|
||||
</a>
|
||||
</li>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-red">
|
||||
<a href="/cpred/player-guides" target="_self" class="cyber-a">
|
||||
|
||||
<i class="material-icons">assist_walker</i>
|
||||
|
||||
</a>
|
||||
</li>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/characters/" target="_self" class="cyber-a">
|
||||
|
||||
<i class="material-icons">account_circle</i>
|
||||
|
||||
</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
<span></span>
|
||||
</footer>
|
||||
|
||||
<script src="/cpred/assets/js/materialize.min.js"></script>
|
||||
<script>
|
||||
document.addEventListener('DOMContentLoaded', function() {
|
||||
const elems = document.querySelectorAll('.tooltipped');
|
||||
const instances = M.Tooltip.init(elems, {});
|
||||
});
|
||||
|
||||
document.addEventListener('DOMContentLoaded', function() {
|
||||
var sidenavElems = document.querySelectorAll('.sidenav');
|
||||
var sidenavInstances = M.Sidenav.init(sidenavElems, {});
|
||||
});
|
||||
|
||||
document.querySelectorAll("button").forEach(button => {
|
||||
const href = button.getAttribute("data-href");
|
||||
if (!href) return;
|
||||
button.addEventListener("click", () => {
|
||||
window.location.href = button.getAttribute("data-href");
|
||||
});
|
||||
});
|
||||
</script>
|
||||
<script>
|
||||
if ('serviceWorker' in navigator) {
|
||||
navigator.serviceWorker.register("/cpred/assets/js/service-worker.js")
|
||||
.then((reg) => {
|
||||
console.log("✅ Service Worker registriert");
|
||||
if ('SyncManager' in window) {
|
||||
reg.sync.register('cache-all-pages')
|
||||
.then(() => console.log("✅ Alle Seiten werden gecached"))
|
||||
.catch(err => console.error("❌ Fehler beim Sync:", err));
|
||||
}
|
||||
})
|
||||
.catch(error => console.log("❌ Service Worker Fehler:", error));
|
||||
}
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
692
player-guides/custom-rules/quick-hacking.html
Normal file
692
player-guides/custom-rules/quick-hacking.html
Normal file
@@ -0,0 +1,692 @@
|
||||
<!DOCTYPE html>
|
||||
<html lang="de">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Quickhacks – Hausregel - ThePhoenixDivision</title>
|
||||
|
||||
<link rel="manifest" href="/cpred/assets/manifest.json">
|
||||
<meta name="theme-color" content="#ff003c">
|
||||
|
||||
<!-- Stylesheets -->
|
||||
<link rel="stylesheet" href="/cpred/assets/css/normalize.css">
|
||||
<link rel="stylesheet" href="/cpred/assets/css/main.css">
|
||||
<link href="https://fonts.googleapis.com/icon?family=Material+Icons" rel="stylesheet">
|
||||
<link rel="stylesheet" href="/cpred/assets/css/cyberpunk.css">
|
||||
|
||||
</head>
|
||||
<body>
|
||||
|
||||
|
||||
<header>
|
||||
<div class="navbar-fixed">
|
||||
<nav class="cyber-razor-bottom bg-black">
|
||||
<div class="nav-wrapper">
|
||||
<a href="/cpred/" class="cyberpunk-font-og f-x2-5">ThePhoenixDivision</a>
|
||||
<ul id="nav-mobile" class="right hide-on-med-and-down desktop-only">
|
||||
<li><a href="/cpred/" class="cyber-a">Home</a></li>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/lifepaths" class="cyber-a">Lebensweg</a></li>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/player-guides" class="cyber-a fg-yellow">Player Guides</a></li>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/characters/" class="cyber-a">Charaktere</a></li>
|
||||
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
</nav>
|
||||
</div>
|
||||
|
||||
<!-- WIP: Breadcrumb
|
||||
<div class="cyber-att">
|
||||
<a href="/cpred/">Home</a>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
› <a href="/cpred/player-guides">Player Guides</a>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
› <a href="/cpred/player-guides/custom-rules">Hausregeln</a>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
› <a href="/cpred/player-guides/custom-rules/quick-hacking">Quickhacks – Hausregel</a>
|
||||
|
||||
|
||||
</div>
|
||||
-->
|
||||
</header>
|
||||
|
||||
<main class="container">
|
||||
<h1 class="cyber-h">Quickhacks – Hausregel</h1>
|
||||
<ul class="cyber-ul">
|
||||
<li><a href="#quickhack-regeln" class="cyber-a">Quickhack-Regeln</a></li>
|
||||
<li><a href="#combat-hacks" class="cyber-a">Combat Hacks</a></li>
|
||||
<li><a href="#control-hacks" class="cyber-a">Control Hacks</a></li>
|
||||
<li><a href="#covert-hacks" class="cyber-a">Covert Hacks</a></li>
|
||||
<li><a href="#ultimate-hacks" class="cyber-a">Ultimate Hacks</a></li>
|
||||
<li><a href="#device-hacks" class="cyber-a">Device Hacks</a></li>
|
||||
<li><a href="#rettungswürfe--attribute" class="cyber-a">Rettungswürfe & Attribute</a></li>
|
||||
<li><a href="#hinweis-zur-balance" class="cyber-a">Hinweis zur Balance</a></li>
|
||||
</ul>
|
||||
|
||||
<hr />
|
||||
|
||||
<h1 class="cyber-h" id="quickhacks">Quickhacks</h1>
|
||||
|
||||
<blockquote>
|
||||
<p>„Quickhacks greifen nicht nur in fremde Systeme ein, sondern nutzen auch neuronale Parallelprozesse im eigenen Hirn.<br />
|
||||
Nach intensiver Nutzung sammeln sich Residualdaten und neuronale Mikro-Overloads an, die erst durch längere Tiefschlafphasen<br />
|
||||
und den automatischen Cyberdeck-Defragmentationsprozess abgebaut werden können.“</p>
|
||||
</blockquote>
|
||||
|
||||
<hr />
|
||||
|
||||
<h2 class="cyber-h" id="quickhack-regeln">Quickhack-Regeln</h2>
|
||||
|
||||
<p>Ein Netrunner kann Quickhacks „uploaden“, indem er verfügbare <strong>Quickhack-Slots</strong> seines Cyberdecks nutzt.<br />
|
||||
Diese regenerieren sich nach einer <strong>langen Ruhephase (6–8 Stunden Schlaf)</strong> durch den sogenannten<br />
|
||||
<strong>Neural Flush Cycle</strong> – eine neuronale Defragmentation, die nur während des Schlafs stattfinden kann.</p>
|
||||
|
||||
<p><strong>Mechaniken:</strong></p>
|
||||
<ul>
|
||||
<li><strong>Angriffswurf:</strong> <code class="language-plaintext highlighter-rouge">1W10 + INT + Netrunner-Level (+ Deck-Bonus falls vorhanden)</code></li>
|
||||
<li><strong>Rettungswurf (Save DC):</strong> <code class="language-plaintext highlighter-rouge">15 + (Quickhack-Level ÷ 2, abgerundet) + Deck-Tier (1–3)</code></li>
|
||||
<li><strong>Vorbereitete Quickhacks:</strong> Begrenzt durch die Cyberdeck-Stufe</li>
|
||||
<li><strong>Uploadzeit:</strong> 1 Aktion, sofern nicht anders angegeben</li>
|
||||
</ul>
|
||||
|
||||
<hr />
|
||||
|
||||
<h3 class="cyber-h" id="quickhack-slots-nach-netrunner-level">Quickhack-Slots nach Netrunner-Level</h3>
|
||||
|
||||
<table class="cyber-table ac-red" style="width:auto;">
|
||||
<thead>
|
||||
<tr>
|
||||
<th style="text-align: right">Netrunner-Level</th>
|
||||
<th style="text-align: center">Quickhack-Level verfügbar</th>
|
||||
<th style="text-align: center">Quickhack-Slots gesamt</th>
|
||||
<th style="text-align: center">Max. Stufe pro Slot</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td style="text-align: right">1</td>
|
||||
<td style="text-align: center">1</td>
|
||||
<td style="text-align: center">2</td>
|
||||
<td style="text-align: center">1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: right">2</td>
|
||||
<td style="text-align: center">1</td>
|
||||
<td style="text-align: center">3</td>
|
||||
<td style="text-align: center">1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: right">3</td>
|
||||
<td style="text-align: center">1</td>
|
||||
<td style="text-align: center">4</td>
|
||||
<td style="text-align: center">1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: right">4</td>
|
||||
<td style="text-align: center">2</td>
|
||||
<td style="text-align: center">4</td>
|
||||
<td style="text-align: center">2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: right">5</td>
|
||||
<td style="text-align: center">2</td>
|
||||
<td style="text-align: center">5</td>
|
||||
<td style="text-align: center">2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: right">6</td>
|
||||
<td style="text-align: center">2</td>
|
||||
<td style="text-align: center">6</td>
|
||||
<td style="text-align: center">2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: right">7</td>
|
||||
<td style="text-align: center">3</td>
|
||||
<td style="text-align: center">6</td>
|
||||
<td style="text-align: center">3</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: right">8</td>
|
||||
<td style="text-align: center">3</td>
|
||||
<td style="text-align: center">7</td>
|
||||
<td style="text-align: center">3</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: right">9</td>
|
||||
<td style="text-align: center">4</td>
|
||||
<td style="text-align: center">7</td>
|
||||
<td style="text-align: center">4</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: right">10</td>
|
||||
<td style="text-align: center">5</td>
|
||||
<td style="text-align: center">8</td>
|
||||
<td style="text-align: center">5</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<hr />
|
||||
|
||||
<h3 class="cyber-h" id="cyberdeck-tiers">Cyberdeck-Tiers</h3>
|
||||
|
||||
<table class="cyber-table ac-red" style="width:auto;">
|
||||
<thead>
|
||||
<tr>
|
||||
<th style="text-align: left">Cyberdeck-Tier</th>
|
||||
<th style="text-align: left">Max. vorbereitete Hacks</th>
|
||||
<th style="text-align: left">Max. Hack-Level</th>
|
||||
<th style="text-align: left">Beispiel</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td style="text-align: left"><strong>Tier 1</strong></td>
|
||||
<td style="text-align: left">4</td>
|
||||
<td style="text-align: left">2</td>
|
||||
<td style="text-align: left">Ping, Overheat, Sonic Shock</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left"><strong>Tier 2</strong></td>
|
||||
<td style="text-align: left">7</td>
|
||||
<td style="text-align: left">3</td>
|
||||
<td style="text-align: left">Reboot Optics, Contagion</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td style="text-align: left"><strong>Tier 3</strong></td>
|
||||
<td style="text-align: left">12</td>
|
||||
<td style="text-align: left">5</td>
|
||||
<td style="text-align: left">Blackwall Gateway, System Reset</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<hr />
|
||||
|
||||
<h2 class="cyber-h" id="combat-hacks">Combat Hacks</h2>
|
||||
|
||||
<table class="cyber-table ac-red" style="width:auto;">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Quickhack</th>
|
||||
<th style="text-align: center">Stufe</th>
|
||||
<th>Ziel</th>
|
||||
<th>Rettungswurf</th>
|
||||
<th>Wirkung</th>
|
||||
<th>Höherstufiger Effekt</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><strong>Overheat</strong></td>
|
||||
<td style="text-align: center">1</td>
|
||||
<td>1 Ziel</td>
|
||||
<td><strong>KRAFT</strong></td>
|
||||
<td>Entzündet das Ziel, verursacht thermischen Schaden über Zeit.</td>
|
||||
<td>Längere Dauer, schmilzt Rüstung (bis −40 %), Angriffe verursachen zusätzlichen Thermalschaden.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><strong>Short Circuit</strong></td>
|
||||
<td style="text-align: center">1</td>
|
||||
<td>1 Ziel (Maschine bevorzugt)</td>
|
||||
<td><strong>TECH</strong></td>
|
||||
<td>Verursacht elektrischen Schaden; Mechs, Drohnen und Türme erleiden erhöhten Schaden.</td>
|
||||
<td>EMP-Effekt verursacht DoT, erhöhter Schaden gegen schwache Gegner.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><strong>Contagion</strong></td>
|
||||
<td style="text-align: center">2</td>
|
||||
<td>1 Ziel, 8 m Radius</td>
|
||||
<td><strong>KRAFT</strong></td>
|
||||
<td>Infiziert Ziel mit Gift-Virus, der auf bis zu 2 Feinde überspringen kann.</td>
|
||||
<td>Mehr Ziele, Explosion bei Overheat, verstärkter Giftschaden.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><strong>Synapse Burnout</strong></td>
|
||||
<td style="text-align: center">3</td>
|
||||
<td>1 Ziel</td>
|
||||
<td><strong>WILLE</strong></td>
|
||||
<td>Überlastet das neuronale System des Ziels; +10 % Schaden pro aktivem Hack.</td>
|
||||
<td>Verringert RAM-Kosten, Bonus verdoppelt, Overclock verlängert.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><strong>Detonate Grenade</strong></td>
|
||||
<td style="text-align: center">3</td>
|
||||
<td>1 Ziel (mit Granate)</td>
|
||||
<td><strong>REFLEXE</strong></td>
|
||||
<td>Ziel zündet seine eigene Granate.</td>
|
||||
<td>Sofortige Detonation, geringere Kosten.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><strong>Blackwall Gateway</strong></td>
|
||||
<td style="text-align: center">5</td>
|
||||
<td>bis zu 3 Ziele (20 m)</td>
|
||||
<td><strong>TECH</strong></td>
|
||||
<td>Tödlicher Neuro-EMP, deaktiviert Maschinen und Cyberware.</td>
|
||||
<td>Spread verbraucht zusätzliche Slots, halbierbare Kosten bei Blutopfer.</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<hr />
|
||||
|
||||
<h2 class="cyber-h" id="control-hacks">Control Hacks</h2>
|
||||
|
||||
<table class="cyber-table ac-red" style="width:auto;">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Quickhack</th>
|
||||
<th style="text-align: center">Stufe</th>
|
||||
<th>Ziel</th>
|
||||
<th>Rettungswurf</th>
|
||||
<th>Wirkung</th>
|
||||
<th>Höherstufiger Effekt</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><strong>Reboot Optics</strong></td>
|
||||
<td style="text-align: center">1</td>
|
||||
<td>1 Ziel</td>
|
||||
<td><strong>WILLE</strong></td>
|
||||
<td>Setzt optische Cyberware zurück; Ziel wird kurzzeitig geblendet.</td>
|
||||
<td>Dauer +, starke Genauigkeitsminderung, RAM-Refill bei Headshot-Kill.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><strong>Cyberware Malfunction</strong></td>
|
||||
<td style="text-align: center">2</td>
|
||||
<td>1 Ziel</td>
|
||||
<td><strong>TECH</strong></td>
|
||||
<td>Deaktiviert feindliche Cyberware für 10 Sek.; +5 % Schaden gegen Ziel.</td>
|
||||
<td>Mehrfache Stacks, Elektroschaden, Überladung bei Max-Stapel.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><strong>Cripple Movement</strong></td>
|
||||
<td style="text-align: center">2</td>
|
||||
<td>1 Ziel</td>
|
||||
<td><strong>KRAFT</strong></td>
|
||||
<td>Deaktiviert Bewegungsunterstützung; Ziel kann sich nicht bewegen.</td>
|
||||
<td>Erhöht Nahkampfschaden, Finisher regenerieren HP/RAM.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><strong>Weapon Glitch</strong></td>
|
||||
<td style="text-align: center">2</td>
|
||||
<td>1 Ziel (bewaffnet)</td>
|
||||
<td><strong>TECH</strong></td>
|
||||
<td>Blockiert Zielwaffe, deaktiviert Smart-Zielsysteme.</td>
|
||||
<td>Verlängert Effekt bei Smartlock, Explosion bei hoher Stufe.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><strong>System Reset</strong></td>
|
||||
<td style="text-align: center">4</td>
|
||||
<td>1 Ziel</td>
|
||||
<td><strong>TECH</strong></td>
|
||||
<td>Schaltet Nervensystem oder Cyberdeck des Ziels ab (Bewusstlosigkeit).</td>
|
||||
<td>Entfernt Trace-Progress bei Netrunnern vollständig.</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<hr />
|
||||
|
||||
<h2 class="cyber-h" id="covert-hacks">Covert Hacks</h2>
|
||||
|
||||
<table class="cyber-table ac-red" style="width:auto;">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Quickhack</th>
|
||||
<th style="text-align: center">Stufe</th>
|
||||
<th>Ziel</th>
|
||||
<th>Rettungswurf</th>
|
||||
<th>Wirkung</th>
|
||||
<th>Höherstufiger Effekt</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><strong>Ping</strong></td>
|
||||
<td style="text-align: center">1</td>
|
||||
<td>Netzwerk / 30 m</td>
|
||||
<td>—</td>
|
||||
<td>Markiert alle Geräte und Gegner im lokalen Netz.</td>
|
||||
<td>Durch Wände hackbar, +25 % Smartlock-Geschwindigkeit.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><strong>Bait</strong></td>
|
||||
<td style="text-align: center">1</td>
|
||||
<td>1 Ziel</td>
|
||||
<td><strong>COOLNESS</strong></td>
|
||||
<td>Lockt Ziel zu dir; löst Alarm aus.</td>
|
||||
<td>Ziel kommt ohne Alarm, über Kameras lockbar.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><strong>Request Backup</strong></td>
|
||||
<td style="text-align: center">2</td>
|
||||
<td>1 Ziel, 10–30 m</td>
|
||||
<td><strong>REFLEXE</strong></td>
|
||||
<td>Simuliert Funksignal; ruft Verbündete herbei.</td>
|
||||
<td>Mehr Feinde werden gerufen, Synergie mit Sonic Shock.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><strong>Memory Wipe</strong></td>
|
||||
<td style="text-align: center">3</td>
|
||||
<td>1 Ziel</td>
|
||||
<td><strong>WILLE</strong></td>
|
||||
<td>Ziel vergisst dich kurzzeitig; reduziert Trace-Progress um 25 %.</td>
|
||||
<td>Folge-Hacks unauffällig, kann Kampf beenden.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><strong>Sonic Shock</strong></td>
|
||||
<td style="text-align: center">3</td>
|
||||
<td>1 Ziel</td>
|
||||
<td><strong>WILLE</strong></td>
|
||||
<td>Erzeugt akustische Störung; Ziel wird taub, Wahrnehmung sinkt.</td>
|
||||
<td>Kommunikationsblockade, Ignoranz durch Verbündete, K.O. mit Reboot + Memory.</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<hr />
|
||||
|
||||
<h2 class="cyber-h" id="ultimate-hacks">Ultimate Hacks</h2>
|
||||
|
||||
<table class="cyber-table ac-red" style="width:auto;">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Quickhack</th>
|
||||
<th style="text-align: center">Stufe</th>
|
||||
<th>Ziel</th>
|
||||
<th>Rettungswurf</th>
|
||||
<th>Wirkung</th>
|
||||
<th>Höherstufiger Effekt</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><strong>Cyberpsychosis</strong></td>
|
||||
<td style="text-align: center">4</td>
|
||||
<td>1 Ziel</td>
|
||||
<td><strong>WILLE</strong></td>
|
||||
<td>Ziel wird wahnsinnig und greift alles an.</td>
|
||||
<td>+25 % Dauer & Schaden pro aktivem Hack.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><strong>Suicide</strong></td>
|
||||
<td style="text-align: center">4</td>
|
||||
<td>1 Ziel (bewaffnet)</td>
|
||||
<td><strong>WILLE</strong></td>
|
||||
<td>Ziel erschießt sich.</td>
|
||||
<td>+10–20 % HP zurück bei Kill.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><strong>System Collapse</strong></td>
|
||||
<td style="text-align: center">5</td>
|
||||
<td>1 Ziel</td>
|
||||
<td><strong>TECH</strong></td>
|
||||
<td>Lähmt das Nervensystem lautlos (Bewusstlosigkeit).</td>
|
||||
<td>Reduziert oder entfernt Trace-Progress vollständig.</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<hr />
|
||||
|
||||
<h2 class="cyber-h" id="device-hacks">Device Hacks</h2>
|
||||
|
||||
<table class="cyber-table ac-red" style="width:auto;">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Quickhack</th>
|
||||
<th style="text-align: center">Stufe</th>
|
||||
<th>Ziel</th>
|
||||
<th>Rettungswurf</th>
|
||||
<th>Wirkung</th>
|
||||
<th>Höherstufiger Effekt</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><strong>Distract Enemies</strong></td>
|
||||
<td style="text-align: center">1</td>
|
||||
<td>Gerät</td>
|
||||
<td>—</td>
|
||||
<td>Lässt Gerät flackern oder Geräusche abgeben (Ablenkung).</td>
|
||||
<td>Größere Reichweite oder stärkere Ablenkung.</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><strong>Initiate Overload</strong></td>
|
||||
<td style="text-align: center">2</td>
|
||||
<td>Gerät</td>
|
||||
<td><strong>TECH</strong></td>
|
||||
<td>Überlädt elektrische Systeme, zerstört Gerät dauerhaft.</td>
|
||||
<td>Verursacht elektrischen AoE-Schaden bei Überlastung.</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<hr />
|
||||
|
||||
<h2 class="cyber-h" id="rettungswürfe--attribute">Rettungswürfe & Attribute</h2>
|
||||
|
||||
<p><code class="language-plaintext highlighter-rouge">1W10 + INT + Netrunner-Level (+ Deck-Bonus falls vorhanden)</code></p>
|
||||
|
||||
<table class="cyber-table ac-red" style="width:auto;">
|
||||
<thead>
|
||||
<tr>
|
||||
<th>Kategorie</th>
|
||||
<th>Beschreibung</th>
|
||||
<th>Attribut für Rettungswurf</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td><strong>Thermische / biologische Angriffe</strong></td>
|
||||
<td>Überhitzen, Vergiften, körperliche Überlastung</td>
|
||||
<td><strong>KRAFT</strong></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><strong>Neural- oder sensorische Manipulation</strong></td>
|
||||
<td>Optik-Reset, Sonic Shock, Memory Wipe</td>
|
||||
<td><strong>WILLE</strong></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><strong>Cyberware-/Hardware-Hacks</strong></td>
|
||||
<td>Kurzschluss, System Reset, Cyberware Malfunction</td>
|
||||
<td><strong>TECH</strong></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><strong>Reaktionsbasierte Hacks</strong></td>
|
||||
<td>Bait, Request Backup, Ping</td>
|
||||
<td><strong>REFLEXE</strong></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td><strong>Kognitive / Wahrnehmungs-Hacks</strong></td>
|
||||
<td>Täuschung, Lärm, Ablenkung</td>
|
||||
<td><strong>COOLNESS</strong></td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
<hr />
|
||||
|
||||
<h2 class="cyber-h" id="hinweis-zur-balance">Hinweis zur Balance</h2>
|
||||
|
||||
<p>Quickhacks sind <strong>nicht dafür gedacht, Kämpfe zu dominieren</strong>,<br />
|
||||
sondern taktische Vorteile, Crowd Control oder Schadensspitzen zu ermöglichen.<br />
|
||||
Sie erweitern die Optionen des Netrunners im Fleischraum,<br />
|
||||
ersetzen jedoch keine klassischen Angriffe.</p>
|
||||
|
||||
<hr />
|
||||
|
||||
<p><em>Hausregel-Entwurf von Morlana / The Phoenix Division – inspiriert von Cyberpunk RED & D&D 5e.</em></p>
|
||||
|
||||
|
||||
</main>
|
||||
<footer class="cyber-razor-top bg-black">
|
||||
<ul class="tabs mobile-tabs">
|
||||
<li class="tab col s1 bg-dark"><a href="/cpred/" class="cyber-a"><i class="material-icons">home</i></a></li>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/lifepaths" target="_self" class="cyber-a">
|
||||
|
||||
<i class="material-icons">merge</i>
|
||||
|
||||
</a>
|
||||
</li>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-red">
|
||||
<a href="/cpred/player-guides" target="_self" class="cyber-a">
|
||||
|
||||
<i class="material-icons">assist_walker</i>
|
||||
|
||||
</a>
|
||||
</li>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/characters/" target="_self" class="cyber-a">
|
||||
|
||||
<i class="material-icons">account_circle</i>
|
||||
|
||||
</a>
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
<span></span>
|
||||
</footer>
|
||||
|
||||
<script src="/cpred/assets/js/materialize.min.js"></script>
|
||||
<script>
|
||||
document.addEventListener('DOMContentLoaded', function() {
|
||||
const elems = document.querySelectorAll('.tooltipped');
|
||||
const instances = M.Tooltip.init(elems, {});
|
||||
});
|
||||
|
||||
document.addEventListener('DOMContentLoaded', function() {
|
||||
var sidenavElems = document.querySelectorAll('.sidenav');
|
||||
var sidenavInstances = M.Sidenav.init(sidenavElems, {});
|
||||
});
|
||||
|
||||
document.querySelectorAll("button").forEach(button => {
|
||||
const href = button.getAttribute("data-href");
|
||||
if (!href) return;
|
||||
button.addEventListener("click", () => {
|
||||
window.location.href = button.getAttribute("data-href");
|
||||
});
|
||||
});
|
||||
</script>
|
||||
<script>
|
||||
if ('serviceWorker' in navigator) {
|
||||
navigator.serviceWorker.register("/cpred/assets/js/service-worker.js")
|
||||
.then((reg) => {
|
||||
console.log("✅ Service Worker registriert");
|
||||
if ('SyncManager' in window) {
|
||||
reg.sync.register('cache-all-pages')
|
||||
.then(() => console.log("✅ Alle Seiten werden gecached"))
|
||||
.catch(err => console.error("❌ Fehler beim Sync:", err));
|
||||
}
|
||||
})
|
||||
.catch(error => console.log("❌ Service Worker Fehler:", error));
|
||||
}
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
@@ -49,6 +49,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/player-guides" class="cyber-a fg-yellow">Player Guides</a></li>
|
||||
|
||||
|
||||
@@ -63,6 +65,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/characters/" class="cyber-a">Charaktere</a></li>
|
||||
|
||||
|
||||
@@ -142,6 +148,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-red">
|
||||
<a href="/cpred/player-guides" target="_self" class="cyber-a">
|
||||
|
||||
@@ -162,6 +170,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/characters/" target="_self" class="cyber-a">
|
||||
|
||||
|
||||
@@ -49,6 +49,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/player-guides" class="cyber-a fg-yellow">Player Guides</a></li>
|
||||
|
||||
|
||||
@@ -63,6 +65,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/characters/" class="cyber-a">Charaktere</a></li>
|
||||
|
||||
|
||||
@@ -263,6 +269,8 @@ Abschnitt “Du bist dran” beschrieben.</p>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-red">
|
||||
<a href="/cpred/player-guides" target="_self" class="cyber-a">
|
||||
|
||||
@@ -283,6 +291,10 @@ Abschnitt “Du bist dran” beschrieben.</p>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/characters/" target="_self" class="cyber-a">
|
||||
|
||||
|
||||
@@ -49,6 +49,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/player-guides" class="cyber-a fg-yellow">Player Guides</a></li>
|
||||
|
||||
|
||||
@@ -63,6 +65,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/characters/" class="cyber-a">Charaktere</a></li>
|
||||
|
||||
|
||||
@@ -449,6 +455,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-red">
|
||||
<a href="/cpred/player-guides" target="_self" class="cyber-a">
|
||||
|
||||
@@ -469,6 +477,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/characters/" target="_self" class="cyber-a">
|
||||
|
||||
|
||||
@@ -49,6 +49,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/player-guides" class="cyber-a fg-yellow">Player Guides</a></li>
|
||||
|
||||
|
||||
@@ -63,6 +65,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/characters/" class="cyber-a">Charaktere</a></li>
|
||||
|
||||
|
||||
@@ -184,6 +190,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-red">
|
||||
<a href="/cpred/player-guides" target="_self" class="cyber-a">
|
||||
|
||||
@@ -204,6 +212,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/characters/" target="_self" class="cyber-a">
|
||||
|
||||
|
||||
@@ -49,6 +49,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/player-guides" class="cyber-a fg-yellow">Player Guides</a></li>
|
||||
|
||||
|
||||
@@ -63,6 +65,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/characters/" class="cyber-a">Charaktere</a></li>
|
||||
|
||||
|
||||
@@ -338,6 +344,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-red">
|
||||
<a href="/cpred/player-guides" target="_self" class="cyber-a">
|
||||
|
||||
@@ -358,6 +366,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/characters/" target="_self" class="cyber-a">
|
||||
|
||||
|
||||
@@ -49,6 +49,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/player-guides" class="cyber-a fg-yellow">Player Guides</a></li>
|
||||
|
||||
|
||||
@@ -63,6 +65,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/characters/" class="cyber-a">Charaktere</a></li>
|
||||
|
||||
|
||||
@@ -157,6 +163,8 @@ die Reihenfolge ein. Kommt es zum Gleichstand, wird erneut gewürfelt.</p>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-red">
|
||||
<a href="/cpred/player-guides" target="_self" class="cyber-a">
|
||||
|
||||
@@ -177,6 +185,10 @@ die Reihenfolge ein. Kommt es zum Gleichstand, wird erneut gewürfelt.</p>
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/characters/" target="_self" class="cyber-a">
|
||||
|
||||
|
||||
@@ -49,6 +49,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/player-guides" class="cyber-a fg-yellow">Player Guides</a></li>
|
||||
|
||||
|
||||
@@ -63,6 +65,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/characters/" class="cyber-a">Charaktere</a></li>
|
||||
|
||||
|
||||
@@ -233,6 +239,8 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-red">
|
||||
<a href="/cpred/player-guides" target="_self" class="cyber-a">
|
||||
|
||||
@@ -253,6 +261,10 @@
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/characters/" target="_self" class="cyber-a">
|
||||
|
||||
|
||||
@@ -23,10 +23,16 @@
|
||||
|
||||
{ "url": "/cpred/player-guides/netrunner" },
|
||||
|
||||
{ "url": "/cpred/player-guides/custom-rules/pick-lock" },
|
||||
|
||||
{ "url": "/cpred/player-guides" },
|
||||
|
||||
{ "url": "/cpred/player-guides/custom-rules/quick-hacking" },
|
||||
|
||||
{ "url": "/cpred/lifepaths/roles" },
|
||||
|
||||
{ "url": "/cpred/player-guides/custom-rules/archive" },
|
||||
|
||||
{ "url": "/cpred/player-guides/skills" },
|
||||
|
||||
{ "url": "/cpred/player-guides/tech" },
|
||||
|
||||
Reference in New Issue
Block a user