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player-guides/covers.html
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player-guides/covers.html
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<!DOCTYPE html>
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<html lang="de">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Deckung - ThePhoenixDivision</title>
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<link rel="manifest" href="/cpred/assets/manifest.json">
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<meta name="theme-color" content="#ff003c">
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<!-- Stylesheets -->
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<link rel="stylesheet" href="/cpred/assets/css/normalize.css">
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<link rel="stylesheet" href="/cpred/assets/css/main.css">
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<link href="https://fonts.googleapis.com/icon?family=Material+Icons" rel="stylesheet">
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<link rel="stylesheet" href="/cpred/assets/css/cyberpunk.css">
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</head>
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<body>
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<header>
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<div class="navbar-fixed">
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<nav class="cyber-razor-bottom bg-black">
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<div class="nav-wrapper">
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<a href="/cpred/" class="cyberpunk-font-og f-x2-5">ThePhoenixDivision</a>
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<ul id="nav-mobile" class="right hide-on-med-and-down desktop-only">
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<li><a href="/cpred/" class="cyber-a">Home</a></li>
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<li><a href="/cpred/lifepaths" class="cyber-a">Lebensweg</a></li>
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<li><a href="/cpred/player-guides" class="cyber-a fg-yellow">Player Guides</a></li>
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<li><a href="/cpred/characters/" class="cyber-a">Charaktere</a></li>
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</ul>
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</div>
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</nav>
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</div>
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<!-- WIP: Breadcrumb
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<div class="cyber-att">
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<a href="/cpred/">Home</a>
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› <a href="/cpred/player-guides">Player Guides</a>
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› <a href="/cpred/player-guides/covers">Deckung</a>
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</div>
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-->
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</header>
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<main class="container">
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<h1 class="cyber-h">Deckung</h1>
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<h2 class="cyber-h" id="deckung">Deckung</h2>
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<p><strong>Du bist in Deckung, wenn du vollständig hinter etwas bist, das Geschosse aufhält.</strong> Es gibt keine Teildeckung. Wenn die Deckung 0 TP erreicht, ist sie zerstört.</p>
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<p>Deckung hat eigene TP und wird wie ein Ziel behandelt. Überschüssiger Schaden geht verloren.</p>
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<h3 class="cyber-h" id="menschliche-schilde">Menschliche Schilde</h3>
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<p>Wenn du jemanden gepackt hast, kannst du ihn als Schild ausrüsten. Er schützt dich vor Fernkampfangriffen, kann sich aber nicht wehren oder ausweichen.</p>
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<p>Stirbt das Schild, hat es TP entsprechend seiner KRA. Ein toter Schild funktioniert wie ein normales Schild.</p>
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<h2 class="cyber-h" id="panzerung">Panzerung</h2>
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<p>Panzerung hat einen Schutzwert (SW), der angibt, wie viel Schaden sie pro Treffer absorbiert. Rüstung kann Kopf oder Körper schützen. Nur der höchste SW zählt.</p>
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<p>Panzerung reduziert Schaden. Wird der SW übertroffen, wird der Rest als Schaden weitergegeben.</p>
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</main>
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<footer class="cyber-razor-top bg-black">
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<ul class="tabs mobile-tabs">
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<li class="tab col s1 bg-dark"><a href="/cpred/" class="cyber-a"><i class="material-icons">home</i></a></li>
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<li class="tab col s1 bg-dark">
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<a href="/cpred/lifepaths" target="_self" class="cyber-a">
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<i class="material-icons">merge</i>
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</a>
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</li>
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<li class="tab col s1 bg-red">
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<a href="/cpred/player-guides" target="_self" class="cyber-a">
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<i class="material-icons">assist_walker</i>
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</a>
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</li>
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<li class="tab col s1 bg-dark">
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<a href="/cpred/characters/" target="_self" class="cyber-a">
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<i class="material-icons">account_circle</i>
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</a>
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</li>
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</ul>
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<span></span>
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</footer>
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<script src="/cpred/assets/js/materialize.min.js"></script>
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<script>
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document.addEventListener('DOMContentLoaded', function() {
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const elems = document.querySelectorAll('.tooltipped');
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const instances = M.Tooltip.init(elems, {});
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});
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document.addEventListener('DOMContentLoaded', function() {
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var sidenavElems = document.querySelectorAll('.sidenav');
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var sidenavInstances = M.Sidenav.init(sidenavElems, {});
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});
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document.querySelectorAll("button").forEach(button => {
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const href = button.getAttribute("data-href");
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if (!href) return;
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button.addEventListener("click", () => {
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window.location.href = button.getAttribute("data-href");
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});
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});
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</script>
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<script>
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if ('serviceWorker' in navigator) {
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navigator.serviceWorker.register("/cpred/assets/js/service-worker.js")
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.then((reg) => {
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console.log("✅ Service Worker registriert");
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if ('SyncManager' in window) {
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reg.sync.register('cache-all-pages')
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.then(() => console.log("✅ Alle Seiten werden gecached"))
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.catch(err => console.error("❌ Fehler beim Sync:", err));
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}
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})
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.catch(error => console.log("❌ Service Worker Fehler:", error));
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}
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</script>
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</body>
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</html>
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