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Merge pull request #2223 from jlgraves/master
Implements issue #2215 - spell-casting ability
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@@ -9,6 +9,7 @@ module.exports = function(classname){
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classname = classname.toLowerCase();
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const hitDie = _.sample([4, 6, 8, 10, 12]);
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const spellSkill = _.sample(['Wisdom', 'Charisma', 'Intelligence']);
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const abilityList = ['Strength', 'Dexerity', 'Constitution', 'Wisdom', 'Charisma', 'Intelligence'];
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const skillList = ['Acrobatics', 'Animal Handling', 'Arcana', 'Athletics', 'Deception', 'History', 'Insight', 'Intimidation', 'Investigation', 'Medicine', 'Nature', 'Perception', 'Performance', 'Persuasion', 'Religion', 'Sleight of Hand', 'Stealth', 'Survival'];
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@@ -27,11 +28,19 @@ module.exports = function(classname){
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**Armor:** :: ${_.sampleSize(['Light armor', 'Medium armor', 'Heavy armor', 'Shields'], _.random(0, 3)).join(', ') || 'None'}
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**Weapons:** :: ${_.sampleSize(['Squeegee', 'Rubber Chicken', 'Simple weapons', 'Martial weapons'], _.random(0, 2)).join(', ') || 'None'}
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**Tools:** :: ${_.sampleSize(['Artian\'s tools', 'one musical instrument', 'Thieve\'s tools'], _.random(0, 2)).join(', ') || 'None'}
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**Tools:** :: ${_.sampleSize(['Artisan\'s tools', 'one musical instrument', 'Thieves\' tools'], _.random(0, 2)).join(', ') || 'None'}
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**Saving Throws:** :: ${_.sampleSize(abilityList, 2).join(', ')}
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**Skills:** :: Choose two from ${_.sampleSize(skillList, _.random(4, 6)).join(', ')}
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#### Spellcasting Ability
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{{text-align:center
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**Spell save DC**:: = ${_.sample([6, 8, 10])} + your proficiency bonus + your ${spellSkill} modifier
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**Spell attack modifier**:: = your proficiency bonus + your ${spellSkill} modifier
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}}
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#### Equipment
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You start with the following equipment, in addition to the equipment granted by your background:
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- *(a)* a martial weapon and a shield or *(b)* two martial weapons
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@@ -8,6 +8,7 @@ module.exports = function(classname){
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classname = classname.toLowerCase();
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const hitDie = _.sample([4, 6, 8, 10, 12]);
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const spellSkill = _.sample(['Wisdom', 'Charisma', 'Intelligence']);
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const abilityList = ['Strength', 'Dexerity', 'Constitution', 'Wisdom', 'Charisma', 'Intelligence'];
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const skillList = ['Acrobatics ', 'Animal Handling', 'Arcana', 'Athletics', 'Deception', 'History', 'Insight', 'Intimidation', 'Investigation', 'Medicine', 'Nature', 'Perception', 'Performance', 'Persuasion', 'Religion', 'Sleight of Hand', 'Stealth', 'Survival'];
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@@ -26,12 +27,21 @@ module.exports = function(classname){
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'___',
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`- **Armor:** ${_.sampleSize(['Light armor', 'Medium armor', 'Heavy armor', 'Shields'], _.random(0, 3)).join(', ') || 'None'}`,
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`- **Weapons:** ${_.sampleSize(['Squeegee', 'Rubber Chicken', 'Simple weapons', 'Martial weapons'], _.random(0, 2)).join(', ') || 'None'}`,
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`- **Tools:** ${_.sampleSize(['Artian\'s tools', 'one musical instrument', 'Thieve\'s tools'], _.random(0, 2)).join(', ') || 'None'}`,
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`- **Tools:** ${_.sampleSize(['Artisan\'s tools', 'one musical instrument', 'Thieves\' tools'], _.random(0, 2)).join(', ') || 'None'}`,
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'',
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'___',
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`- **Saving Throws:** ${_.sampleSize(abilityList, 2).join(', ')}`,
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`- **Skills:** Choose two from ${_.sampleSize(skillList, _.random(4, 6)).join(', ')}`,
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'',
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'#### Spellcasting Ability',
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'',
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`<div style=text-align:center>`,
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'___',
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`- **Spell save DC** = ${_.sample([6, 8, 10])} + your proficiency bonus + your ${spellSkill} modifier`,
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'',
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`- **Spell attack modifier** = your proficiency bonus + your ${spellSkill} modifier`,
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`</div>`,
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'',
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'#### Equipment',
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'You start with the following equipment, in addition to the equipment granted by your background:',
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'- *(a)* a martial weapon and a shield or *(b)* two martial weapons',
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