0
0
mirror of https://github.com/naturalcrit/homebrewery.git synced 2026-01-09 07:12:40 +00:00
Files
homebrewery/client/naturalCrit/monsterCard/monsterCard.jsx
Scott Tolksdorf 3dee96ad38 Initial commit
2015-11-14 16:17:26 -05:00

184 lines
4.0 KiB
JavaScript

var React = require('react');
var _ = require('lodash');
var cx = require('classnames');
var AttackSlot = require('./attackSlot/attackSlot.jsx');
var MonsterCard = React.createClass({
getDefaultProps: function() {
return {
name : '',
hp : 1,
currentHP : 1,
ac: 1,
move : 30,
attr : {
str : 8,
con : 8,
dex : 8,
int : 8,
wis : 8,
cha : 8
},
attacks : {},
spells : {},
abilities : [],
items : [],
updateHP : function(){},
remove : function(){},
};
},
getInitialState: function() {
return {
//currentHP: this.props.hp,
status : 'normal',
usedThings : [],
lastRoll : {
},
mousePos : null,
tempHP : 0
};
},
componentDidMount: function() {
window.addEventListener('mousemove', this.handleMouseDrag);
window.addEventListener('mouseup', this.handleMouseUp);
},
handleMouseDown : function(e){
this.setState({
mousePos : {
x : e.pageX,
y : e.pageY,
}
});
e.stopPropagation()
e.preventDefault()
},
handleMouseUp : function(e){
if(!this.state.mousePos) return;
this.props.updateHP(this.props.currentHP + this.state.tempHP);
this.setState({
mousePos : null,
tempHP : 0
});
},
handleMouseDrag : function(e){
if (!this.state.mousePos) return;
var distance = Math.sqrt(Math.pow(e.pageX - this.state.mousePos.x, 2) + Math.pow(e.pageY - this.state.mousePos.y, 2));
var mult = (e.pageY > this.state.mousePos.y ? -1 : 1)
this.setState({
tempHP : Math.floor(distance * mult/25)
})
},
renderHPBox : function(){
var tempHP
if(this.state.tempHP){
var sign = (this.state.tempHP > 0 ? '+' : '');
tempHP = <span className='tempHP'>{['(',sign,this.state.tempHP,')'].join('')}</span>
}
return <div className='hpBox' onMouseDown={this.handleMouseDown} onMouseUp={this.handleMouseUp}>
<div className='currentHP'>
{tempHP} {this.props.currentHP}
</div>
<div className='maxHP'>{this.props.hp}</div>
</div>
},
renderStats : function(){
},
rollDice : function(key, notation){
var additive = 0;
var dice = _.reduce([/\+(.*)/, /\-(.*)/], function(r, regexp){
var res = r.match(regexp);
if(res){
additive = res[0]*1;
r = r.replace(res[0], '')
}
return r;
}, notation)
var numDice = dice.split('d')[0];
var die = dice.split('d')[1];
var diceRoll = _.times(numDice, function(){
return _.random(1, die);
});
var res = _.sum(diceRoll) + additive;
if(numDice == 1 && die == 20){
if(diceRoll[0] == 1) res = 'Fail!';
if(diceRoll[0] == 20) res = 'Crit!';
}
this.state.lastRoll[key] = res
this.setState({
lastRoll : this.state.lastRoll
})
},
renderAttacks : function(){
var self = this;
return _.map(this.props.attacks, function(attack, name){
return <AttackSlot key={name} name={name} {...attack} />
})
},
renderSpells : function(){
var self = this;
return _.map(this.props.spells, function(spell, name){
return <AttackSlot key={name} name={name} {...spell} />
})
},
render : function(){
var self = this;
var condition = ''
if(this.props.currentHP + this.state.tempHP > this.props.hp) condition='overhealed';
if(this.props.currentHP + this.state.tempHP <= this.props.hp * 0.5) condition='hurt';
if(this.props.currentHP + this.state.tempHP <= this.props.hp * 0.2) condition='last_legs';
if(this.props.currentHP + this.state.tempHP <= 0) condition='dead';
return(
<div className={cx('monsterCard', condition)}>
<div className='healthbar' style={{width : (this.props.currentHP + this.state.tempHP)/this.props.hp*100 + '%'}} />
<div className='overhealbar' style={{width : (this.props.currentHP + this.state.tempHP - this.props.hp)/this.props.hp*100 + '%'}} />
{this.renderHPBox()}
<div className='name'>{this.props.name}</div>
<div className='attackContainer'>
{this.renderAttacks()}
</div>
<div className='spellContainer'>
{this.renderSpells()}
</div>
{this.props.initiative}
<i className='fa fa-times' onClick={this.props.remove} />
</div>
);
}
});
module.exports = MonsterCard;