This simply moves the codeEditor folder to the components directory. `codeEditor.jsx` simply builds a component which is then used elsewhere, and isn't shared between client and server, so it should be in the client directory.
Arguably it could go in `client/homebrew/editor` but I think the `/homebrew/` folder should be eliminated down the line and it's contents just re-sorted.
When working on the editor right now it's a pain to switch between `shared` and `client` hunting for the right file.
Move the SVGs out of the `shared` directory, closer to where they are actually used. They are svg jsx files, setup as components, so i've moved them to the components directory.
Deleted `combat.svg.jsx` because we don't use it anywhere.
renamed the remaining two to be more descriptive of the image for additional clarity.
Moving this component to the component folder so it's closer to where it is actually used. Not moving to the `homebrew` folder because ultimately i think pretty much everything in that folder should move to the components as well (`homebrew` isn't a helpful folder distinction).
Deletes a directory, moves 2 files.
When a user clicks brewJump or sourceJump, we disallow new jumps until the current scroll operation has finished for 150 ms. Unfortunately the timer being checked was always undefined, so you could keep clicking the jump button and get the brewRenderer or editor to keep bouncing around without finishing the jump action.
This just moves the scrollingTimeout up outside of the listener function so it isn't being reset to undefined every loop.
The function is a simple getter with trivial logic; test is effectively just asserting the size of the map, which coverage adds no meaningful value and adds cruft to the codebase.