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Merge pull request #2965 from G-Ambatte/reworkClassTables-#2964
Update class table generators
This commit is contained in:
@@ -220,34 +220,51 @@ module.exports = [
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view : 'text',
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snippets : [
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{
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name : 'Class Table',
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icon : 'fas fa-table',
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gen : ClassTableGen.full('classTable,frame,decoration,wide'),
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},
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{
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name : 'Class Table (unframed)',
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icon : 'fas fa-border-none',
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gen : ClassTableGen.full('classTable,wide'),
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},
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{
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name : '1/2 Class Table',
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icon : 'fas fa-list-alt',
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gen : ClassTableGen.half('classTable,decoration,frame'),
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},
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{
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name : '1/2 Class Table (unframed)',
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icon : 'fas fa-border-none',
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gen : ClassTableGen.half('classTable'),
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},
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{
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name : '1/3 Class Table',
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icon : 'fas fa-border-all',
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gen : ClassTableGen.third('classTable,frame'),
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},
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{
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name : '1/3 Class Table (unframed)',
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icon : 'fas fa-border-none',
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gen : ClassTableGen.third('classTable'),
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name : 'Class Tables',
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icon : 'fas fa-table',
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gen : ClassTableGen.full('classTable,frame,decoration,wide'),
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subsnippets : [
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{
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name : 'Martial Class Table',
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icon : 'fas fa-table',
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gen : ClassTableGen.non('classTable,frame,decoration'),
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},
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{
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name : 'Martial Class Table (unframed)',
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icon : 'fas fa-border-none',
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gen : ClassTableGen.non('classTable'),
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},
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{
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name : 'Full Caster Class Table',
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icon : 'fas fa-table',
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gen : ClassTableGen.full('classTable,frame,decoration,wide'),
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},
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{
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name : 'Full Caster Class Table (unframed)',
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icon : 'fas fa-border-none',
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gen : ClassTableGen.full('classTable,wide'),
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},
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{
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name : 'Half Caster Class Table',
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icon : 'fas fa-list-alt',
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gen : ClassTableGen.half('classTable,frame,decoration,wide'),
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},
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{
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name : 'Half Caster Class Table (unframed)',
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icon : 'fas fa-border-none',
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gen : ClassTableGen.half('classTable,wide'),
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},
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{
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name : 'Third Caster Spell Table',
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icon : 'fas fa-border-all',
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gen : ClassTableGen.third('classTable,frame,decoration'),
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},
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{
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name : 'Third Caster Spell Table (unframed)',
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icon : 'fas fa-border-none',
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gen : ClassTableGen.third('classTable'),
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}
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]
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},
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{
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name : 'Rune Table',
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@@ -1,132 +1,138 @@
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const _ = require('lodash');
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const dedent = require('dedent-tabs').default;
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const features = [
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'Astrological Botany',
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'Biochemical Sorcery',
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'Civil Divination',
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'Consecrated Augury',
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'Demonic Anthropology',
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'Divinatory Mineralogy',
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'Exo Interfacer',
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'Genetic Banishing',
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'Gunpowder Torturer',
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'Gunslinger Corruptor',
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'Hermetic Geography',
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'Immunological Cultist',
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'Malefic Chemist',
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'Mathematical Pharmacy',
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'Nuclear Biochemistry',
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'Orbital Gravedigger',
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'Pharmaceutical Outlaw',
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'Phased Linguist',
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'Plasma Gunslinger',
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'Police Necromancer',
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'Ritual Astronomy',
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'Sixgun Poisoner',
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'Seismological Alchemy',
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'Spiritual Illusionism',
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'Statistical Occultism',
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'Spell Analyst',
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'Torque Interfacer'
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'Astrological Botany', 'Biochemical Sorcery', 'Civil Divination',
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'Consecrated Augury', 'Demonic Anthropology', 'Divinatory Mineralogy',
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'Exo Interfacer', 'Genetic Banishing', 'Gunpowder Torturer',
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'Gunslinger Corruptor', 'Hermetic Geography', 'Immunological Cultist',
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'Malefic Chemist', 'Mathematical Pharmacy', 'Nuclear Biochemistry',
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'Orbital Gravedigger', 'Pharmaceutical Outlaw', 'Phased Linguist',
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'Plasma Gunslinger', 'Police Necromancer', 'Ritual Astronomy',
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'Sixgun Poisoner', 'Seismological Alchemy', 'Spiritual Illusionism',
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'Statistical Occultism', 'Spell Analyst', 'Torque Interfacer'
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].map((f)=>_.padEnd(f, 21)); // Pad to equal length of 21 chars long
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const classnames = [
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'Ackerman', 'Berserker-Typist', 'Concierge', 'Fishmonger',
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'Haberdasher', 'Manicurist', 'Netrunner', 'Weirkeeper'
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];
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const classnames = ['Ackerman', 'Berserker-Typist', 'Concierge', 'Fishmonger',
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'Haberdasher', 'Manicurist', 'Netrunner', 'Weirkeeper'];
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const levels = ['1st', '2nd', '3rd', '4th', '5th',
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'6th', '7th', '8th', '9th', '10th',
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'11th', '12th', '13th', '14th', '15th',
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'16th', '17th', '18th', '19th', '20th'];
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const profBonus = [2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6];
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const maxes = [4, 3, 3, 3, 3, 2, 2, 1, 1];
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const drawSlots = function(Slots, rows, padding){
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let slots = Number(Slots);
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return _.times(rows, function(i){
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const max = maxes[i];
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if(slots < 1) return _.pad('—', padding);
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const res = _.min([max, slots]);
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slots -= res;
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return _.pad(res.toString(), padding);
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}).join(' | ');
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};
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module.exports = {
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full : function(classes){
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const classname = _.sample(classnames);
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let cantrips = 3;
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let spells = 1;
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let slots = 2;
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return `{{${classes}\n##### The ${classname}\n` +
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`| Level | Proficiency | Features | Cantrips | Spells | --- Spell Slots Per Spell Level ---|||||||||\n`+
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`| ^| Bonus ^| ^| Known ^| Known ^|1st |2nd |3rd |4th |5th |6th |7th |8th |9th |\n`+
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`|:-----:|:-----------:|:-------------|:--------:|:------:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|\n${
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_.map(levels, function(levelName, level){
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const res = [
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_.pad(levelName, 5),
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_.pad(`+${profBonus[level]}`, 2),
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_.padEnd(_.sample(features), 21),
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_.pad(cantrips.toString(), 8),
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_.pad(spells.toString(), 6),
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drawSlots(slots, 9, 2),
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].join(' | ');
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cantrips += _.random(0, 1);
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spells += _.random(0, 1);
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slots += _.random(0, 2);
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return `| ${res} |`;
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}).join('\n')}\n}}\n\n`;
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non : function(snippetClasses){
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return dedent`
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{{${snippetClasses}
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##### The ${_.sample(classnames)}
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| Level | Proficiency Bonus | Features | ${_.sample(features)} |
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|:-----:|:-----------------:|:---------|:---------------------:|
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| 1st | +2 | ${_.sample(features)} | 2 |
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| 2nd | +2 | ${_.sample(features)} | 2 |
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| 3rd | +2 | ${_.sample(features)} | 3 |
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| 4th | +2 | ${_.sample(features)} | 3 |
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| 5th | +3 | ${_.sample(features)} | 3 |
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| 6th | +3 | ${_.sample(features)} | 4 |
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| 7th | +3 | ${_.sample(features)} | 4 |
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| 8th | +3 | ${_.sample(features)} | 4 |
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| 9th | +4 | ${_.sample(features)} | 4 |
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| 10th | +4 | ${_.sample(features)} | 4 |
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| 11th | +4 | ${_.sample(features)} | 4 |
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| 12th | +4 | ${_.sample(features)} | 5 |
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| 13th | +5 | ${_.sample(features)} | 5 |
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| 14th | +5 | ${_.sample(features)} | 5 |
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| 15th | +5 | ${_.sample(features)} | 5 |
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| 16th | +5 | ${_.sample(features)} | 5 |
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| 17th | +6 | ${_.sample(features)} | 6 |
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| 18th | +6 | ${_.sample(features)} | 6 |
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| 19th | +6 | ${_.sample(features)} | 6 |
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| 20th | +6 | ${_.sample(features)} | unlimited |
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}}\n\n`;
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},
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half : function(classes){
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const classname = _.sample(classnames);
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let featureScore = 1;
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return `{{${classes}\n##### The ${classname}\n` +
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`| Level | Proficiency Bonus | Features | ${_.pad(_.sample(features), 21)} |\n` +
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`|:-----:|:-----------------:|:---------|:---------------------:|\n${
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_.map(levels, function(levelName, level){
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const res = [
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_.pad(levelName, 5),
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_.pad(`+${profBonus[level]}`, 2),
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_.padEnd(_.sample(features), 23),
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_.pad(`+${featureScore}`, 21),
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].join(' | ');
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featureScore += _.random(0, 1);
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return `| ${res} |`;
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}).join('\n')}\n}}\n\n`;
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full : function(snippetClasses){
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return dedent`
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{{${snippetClasses}
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##### The ${_.sample(classnames)}
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| Level | Proficiency | Features | Cantrips | --- Spell Slots Per Spell Level ---|||||||||
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| ^| Bonus ^| ^| Known ^|1st |2nd |3rd |4th |5th |6th |7th |8th |9th |
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|:-----:|:-----------:|:-------------|:--------:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|
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| 1st | +2 | ${_.sample(features)} | 2 | 2 | — | — | — | — | — | — | — | — |
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| 2nd | +2 | ${_.sample(features)} | 2 | 3 | — | — | — | — | — | — | — | — |
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| 3rd | +2 | ${_.sample(features)} | 2 | 4 | 2 | — | — | — | — | — | — | — |
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| 4th | +2 | ${_.sample(features)} | 3 | 4 | 3 | — | — | — | — | — | — | — |
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| 5th | +3 | ${_.sample(features)} | 3 | 4 | 3 | 2 | — | — | — | — | — | — |
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| 6th | +3 | ${_.sample(features)} | 3 | 4 | 3 | 3 | — | — | — | — | — | — |
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| 7th | +3 | ${_.sample(features)} | 3 | 4 | 3 | 3 | 1 | — | — | — | — | — |
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| 8th | +3 | ${_.sample(features)} | 3 | 4 | 3 | 3 | 2 | — | — | — | — | — |
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| 9th | +4 | ${_.sample(features)} | 3 | 4 | 3 | 3 | 2 | 1 | — | — | — | — |
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| 10th | +4 | ${_.sample(features)} | 3 | 4 | 3 | 3 | 2 | 1 | — | — | — | — |
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| 11th | +4 | ${_.sample(features)} | 4 | 4 | 3 | 3 | 2 | 1 | 1 | — | — | — |
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| 12th | +4 | ${_.sample(features)} | 4 | 4 | 3 | 3 | 2 | 1 | 1 | — | — | — |
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| 13th | +5 | ${_.sample(features)} | 4 | 4 | 3 | 3 | 2 | 1 | 1 | 1 | — | — |
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| 14th | +5 | ${_.sample(features)} | 4 | 4 | 3 | 3 | 2 | 1 | 1 | 1 | — | — |
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| 15th | +5 | ${_.sample(features)} | 4 | 4 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | — |
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| 16th | +5 | ${_.sample(features)} | 4 | 4 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | — |
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| 17th | +6 | ${_.sample(features)} | 4 | 4 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | 1 |
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| 18th | +6 | ${_.sample(features)} | 4 | 4 | 3 | 3 | 3 | 1 | 1 | 1 | 1 | 1 |
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| 19th | +6 | ${_.sample(features)} | 4 | 4 | 3 | 3 | 3 | 2 | 2 | 1 | 1 | 1 |
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| 20th | +6 | ${_.sample(features)} | 4 | 4 | 3 | 3 | 3 | 2 | 2 | 2 | 1 | 1 |
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}}\n\n`;
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},
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third : function(classes){
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const classname = _.sample(classnames);
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half : function(snippetClasses){
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return dedent`
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{{${snippetClasses}
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##### The ${_.sample(classnames)}
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| Level | Proficiency | Features | Spells |--- Spell Slots Per Spell Level ---|||||
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| ^| Bonus ^| ^| Known ^| 1st | 2nd | 3rd | 4th | 5th |
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|:-----:|:-----------:|:-------------|:------:|:-----:|:-----:|:-----:|:-----:|:-----:|
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| 1st | +2 | ${_.sample(features)} | — | — | — | — | — | — |
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| 2nd | +2 | ${_.sample(features)} | 2 | 2 | — | — | — | — |
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| 3rd | +2 | ${_.sample(features)} | 3 | 3 | — | — | — | — |
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| 4th | +2 | ${_.sample(features)} | 3 | 3 | — | — | — | — |
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| 5th | +3 | ${_.sample(features)} | 4 | 4 | 2 | — | — | — |
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| 6th | +3 | ${_.sample(features)} | 4 | 4 | 2 | — | — | — |
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| 7th | +3 | ${_.sample(features)} | 5 | 4 | 3 | — | — | — |
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| 8th | +3 | ${_.sample(features)} | 5 | 4 | 3 | — | — | — |
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| 9th | +4 | ${_.sample(features)} | 6 | 4 | 3 | 2 | — | — |
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| 10th | +4 | ${_.sample(features)} | 6 | 4 | 3 | 2 | — | — |
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| 11th | +4 | ${_.sample(features)} | 7 | 4 | 3 | 3 | — | — |
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| 12th | +4 | ${_.sample(features)} | 7 | 4 | 3 | 3 | — | — |
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| 13th | +5 | ${_.sample(features)} | 8 | 4 | 3 | 3 | 1 | — |
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| 14th | +5 | ${_.sample(features)} | 8 | 4 | 3 | 3 | 1 | — |
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| 15th | +5 | ${_.sample(features)} | 9 | 4 | 3 | 3 | 2 | — |
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| 16th | +5 | ${_.sample(features)} | 9 | 4 | 3 | 3 | 2 | — |
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| 17th | +6 | ${_.sample(features)} | 10 | 4 | 3 | 3 | 3 | 1 |
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| 18th | +6 | ${_.sample(features)} | 10 | 4 | 3 | 3 | 3 | 1 |
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| 19th | +6 | ${_.sample(features)} | 11 | 4 | 3 | 3 | 3 | 2 |
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| 20th | +6 | ${_.sample(features)} | 11 | 4 | 3 | 3 | 3 | 2 |
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}}\n\n`;
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},
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let cantrips = 3;
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let spells = 1;
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let slots = 2;
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return `{{${classes}\n##### ${classname} Spellcasting\n` +
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`| Class | Cantrips | Spells |--- Spells Slots per Spell Level ---||||\n` +
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`| Level ^| Known ^| Known ^| 1st | 2nd | 3rd | 4th |\n` +
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`|:------:|:--------:|:-------:|:-------:|:-------:|:-------:|:-------:|\n${
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_.map(levels, function(levelName, level){
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const res = [
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_.pad(levelName, 6),
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_.pad(cantrips.toString(), 8),
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_.pad(spells.toString(), 7),
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drawSlots(slots, 4, 7),
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].join(' | ');
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cantrips += _.random(0, 1);
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spells += _.random(0, 1);
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slots += _.random(0, 1);
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return `| ${res} |`;
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}).join('\n')}\n}}\n\n`;
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third : function(snippetClasses){
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return dedent`
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{{${snippetClasses}
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##### ${_.sample(classnames)} Spellcasting
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| Level | Cantrips | Spells |--- Spells Slots per Spell Level ---||||
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| ^| Known ^| Known ^| 1st | 2nd | 3rd | 4th |
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|:-----:|:--------:|:------:|:-------:|:-------:|:-------:|:-------:|
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| 3rd | 2 | 3 | 2 | — | — | — |
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| 4th | 2 | 4 | 3 | — | — | — |
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| 5th | 2 | 4 | 3 | — | — | — |
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| 6th | 2 | 4 | 3 | — | — | — |
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| 7th | 2 | 5 | 4 | 2 | — | — |
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| 8th | 2 | 6 | 4 | 2 | — | — |
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| 9th | 2 | 6 | 4 | 2 | — | — |
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| 10th | 3 | 7 | 4 | 3 | — | — |
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| 11th | 3 | 8 | 4 | 3 | — | — |
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| 12th | 3 | 8 | 4 | 3 | — | — |
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| 13th | 3 | 9 | 4 | 3 | 2 | — |
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| 14th | 3 | 10 | 4 | 3 | 2 | — |
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| 15th | 3 | 10 | 4 | 3 | 2 | — |
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| 16th | 3 | 11 | 4 | 3 | 3 | — |
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| 17th | 3 | 11 | 4 | 3 | 3 | — |
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| 18th | 3 | 11 | 4 | 3 | 3 | — |
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| 19th | 3 | 12 | 4 | 3 | 3 | 1 |
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| 20th | 3 | 13 | 4 | 3 | 3 | 1 |
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}}\n\n`;
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}
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};
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