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Update class table generators
This commit is contained in:
Trevor Buckner
2023-08-04 01:41:02 -04:00
committed by GitHub
2 changed files with 170 additions and 147 deletions

View File

@@ -220,34 +220,51 @@ module.exports = [
view : 'text',
snippets : [
{
name : 'Class Table',
icon : 'fas fa-table',
gen : ClassTableGen.full('classTable,frame,decoration,wide'),
},
{
name : 'Class Table (unframed)',
icon : 'fas fa-border-none',
gen : ClassTableGen.full('classTable,wide'),
},
{
name : '1/2 Class Table',
icon : 'fas fa-list-alt',
gen : ClassTableGen.half('classTable,decoration,frame'),
},
{
name : '1/2 Class Table (unframed)',
icon : 'fas fa-border-none',
gen : ClassTableGen.half('classTable'),
},
{
name : '1/3 Class Table',
icon : 'fas fa-border-all',
gen : ClassTableGen.third('classTable,frame'),
},
{
name : '1/3 Class Table (unframed)',
icon : 'fas fa-border-none',
gen : ClassTableGen.third('classTable'),
name : 'Class Tables',
icon : 'fas fa-table',
gen : ClassTableGen.full('classTable,frame,decoration,wide'),
subsnippets : [
{
name : 'Martial Class Table',
icon : 'fas fa-table',
gen : ClassTableGen.non('classTable,frame,decoration'),
},
{
name : 'Martial Class Table (unframed)',
icon : 'fas fa-border-none',
gen : ClassTableGen.non('classTable'),
},
{
name : 'Full Caster Class Table',
icon : 'fas fa-table',
gen : ClassTableGen.full('classTable,frame,decoration,wide'),
},
{
name : 'Full Caster Class Table (unframed)',
icon : 'fas fa-border-none',
gen : ClassTableGen.full('classTable,wide'),
},
{
name : 'Half Caster Class Table',
icon : 'fas fa-list-alt',
gen : ClassTableGen.half('classTable,frame,decoration,wide'),
},
{
name : 'Half Caster Class Table (unframed)',
icon : 'fas fa-border-none',
gen : ClassTableGen.half('classTable,wide'),
},
{
name : 'Third Caster Spell Table',
icon : 'fas fa-border-all',
gen : ClassTableGen.third('classTable,frame,decoration'),
},
{
name : 'Third Caster Spell Table (unframed)',
icon : 'fas fa-border-none',
gen : ClassTableGen.third('classTable'),
}
]
},
{
name : 'Rune Table',

View File

@@ -1,132 +1,138 @@
const _ = require('lodash');
const dedent = require('dedent-tabs').default;
const features = [
'Astrological Botany',
'Biochemical Sorcery',
'Civil Divination',
'Consecrated Augury',
'Demonic Anthropology',
'Divinatory Mineralogy',
'Exo Interfacer',
'Genetic Banishing',
'Gunpowder Torturer',
'Gunslinger Corruptor',
'Hermetic Geography',
'Immunological Cultist',
'Malefic Chemist',
'Mathematical Pharmacy',
'Nuclear Biochemistry',
'Orbital Gravedigger',
'Pharmaceutical Outlaw',
'Phased Linguist',
'Plasma Gunslinger',
'Police Necromancer',
'Ritual Astronomy',
'Sixgun Poisoner',
'Seismological Alchemy',
'Spiritual Illusionism',
'Statistical Occultism',
'Spell Analyst',
'Torque Interfacer'
'Astrological Botany', 'Biochemical Sorcery', 'Civil Divination',
'Consecrated Augury', 'Demonic Anthropology', 'Divinatory Mineralogy',
'Exo Interfacer', 'Genetic Banishing', 'Gunpowder Torturer',
'Gunslinger Corruptor', 'Hermetic Geography', 'Immunological Cultist',
'Malefic Chemist', 'Mathematical Pharmacy', 'Nuclear Biochemistry',
'Orbital Gravedigger', 'Pharmaceutical Outlaw', 'Phased Linguist',
'Plasma Gunslinger', 'Police Necromancer', 'Ritual Astronomy',
'Sixgun Poisoner', 'Seismological Alchemy', 'Spiritual Illusionism',
'Statistical Occultism', 'Spell Analyst', 'Torque Interfacer'
].map((f)=>_.padEnd(f, 21)); // Pad to equal length of 21 chars long
const classnames = [
'Ackerman', 'Berserker-Typist', 'Concierge', 'Fishmonger',
'Haberdasher', 'Manicurist', 'Netrunner', 'Weirkeeper'
];
const classnames = ['Ackerman', 'Berserker-Typist', 'Concierge', 'Fishmonger',
'Haberdasher', 'Manicurist', 'Netrunner', 'Weirkeeper'];
const levels = ['1st', '2nd', '3rd', '4th', '5th',
'6th', '7th', '8th', '9th', '10th',
'11th', '12th', '13th', '14th', '15th',
'16th', '17th', '18th', '19th', '20th'];
const profBonus = [2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6];
const maxes = [4, 3, 3, 3, 3, 2, 2, 1, 1];
const drawSlots = function(Slots, rows, padding){
let slots = Number(Slots);
return _.times(rows, function(i){
const max = maxes[i];
if(slots < 1) return _.pad('—', padding);
const res = _.min([max, slots]);
slots -= res;
return _.pad(res.toString(), padding);
}).join(' | ');
};
module.exports = {
full : function(classes){
const classname = _.sample(classnames);
let cantrips = 3;
let spells = 1;
let slots = 2;
return `{{${classes}\n##### The ${classname}\n` +
`| Level | Proficiency | Features | Cantrips | Spells | --- Spell Slots Per Spell Level ---|||||||||\n`+
`| ^| Bonus ^| ^| Known ^| Known ^|1st |2nd |3rd |4th |5th |6th |7th |8th |9th |\n`+
`|:-----:|:-----------:|:-------------|:--------:|:------:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|\n${
_.map(levels, function(levelName, level){
const res = [
_.pad(levelName, 5),
_.pad(`+${profBonus[level]}`, 2),
_.padEnd(_.sample(features), 21),
_.pad(cantrips.toString(), 8),
_.pad(spells.toString(), 6),
drawSlots(slots, 9, 2),
].join(' | ');
cantrips += _.random(0, 1);
spells += _.random(0, 1);
slots += _.random(0, 2);
return `| ${res} |`;
}).join('\n')}\n}}\n\n`;
non : function(snippetClasses){
return dedent`
{{${snippetClasses}
##### The ${_.sample(classnames)}
| Level | Proficiency Bonus | Features | ${_.sample(features)} |
|:-----:|:-----------------:|:---------|:---------------------:|
| 1st | +2 | ${_.sample(features)} | 2 |
| 2nd | +2 | ${_.sample(features)} | 2 |
| 3rd | +2 | ${_.sample(features)} | 3 |
| 4th | +2 | ${_.sample(features)} | 3 |
| 5th | +3 | ${_.sample(features)} | 3 |
| 6th | +3 | ${_.sample(features)} | 4 |
| 7th | +3 | ${_.sample(features)} | 4 |
| 8th | +3 | ${_.sample(features)} | 4 |
| 9th | +4 | ${_.sample(features)} | 4 |
| 10th | +4 | ${_.sample(features)} | 4 |
| 11th | +4 | ${_.sample(features)} | 4 |
| 12th | +4 | ${_.sample(features)} | 5 |
| 13th | +5 | ${_.sample(features)} | 5 |
| 14th | +5 | ${_.sample(features)} | 5 |
| 15th | +5 | ${_.sample(features)} | 5 |
| 16th | +5 | ${_.sample(features)} | 5 |
| 17th | +6 | ${_.sample(features)} | 6 |
| 18th | +6 | ${_.sample(features)} | 6 |
| 19th | +6 | ${_.sample(features)} | 6 |
| 20th | +6 | ${_.sample(features)} | unlimited |
}}\n\n`;
},
half : function(classes){
const classname = _.sample(classnames);
let featureScore = 1;
return `{{${classes}\n##### The ${classname}\n` +
`| Level | Proficiency Bonus | Features | ${_.pad(_.sample(features), 21)} |\n` +
`|:-----:|:-----------------:|:---------|:---------------------:|\n${
_.map(levels, function(levelName, level){
const res = [
_.pad(levelName, 5),
_.pad(`+${profBonus[level]}`, 2),
_.padEnd(_.sample(features), 23),
_.pad(`+${featureScore}`, 21),
].join(' | ');
featureScore += _.random(0, 1);
return `| ${res} |`;
}).join('\n')}\n}}\n\n`;
full : function(snippetClasses){
return dedent`
{{${snippetClasses}
##### The ${_.sample(classnames)}
| Level | Proficiency | Features | Cantrips | --- Spell Slots Per Spell Level ---|||||||||
| ^| Bonus ^| ^| Known ^|1st |2nd |3rd |4th |5th |6th |7th |8th |9th |
|:-----:|:-----------:|:-------------|:--------:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|
| 1st | +2 | ${_.sample(features)} | 2 | 2 | — | — | — | — | — | — | — | — |
| 2nd | +2 | ${_.sample(features)} | 2 | 3 | — | — | — | — | — | — | — | — |
| 3rd | +2 | ${_.sample(features)} | 2 | 4 | 2 | — | — | — | — | — | — | — |
| 4th | +2 | ${_.sample(features)} | 3 | 4 | 3 | — | — | — | — | — | — | — |
| 5th | +3 | ${_.sample(features)} | 3 | 4 | 3 | 2 | — | — | — | — | — | — |
| 6th | +3 | ${_.sample(features)} | 3 | 4 | 3 | 3 | — | — | — | — | — | — |
| 7th | +3 | ${_.sample(features)} | 3 | 4 | 3 | 3 | 1 | — | — | — | — | — |
| 8th | +3 | ${_.sample(features)} | 3 | 4 | 3 | 3 | 2 | — | — | — | — | — |
| 9th | +4 | ${_.sample(features)} | 3 | 4 | 3 | 3 | 2 | 1 | — | — | — | — |
| 10th | +4 | ${_.sample(features)} | 3 | 4 | 3 | 3 | 2 | 1 | — | — | — | — |
| 11th | +4 | ${_.sample(features)} | 4 | 4 | 3 | 3 | 2 | 1 | 1 | — | — | — |
| 12th | +4 | ${_.sample(features)} | 4 | 4 | 3 | 3 | 2 | 1 | 1 | — | — | — |
| 13th | +5 | ${_.sample(features)} | 4 | 4 | 3 | 3 | 2 | 1 | 1 | 1 | — | — |
| 14th | +5 | ${_.sample(features)} | 4 | 4 | 3 | 3 | 2 | 1 | 1 | 1 | — | — |
| 15th | +5 | ${_.sample(features)} | 4 | 4 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | — |
| 16th | +5 | ${_.sample(features)} | 4 | 4 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | — |
| 17th | +6 | ${_.sample(features)} | 4 | 4 | 3 | 3 | 2 | 1 | 1 | 1 | 1 | 1 |
| 18th | +6 | ${_.sample(features)} | 4 | 4 | 3 | 3 | 3 | 1 | 1 | 1 | 1 | 1 |
| 19th | +6 | ${_.sample(features)} | 4 | 4 | 3 | 3 | 3 | 2 | 2 | 1 | 1 | 1 |
| 20th | +6 | ${_.sample(features)} | 4 | 4 | 3 | 3 | 3 | 2 | 2 | 2 | 1 | 1 |
}}\n\n`;
},
third : function(classes){
const classname = _.sample(classnames);
half : function(snippetClasses){
return dedent`
{{${snippetClasses}
##### The ${_.sample(classnames)}
| Level | Proficiency | Features | Spells |--- Spell Slots Per Spell Level ---|||||
| ^| Bonus ^| ^| Known ^| 1st | 2nd | 3rd | 4th | 5th |
|:-----:|:-----------:|:-------------|:------:|:-----:|:-----:|:-----:|:-----:|:-----:|
| 1st | +2 | ${_.sample(features)} | — | — | — | — | — | — |
| 2nd | +2 | ${_.sample(features)} | 2 | 2 | — | — | — | — |
| 3rd | +2 | ${_.sample(features)} | 3 | 3 | — | — | — | — |
| 4th | +2 | ${_.sample(features)} | 3 | 3 | — | — | — | — |
| 5th | +3 | ${_.sample(features)} | 4 | 4 | 2 | — | — | — |
| 6th | +3 | ${_.sample(features)} | 4 | 4 | 2 | — | — | — |
| 7th | +3 | ${_.sample(features)} | 5 | 4 | 3 | — | — | — |
| 8th | +3 | ${_.sample(features)} | 5 | 4 | 3 | — | — | — |
| 9th | +4 | ${_.sample(features)} | 6 | 4 | 3 | 2 | — | — |
| 10th | +4 | ${_.sample(features)} | 6 | 4 | 3 | 2 | — | — |
| 11th | +4 | ${_.sample(features)} | 7 | 4 | 3 | 3 | — | — |
| 12th | +4 | ${_.sample(features)} | 7 | 4 | 3 | 3 | — | — |
| 13th | +5 | ${_.sample(features)} | 8 | 4 | 3 | 3 | 1 | — |
| 14th | +5 | ${_.sample(features)} | 8 | 4 | 3 | 3 | 1 | — |
| 15th | +5 | ${_.sample(features)} | 9 | 4 | 3 | 3 | 2 | — |
| 16th | +5 | ${_.sample(features)} | 9 | 4 | 3 | 3 | 2 | — |
| 17th | +6 | ${_.sample(features)} | 10 | 4 | 3 | 3 | 3 | 1 |
| 18th | +6 | ${_.sample(features)} | 10 | 4 | 3 | 3 | 3 | 1 |
| 19th | +6 | ${_.sample(features)} | 11 | 4 | 3 | 3 | 3 | 2 |
| 20th | +6 | ${_.sample(features)} | 11 | 4 | 3 | 3 | 3 | 2 |
}}\n\n`;
},
let cantrips = 3;
let spells = 1;
let slots = 2;
return `{{${classes}\n##### ${classname} Spellcasting\n` +
`| Class | Cantrips | Spells |--- Spells Slots per Spell Level ---||||\n` +
`| Level ^| Known ^| Known ^| 1st | 2nd | 3rd | 4th |\n` +
`|:------:|:--------:|:-------:|:-------:|:-------:|:-------:|:-------:|\n${
_.map(levels, function(levelName, level){
const res = [
_.pad(levelName, 6),
_.pad(cantrips.toString(), 8),
_.pad(spells.toString(), 7),
drawSlots(slots, 4, 7),
].join(' | ');
cantrips += _.random(0, 1);
spells += _.random(0, 1);
slots += _.random(0, 1);
return `| ${res} |`;
}).join('\n')}\n}}\n\n`;
third : function(snippetClasses){
return dedent`
{{${snippetClasses}
##### ${_.sample(classnames)} Spellcasting
| Level | Cantrips | Spells |--- Spells Slots per Spell Level ---||||
| ^| Known ^| Known ^| 1st | 2nd | 3rd | 4th |
|:-----:|:--------:|:------:|:-------:|:-------:|:-------:|:-------:|
| 3rd | 2 | 3 | 2 | — | — | — |
| 4th | 2 | 4 | 3 | — | — | — |
| 5th | 2 | 4 | 3 | — | — | — |
| 6th | 2 | 4 | 3 | — | — | — |
| 7th | 2 | 5 | 4 | 2 | — | — |
| 8th | 2 | 6 | 4 | 2 | — | — |
| 9th | 2 | 6 | 4 | 2 | — | — |
| 10th | 3 | 7 | 4 | 3 | — | — |
| 11th | 3 | 8 | 4 | 3 | — | — |
| 12th | 3 | 8 | 4 | 3 | — | — |
| 13th | 3 | 9 | 4 | 3 | 2 | — |
| 14th | 3 | 10 | 4 | 3 | 2 | — |
| 15th | 3 | 10 | 4 | 3 | 2 | — |
| 16th | 3 | 11 | 4 | 3 | 3 | — |
| 17th | 3 | 11 | 4 | 3 | 3 | — |
| 18th | 3 | 11 | 4 | 3 | 3 | — |
| 19th | 3 | 12 | 4 | 3 | 3 | 1 |
| 20th | 3 | 13 | 4 | 3 | 3 | 1 |
}}\n\n`;
}
};