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Merge branch 'master' into SwappableThemes-ReorganizeFolderStructure
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@@ -17,22 +17,29 @@ module.exports = function(classname){
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return dedent`
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## Class Features
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As a ${classname}, you gain the following class features
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#### Hit Points
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**Hit Dice:** :: 1d${hitDie} per ${classname} level
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**Hit Points at 1st Level:** :: ${hitDie} + your Constitution modifier
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**Hit Points at Higher Levels:** :: 1d${hitDie} (or ${hitDie/2 + 1}) + your Constitution modifier per ${classname} level after 1st
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#### Proficiencies
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**Armor:** :: ${_.sampleSize(['Light armor', 'Medium armor', 'Heavy armor', 'Shields'], _.random(0, 3)).join(', ') || 'None'}
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**Weapons:** :: ${_.sampleSize(['Squeegee', 'Rubber Chicken', 'Simple weapons', 'Martial weapons'], _.random(0, 2)).join(', ') || 'None'}
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**Tools:** :: ${_.sampleSize(['Artisan\'s tools', 'one musical instrument', 'Thieves\' tools'], _.random(0, 2)).join(', ') || 'None'}
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**Saving Throws:** :: ${_.sampleSize(abilityList, 2).join(', ')}
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**Skills:** :: Choose two from ${_.sampleSize(skillList, _.random(4, 6)).join(', ')}
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#### Spellcasting Ability
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{{text-align:center
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**Spell save DC**:: = ${_.sample([6, 8, 10])} + your proficiency bonus + your ${spellSkill} modifier
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**Spell attack modifier**:: = your proficiency bonus + your ${spellSkill} modifier
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}}
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#### Equipment
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You start with the following equipment, in addition to the equipment granted by your background:
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- *(a)* a martial weapon and a shield or *(b)* two martial weapons
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@@ -549,7 +549,6 @@ body {
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-webkit-column-break-after : always;
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break-after : always;
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-moz-column-break-after : always;
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break-before : column;
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}
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//Avoid breaking up
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blockquote,table{
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@@ -627,8 +626,6 @@ body {
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}
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}
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&.decoration {
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transform-style : preserve-3d;
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z-index: -1;
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position:relative;
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}
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&.decoration::before {
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