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mirror of https://github.com/naturalcrit/homebrewery.git synced 2025-12-24 14:12:40 +00:00

Update class table generators

This commit is contained in:
G.Ambatte
2023-08-02 21:23:11 +12:00
parent 16c842e08f
commit 4cf54d6ae8
2 changed files with 119 additions and 80 deletions

View File

@@ -220,34 +220,51 @@ module.exports = [
view : 'text',
snippets : [
{
name : 'Class Table',
icon : 'fas fa-table',
gen : ClassTableGen.full('classTable,frame,decoration,wide'),
},
{
name : 'Class Table (unframed)',
icon : 'fas fa-border-none',
gen : ClassTableGen.full('classTable,wide'),
},
{
name : '1/2 Class Table',
icon : 'fas fa-list-alt',
gen : ClassTableGen.half('classTable,decoration,frame'),
},
{
name : '1/2 Class Table (unframed)',
icon : 'fas fa-border-none',
gen : ClassTableGen.half('classTable'),
},
{
name : '1/3 Class Table',
icon : 'fas fa-border-all',
gen : ClassTableGen.third('classTable,frame'),
},
{
name : '1/3 Class Table (unframed)',
icon : 'fas fa-border-none',
gen : ClassTableGen.third('classTable'),
name : 'Class Tables',
icon : 'fas fa-table',
gen : ClassTableGen.full('classTable,frame,decoration,wide'),
subsnippets : [
{
name : 'Martial Class Table',
icon : 'fas fa-table',
gen : ClassTableGen.non('classTable,frame,decoration,wide'),
},
{
name : 'Martial Class Table (unframed)',
icon : 'fas fa-border-none',
gen : ClassTableGen.non('classTable,wide'),
},
{
name : 'Full Caster Class Table',
icon : 'fas fa-table',
gen : ClassTableGen.full('classTable,frame,decoration,wide'),
},
{
name : 'Full Caster Class Table (unframed)',
icon : 'fas fa-border-none',
gen : ClassTableGen.full('classTable,wide'),
},
{
name : 'Half Caster Class Table',
icon : 'fas fa-list-alt',
gen : ClassTableGen.half('classTable,decoration,frame,wide'),
},
{
name : 'Half Caster Class Table (unframed)',
icon : 'fas fa-border-none',
gen : ClassTableGen.half('classTable,wide'),
},
{
name : 'Third Caster Spell Table',
icon : 'fas fa-border-all',
gen : ClassTableGen.third('classTable,frame'),
},
{
name : 'Third Caster Spell Table (unframed)',
icon : 'fas fa-border-none',
gen : ClassTableGen.third('classTable'),
}
]
},
{
name : 'Rune Table',

View File

@@ -40,66 +40,84 @@ const levels = ['1st', '2nd', '3rd', '4th', '5th',
const profBonus = [2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6];
const maxes = [4, 3, 3, 3, 3, 2, 2, 1, 1];
const drawSlots = function(Slots, rows, padding){
let slots = Number(Slots);
return _.times(rows, function(i){
const max = maxes[i];
if(slots < 1) return _.pad('—', padding);
const res = _.min([max, slots]);
slots -= res;
return _.pad(res.toString(), padding);
}).join(' | ');
};
module.exports = {
full : function(classes){
non : function(classes){
const classname = _.sample(classnames);
let cantrips = 3;
let spells = 1;
let slots = 2;
return `{{${classes}\n##### The ${classname}\n` +
`| Level | Proficiency | Features | Cantrips | Spells | --- Spell Slots Per Spell Level ---|||||||||\n`+
`| ^| Bonus ^| ^| Known ^| Known ^|1st |2nd |3rd |4th |5th |6th |7th |8th |9th |\n`+
`|:-----:|:-----------:|:-------------|:--------:|:------:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|\n${
`| Level | Proficiency | Features |\n`+
`| ^| Bonus ^| ^|\n`+
`|:-----:|:-----------:|:-------------|\n${
_.map(levels, function(levelName, level){
const res = [
_.pad(levelName, 5),
_.pad(`+${profBonus[level]}`, 2),
_.padEnd(_.sample(features), 21),
_.pad(cantrips.toString(), 8),
_.pad(spells.toString(), 6),
drawSlots(slots, 9, 2),
].join(' | ');
return `| ${res} |`;
}).join('\n')}\n}}\n\n`;
},
cantrips += _.random(0, 1);
spells += _.random(0, 1);
slots += _.random(0, 2);
full : function(classes){
const classname = _.sample(classnames);
const cantripsKnown = [2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4];
const spells = [
[2, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4],
['—', '—', 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3],
['—', '—', '—', '—', 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3],
['—', '—', '—', '—', '—', '—', 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3],
['—', '—', '—', '—', '—', '—', '—', '—', 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2],
['—', '—', '—', '—', '—', '—', '—', '—', '—', '—', 1, 1, 1, 1, 1, 1, 1, 1, 2, 2],
['—', '—', '—', '—', '—', '—', '—', '—', '—', '—', '—', '—', 1, 1, 1, 1, 1, 1, 1, 2],
['—', '—', '—', '—', '—', '—', '—', '—', '—', '—', '—', '—', '—', '—', 1, 1, 1, 1, 1, 1],
['—', '—', '—', '—', '—', '—', '—', '—', '—', '—', '—', '—', '—', '—', '—', '—', 1, 1, 1, 1],
];
return `{{${classes}\n##### The ${classname}\n` +
`| Level | Proficiency | Features | Cantrips | --- Spell Slots Per Spell Level ---|||||||||\n`+
`| ^| Bonus ^| ^| Known ^|1st |2nd |3rd |4th |5th |6th |7th |8th |9th |\n`+
`|:-----:|:-----------:|:-------------|:--------:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|\n${
_.map(levels, function(levelName, level){
const res = [
_.pad(levelName, 5),
_.pad(`+${profBonus[level]}`, 2),
_.padEnd(_.sample(features), 21),
_.pad(cantripsKnown[level].toString(), 8),
spells.map((spellList)=>{
return _.pad(spellList[level].toString(), 2);
}).join(' | '),
].join(' | ');
return `| ${res} |`;
}).join('\n')}\n}}\n\n`;
},
half : function(classes){
const classname = _.sample(classnames);
const classname = _.sample(classnames);
const spellsKnown = ['—', 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 9, 10, 10, 11, 11];
const spells = [
['—', 2, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4],
['—', '—', '—', '—', 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3],
['—', '—', '—', '—', '—', '—', '—', '—', 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3],
['—', '—', '—', '—', '—', '—', '—', '—', '—', '—', '—', '—', 1, 1, 2, 2, 3, 3, 3, 3],
['—', '—', '—', '—', '—', '—', '—', '—', '—', '—', '—', '—', '—', '—', '—', '—', 1, 1, 2, 2],
];
let featureScore = 1;
return `{{${classes}\n##### The ${classname}\n` +
`| Level | Proficiency Bonus | Features | ${_.pad(_.sample(features), 21)} |\n` +
`|:-----:|:-----------------:|:---------|:---------------------:|\n${
`| Level | Proficiency | Features | Spells | --- Spell Slots Per Spell Level ---|||||\n`+
`| ^| Bonus ^| ^| Known ^|1st |2nd |3rd |4th |5th |\n`+
`|:-----:|:-----------:|:-------------|:------:|:--:|:--:|:--:|:--:|:--:|\n${
_.map(levels, function(levelName, level){
const res = [
_.pad(levelName, 5),
_.pad(`+${profBonus[level]}`, 2),
_.padEnd(_.sample(features), 23),
_.pad(`+${featureScore}`, 21),
_.padEnd(_.sample(features), 21),
_.pad(spellsKnown[level].toString(), 6),
spells.map((spellList)=>{
return _.pad(spellList[level].toString(), 2);
}).join(' | '),
].join(' | ');
featureScore += _.random(0, 1);
return `| ${res} |`;
}).join('\n')}\n}}\n\n`;
},
@@ -107,25 +125,29 @@ module.exports = {
third : function(classes){
const classname = _.sample(classnames);
let cantrips = 3;
let spells = 1;
let slots = 2;
const thirdLevels = levels.slice(2);
const cantripsKnown = [2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3];
const spellsKnown = [3, 4, 4, 4, 5, 6, 6, 7, 8, 8, 9, 10, 10, 11, 11, 11, 12, 13];
const spells = [
[2, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4],
['—', '—', '—', '—', 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3],
['—', '—', '—', '—', '—', '—', '—', '—', '—', '—', 2, 2, 2, 3, 3, 3, 3, 3],
['—', '—', '—', '—', '—', '—', '—', '—', '—', '—', '—', '—', '—', '—', '—', '—', 1, 1],
];
return `{{${classes}\n##### ${classname} Spellcasting\n` +
`| Class | Cantrips | Spells |--- Spells Slots per Spell Level ---||||\n` +
`| Level ^| Known ^| Known ^| 1st | 2nd | 3rd | 4th |\n` +
`|:------:|:--------:|:-------:|:-------:|:-------:|:-------:|:-------:|\n${
_.map(levels, function(levelName, level){
`| Level | Cantrips | Spells |--- Spells Slots per Spell Level ---||||\n` +
`| ^| Known ^| Known ^| 1st | 2nd | 3rd | 4th |\n` +
`|:-----:|:--------:|:------:|:-------:|:-------:|:-------:|:-------:|\n${
_.map(thirdLevels, function(levelName, level){
const res = [
_.pad(levelName, 6),
_.pad(cantrips.toString(), 8),
_.pad(spells.toString(), 7),
drawSlots(slots, 4, 7),
_.pad(levelName, 5),
_.pad(cantripsKnown[level].toString(), 8),
_.pad(spellsKnown[level].toString(), 6),
spells.map((spellList)=>{
return _.pad(spellList[level].toString(), 7);
}).join(' | '),
].join(' | ');
cantrips += _.random(0, 1);
spells += _.random(0, 1);
slots += _.random(0, 1);
return `| ${res} |`;
}).join('\n')}\n}}\n\n`;
}