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https://github.com/naturalcrit/homebrewery.git
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Merge pull request #4052 from G-Ambatte/fixSaveBug
Fix bug in save logic
This commit is contained in:
@@ -102,6 +102,14 @@ const EditPage = createClass({
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window.onbeforeunload = function(){};
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document.removeEventListener('keydown', this.handleControlKeys);
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},
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componentDidUpdate : function(){
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const hasChange = this.hasChanges();
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if(this.state.isPending != hasChange){
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this.setState({
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isPending : hasChange
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});
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}
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},
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handleControlKeys : function(e){
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if(!(e.ctrlKey || e.metaKey)) return;
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@@ -138,15 +146,13 @@ const EditPage = createClass({
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this.setState((prevState)=>({
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brew : { ...prevState.brew, text: text },
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isPending : true,
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htmlErrors : htmlErrors,
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}), ()=>{if(this.state.autoSave) this.trySave();});
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},
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handleStyleChange : function(style){
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this.setState((prevState)=>({
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brew : { ...prevState.brew, style: style },
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isPending : true
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brew : { ...prevState.brew, style: style }
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}), ()=>{if(this.state.autoSave) this.trySave();});
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},
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@@ -158,8 +164,7 @@ const EditPage = createClass({
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brew : {
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...prevState.brew,
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...metadata
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},
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isPending : true,
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}
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}), ()=>{if(this.state.autoSave) this.trySave();});
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},
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@@ -247,16 +252,17 @@ const EditPage = createClass({
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});
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if(!res) return;
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this.savedBrew = res.body;
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this.savedBrew = {
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...this.state.brew,
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googleId : res.body.googleId ? res.body.googleId : null,
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editId : res.body.editId,
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shareId : res.body.shareId,
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version : res.body.version
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};
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history.replaceState(null, null, `/edit/${this.savedBrew.editId}`);
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this.setState((prevState)=>({
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brew : { ...prevState.brew,
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googleId : this.savedBrew.googleId ? this.savedBrew.googleId : null,
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editId : this.savedBrew.editId,
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shareId : this.savedBrew.shareId,
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version : this.savedBrew.version
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},
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this.setState(()=>({
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brew : this.savedBrew,
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isPending : false,
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isSaving : false,
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unsavedTime : new Date()
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@@ -311,7 +317,14 @@ const EditPage = createClass({
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},
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renderSaveButton : function(){
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if(this.state.autoSaveWarning && this.hasChanges()){
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// #1 - Currently saving, show SAVING
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if(this.state.isSaving){
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return <Nav.item className='save' icon='fas fa-spinner fa-spin'>saving...</Nav.item>;
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}
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// #2 - Unsaved changes exist, autosave is OFF and warning timer has expired, show AUTOSAVE WARNING
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if(this.state.isPending && this.state.autoSaveWarning){
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this.setAutosaveWarning();
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const elapsedTime = Math.round((new Date() - this.state.unsavedTime) / 1000 / 60);
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const text = elapsedTime == 0 ? 'Autosave is OFF.' : `Autosave is OFF, and you haven't saved for ${elapsedTime} minutes.`;
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@@ -324,18 +337,17 @@ const EditPage = createClass({
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</Nav.item>;
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}
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if(this.state.isSaving){
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return <Nav.item className='save' icon='fas fa-spinner fa-spin'>saving...</Nav.item>;
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// #3 - Unsaved changes exist, click to save, show SAVE NOW
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// Use trySave(true) instead of save() to use debounced save function
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if(this.state.isPending){
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return <Nav.item className='save' onClick={()=>this.trySave(true)} color='blue' icon='fas fa-save'>Save Now</Nav.item>;
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}
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if(this.state.isPending && this.hasChanges()){
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return <Nav.item className='save' onClick={this.save} color='blue' icon='fas fa-save'>Save Now</Nav.item>;
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}
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if(!this.state.isPending && !this.state.isSaving && this.state.autoSave){
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// #4 - No unsaved changes, autosave is ON, show AUTO-SAVED
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if(this.state.autoSave){
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return <Nav.item className='save saved'>auto-saved.</Nav.item>;
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}
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if(!this.state.isPending && !this.state.isSaving){
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return <Nav.item className='save saved'>saved.</Nav.item>;
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}
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// DEFAULT - No unsaved changes, show SAVED
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return <Nav.item className='save saved'>saved.</Nav.item>;
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},
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handleAutoSave : function(){
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