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› <a href="/cpred/player-guides/custom-rules">Hausregeln</a>
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› <a href="/cpred/player-guides/custom-rules/quick-hacking">Quickhacks – Hausregel</a>
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<main class="container">
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<h1 class="cyber-h">Quickhacks – Hausregel</h1>
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<ul class="cyber-ul">
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<li><a href="#quickhack-regeln" class="cyber-a">Quickhack-Regeln</a></li>
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<li><a href="#combat-hacks" class="cyber-a">Combat Hacks</a></li>
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<li><a href="#control-hacks" class="cyber-a">Control Hacks</a></li>
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<li><a href="#covert-hacks" class="cyber-a">Covert Hacks</a></li>
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<li><a href="#ultimate-hacks" class="cyber-a">Ultimate Hacks</a></li>
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<li><a href="#device-hacks" class="cyber-a">Device Hacks</a></li>
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<li><a href="#rettungswürfe--attribute" class="cyber-a">Rettungswürfe & Attribute</a></li>
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<li><a href="#hinweis-zur-balance" class="cyber-a">Hinweis zur Balance</a></li>
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</ul>
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<hr />
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<h1 class="cyber-h" id="quickhacks">Quickhacks</h1>
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<blockquote>
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<p>„Quickhacks greifen nicht nur in fremde Systeme ein, sondern nutzen auch neuronale Parallelprozesse im eigenen Hirn.<br />
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Nach intensiver Nutzung sammeln sich Residualdaten und neuronale Mikro-Overloads an, die erst durch längere Tiefschlafphasen<br />
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und den automatischen Cyberdeck-Defragmentationsprozess abgebaut werden können.“</p>
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</blockquote>
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<hr />
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<h2 class="cyber-h" id="quickhack-regeln">Quickhack-Regeln</h2>
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<p>Ein Netrunner kann Quickhacks „uploaden“, indem er verfügbare <strong>Quickhack-Slots</strong> seines Cyberdecks nutzt.<br />
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Diese regenerieren sich nach einer <strong>langen Ruhephase (6–8 Stunden Schlaf)</strong> durch den sogenannten<br />
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<strong>Neural Flush Cycle</strong> – eine neuronale Defragmentation, die nur während des Schlafs stattfinden kann.</p>
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<p><strong>Mechaniken:</strong></p>
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<ul>
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<li><strong>Angriffswurf:</strong> <code class="language-plaintext highlighter-rouge">1W10 + INT + Netrunner-Level (+ Deck-Bonus falls vorhanden)</code></li>
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<li><strong>Rettungswurf (Save DC):</strong> <code class="language-plaintext highlighter-rouge">15 + (Quickhack-Level ÷ 2, abgerundet) + Deck-Tier (1–3)</code></li>
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<li><strong>Vorbereitete Quickhacks:</strong> Begrenzt durch die Cyberdeck-Stufe</li>
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<li><strong>Uploadzeit:</strong> 1 Aktion, sofern nicht anders angegeben</li>
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</ul>
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<hr />
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<h3 class="cyber-h" id="quickhack-slots-nach-netrunner-level">Quickhack-Slots nach Netrunner-Level</h3>
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<table class="cyber-table ac-red" style="width:auto;">
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<thead>
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<tr>
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<th style="text-align: right">Netrunner-Level</th>
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<th style="text-align: left">Quickhack-Level verfügbar</th>
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<th style="text-align: center">Slots L1</th>
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<th style="text-align: center">Slots L2</th>
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<th style="text-align: center">Slots L3</th>
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<th style="text-align: center">Slots L4</th>
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<th style="text-align: center">Slots L5</th>
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<th style="text-align: center">Gesamt</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td style="text-align: right">1</td>
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<td style="text-align: left">1</td>
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<td style="text-align: center">2</td>
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<td style="text-align: center">–</td>
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<td style="text-align: center">–</td>
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<td style="text-align: center">–</td>
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<td style="text-align: center">–</td>
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<td style="text-align: center">2</td>
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</tr>
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<tr>
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<td style="text-align: right">2</td>
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<td style="text-align: left">1</td>
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<td style="text-align: center">3</td>
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<td style="text-align: center">–</td>
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<td style="text-align: center">–</td>
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<td style="text-align: center">–</td>
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<td style="text-align: center">–</td>
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<td style="text-align: center">3</td>
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</tr>
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<tr>
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<td style="text-align: right">3</td>
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<td style="text-align: left">1</td>
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<td style="text-align: center">4</td>
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<td style="text-align: center">–</td>
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<td style="text-align: center">–</td>
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<td style="text-align: center">–</td>
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<td style="text-align: center">–</td>
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<td style="text-align: center">4</td>
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</tr>
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<tr>
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<td style="text-align: right">4</td>
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<td style="text-align: left">2</td>
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<td style="text-align: center">3</td>
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<td style="text-align: center">1</td>
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<td style="text-align: center">–</td>
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<td style="text-align: center">–</td>
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<td style="text-align: center">–</td>
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<td style="text-align: center">4</td>
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</tr>
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<tr>
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<td style="text-align: right">5</td>
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<td style="text-align: left">2</td>
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<td style="text-align: center">3</td>
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<td style="text-align: center">2</td>
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<td style="text-align: center">–</td>
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<td style="text-align: center">–</td>
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<td style="text-align: center">–</td>
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<td style="text-align: center">5</td>
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</tr>
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<tr>
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<td style="text-align: right">6</td>
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<td style="text-align: left">2</td>
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<td style="text-align: center">3</td>
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<td style="text-align: center">3</td>
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<td style="text-align: center">–</td>
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<td style="text-align: center">–</td>
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<td style="text-align: center">–</td>
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<td style="text-align: center">6</td>
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</tr>
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<tr>
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<td style="text-align: right">7</td>
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<td style="text-align: left">3</td>
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<td style="text-align: center">3</td>
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<td style="text-align: center">3</td>
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<td style="text-align: center">1</td>
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<td style="text-align: center">–</td>
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<td style="text-align: center">–</td>
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<td style="text-align: center">7</td>
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</tr>
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<tr>
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<td style="text-align: right">8</td>
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<td style="text-align: left">3</td>
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<td style="text-align: center">3</td>
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<td style="text-align: center">3</td>
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<td style="text-align: center">2</td>
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<td style="text-align: center">–</td>
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<td style="text-align: center">–</td>
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<td style="text-align: center">8</td>
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</tr>
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<tr>
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<td style="text-align: right">9</td>
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<td style="text-align: left">4</td>
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<td style="text-align: center">3</td>
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<td style="text-align: center">3</td>
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<td style="text-align: center">2</td>
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<td style="text-align: center">1</td>
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<td style="text-align: center">–</td>
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<td style="text-align: center">9</td>
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</tr>
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<tr>
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<td style="text-align: right">10</td>
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<td style="text-align: left">5</td>
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<td style="text-align: center">3</td>
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<td style="text-align: center">3</td>
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<td style="text-align: center">2</td>
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<td style="text-align: center">1</td>
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<td style="text-align: center">1</td>
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<td style="text-align: center">10</td>
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</tr>
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</tbody>
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</table>
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<hr />
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<h3 class="cyber-h" id="cyberdeck-tiers">Cyberdeck-Tiers</h3>
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<table class="cyber-table ac-red" style="width:auto;">
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<thead>
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<tr>
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<th style="text-align: left">Cyberdeck-Tier</th>
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<th style="text-align: left">Max. vorbereitete Hacks</th>
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<th style="text-align: left">Max. Hack-Level</th>
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<th style="text-align: left">Beispiel</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td style="text-align: left"><strong>Tier 1</strong></td>
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<td style="text-align: left">4</td>
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<td style="text-align: left">2</td>
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<td style="text-align: left">Ping, Overheat, Sonic Shock</td>
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</tr>
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<tr>
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<td style="text-align: left"><strong>Tier 2</strong></td>
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<td style="text-align: left">7</td>
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<td style="text-align: left">3</td>
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<td style="text-align: left">Reboot Optics, Contagion</td>
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</tr>
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<tr>
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<td style="text-align: left"><strong>Tier 3</strong></td>
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<td style="text-align: left">12</td>
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<td style="text-align: left">5</td>
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<td style="text-align: left">Blackwall Gateway, System Reset</td>
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</tr>
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</tbody>
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</table>
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<hr />
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<h2 class="cyber-h" id="combat-hacks">Combat Hacks</h2>
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<table class="cyber-table ac-red" style="width:auto;">
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<thead>
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<tr>
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<th>Quickhack</th>
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<th style="text-align: center">Stufe</th>
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<th>Ziel</th>
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<th>Rettungswurf</th>
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<th>Wirkung</th>
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<th>Höherstufiger Effekt</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><strong>Overheat</strong></td>
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<td style="text-align: center">1</td>
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<td>1 Ziel</td>
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<td><strong>KRAFT</strong></td>
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<td>Entzündet das Ziel, verursacht thermischen Schaden über Zeit.</td>
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<td>Längere Dauer, schmilzt Rüstung (bis −40 %), Angriffe verursachen zusätzlichen Thermalschaden.</td>
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</tr>
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<tr>
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<td><strong>Short Circuit</strong></td>
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<td style="text-align: center">1</td>
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<td>1 Ziel (Maschine bevorzugt)</td>
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<td><strong>TECH</strong></td>
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<td>Verursacht elektrischen Schaden; Mechs, Drohnen und Türme erleiden erhöhten Schaden.</td>
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<td>EMP-Effekt verursacht DoT, erhöhter Schaden gegen schwache Gegner.</td>
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</tr>
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<tr>
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<td><strong>Contagion</strong></td>
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<td style="text-align: center">2</td>
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<td>1 Ziel, 8 m Radius</td>
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<td><strong>KRAFT</strong></td>
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<td>Infiziert Ziel mit Gift-Virus, der auf bis zu 2 Feinde überspringen kann.</td>
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<td>Mehr Ziele, Explosion bei Overheat, verstärkter Giftschaden.</td>
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</tr>
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<tr>
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<td><strong>Synapse Burnout</strong></td>
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<td style="text-align: center">3</td>
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<td>1 Ziel</td>
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<td><strong>WILLE</strong></td>
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<td>Überlastet das neuronale System des Ziels; +10 % Schaden pro aktivem Hack.</td>
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<td>Verringert RAM-Kosten, Bonus verdoppelt, Overclock verlängert.</td>
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</tr>
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<tr>
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<td><strong>Detonate Grenade</strong></td>
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<td style="text-align: center">3</td>
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<td>1 Ziel (mit Granate)</td>
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<td><strong>REFLEXE</strong></td>
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<td>Ziel zündet seine eigene Granate.</td>
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<td>Sofortige Detonation, geringere Kosten.</td>
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</tr>
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<tr>
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<td><strong>Blackwall Gateway</strong></td>
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<td style="text-align: center">5</td>
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<td>bis zu 3 Ziele (20 m)</td>
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<td><strong>TECH</strong></td>
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<td>Tödlicher Neuro-EMP, deaktiviert Maschinen und Cyberware.</td>
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<td>Spread verbraucht zusätzliche Slots, halbierbare Kosten bei Blutopfer.</td>
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</tr>
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</tbody>
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</table>
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<hr />
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<h2 class="cyber-h" id="control-hacks">Control Hacks</h2>
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<table class="cyber-table ac-red" style="width:auto;">
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<thead>
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<tr>
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<th>Quickhack</th>
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<th style="text-align: center">Stufe</th>
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<th>Ziel</th>
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<th>Rettungswurf</th>
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<th>Wirkung</th>
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<th>Höherstufiger Effekt</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><strong>Reboot Optics</strong></td>
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<td style="text-align: center">1</td>
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<td>1 Ziel</td>
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<td><strong>WILLE</strong></td>
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<td>Setzt optische Cyberware zurück; Ziel wird kurzzeitig geblendet.</td>
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<td>Dauer +, starke Genauigkeitsminderung, RAM-Refill bei Headshot-Kill.</td>
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</tr>
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<tr>
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<td><strong>Cyberware Malfunction</strong></td>
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<td style="text-align: center">2</td>
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<td>1 Ziel</td>
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<td><strong>TECH</strong></td>
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<td>Deaktiviert feindliche Cyberware für 10 Sek.; +5 % Schaden gegen Ziel.</td>
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<td>Mehrfache Stacks, Elektroschaden, Überladung bei Max-Stapel.</td>
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</tr>
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<tr>
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<td><strong>Cripple Movement</strong></td>
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<td style="text-align: center">2</td>
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<td>1 Ziel</td>
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<td><strong>KRAFT</strong></td>
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<td>Deaktiviert Bewegungsunterstützung; Ziel kann sich nicht bewegen.</td>
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<td>Erhöht Nahkampfschaden, Finisher regenerieren HP/RAM.</td>
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</tr>
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<tr>
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<td><strong>Weapon Glitch</strong></td>
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<td style="text-align: center">2</td>
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<td>1 Ziel (bewaffnet)</td>
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<td><strong>TECH</strong></td>
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<td>Blockiert Zielwaffe, deaktiviert Smart-Zielsysteme.</td>
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<td>Verlängert Effekt bei Smartlock, Explosion bei hoher Stufe.</td>
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</tr>
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<tr>
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<td><strong>System Reset</strong></td>
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<td style="text-align: center">4</td>
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<td>1 Ziel</td>
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<td><strong>TECH</strong></td>
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<td>Schaltet Nervensystem oder Cyberdeck des Ziels ab (Bewusstlosigkeit).</td>
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<td>Entfernt Trace-Progress bei Netrunnern vollständig.</td>
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</tr>
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</tbody>
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</table>
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<hr />
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<h2 class="cyber-h" id="covert-hacks">Covert Hacks</h2>
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<table class="cyber-table ac-red" style="width:auto;">
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<thead>
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<tr>
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<th>Quickhack</th>
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<th style="text-align: center">Stufe</th>
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<th>Ziel</th>
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<th>Rettungswurf</th>
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<th>Wirkung</th>
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<th>Höherstufiger Effekt</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><strong>Ping</strong></td>
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<td style="text-align: center">1</td>
|
||
<td>Netzwerk / 30 m</td>
|
||
<td>—</td>
|
||
<td>Markiert alle Geräte und Gegner im lokalen Netz.</td>
|
||
<td>Durch Wände hackbar, +25 % Smartlock-Geschwindigkeit.</td>
|
||
</tr>
|
||
<tr>
|
||
<td><strong>Bait</strong></td>
|
||
<td style="text-align: center">1</td>
|
||
<td>1 Ziel</td>
|
||
<td><strong>COOLNESS</strong></td>
|
||
<td>Lockt Ziel zu dir; löst Alarm aus.</td>
|
||
<td>Ziel kommt ohne Alarm, über Kameras lockbar.</td>
|
||
</tr>
|
||
<tr>
|
||
<td><strong>Request Backup</strong></td>
|
||
<td style="text-align: center">2</td>
|
||
<td>1 Ziel, 10–30 m</td>
|
||
<td><strong>REFLEXE</strong></td>
|
||
<td>Simuliert Funksignal; ruft Verbündete herbei.</td>
|
||
<td>Mehr Feinde werden gerufen, Synergie mit Sonic Shock.</td>
|
||
</tr>
|
||
<tr>
|
||
<td><strong>Memory Wipe</strong></td>
|
||
<td style="text-align: center">3</td>
|
||
<td>1 Ziel</td>
|
||
<td><strong>WILLE</strong></td>
|
||
<td>Ziel vergisst dich kurzzeitig; reduziert Trace-Progress um 25 %.</td>
|
||
<td>Folge-Hacks unauffällig, kann Kampf beenden.</td>
|
||
</tr>
|
||
<tr>
|
||
<td><strong>Sonic Shock</strong></td>
|
||
<td style="text-align: center">3</td>
|
||
<td>1 Ziel</td>
|
||
<td><strong>WILLE</strong></td>
|
||
<td>Erzeugt akustische Störung; Ziel wird taub, Wahrnehmung sinkt.</td>
|
||
<td>Kommunikationsblockade, Ignoranz durch Verbündete, K.O. mit Reboot + Memory.</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
|
||
<hr />
|
||
|
||
<h2 class="cyber-h" id="ultimate-hacks">Ultimate Hacks</h2>
|
||
|
||
<table class="cyber-table ac-red" style="width:auto;">
|
||
<thead>
|
||
<tr>
|
||
<th>Quickhack</th>
|
||
<th style="text-align: center">Stufe</th>
|
||
<th>Ziel</th>
|
||
<th>Rettungswurf</th>
|
||
<th>Wirkung</th>
|
||
<th>Höherstufiger Effekt</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr>
|
||
<td><strong>Cyberpsychosis</strong></td>
|
||
<td style="text-align: center">4</td>
|
||
<td>1 Ziel</td>
|
||
<td><strong>WILLE</strong></td>
|
||
<td>Ziel wird wahnsinnig und greift alles an.</td>
|
||
<td>+25 % Dauer & Schaden pro aktivem Hack.</td>
|
||
</tr>
|
||
<tr>
|
||
<td><strong>Suicide</strong></td>
|
||
<td style="text-align: center">4</td>
|
||
<td>1 Ziel (bewaffnet)</td>
|
||
<td><strong>WILLE</strong></td>
|
||
<td>Ziel erschießt sich.</td>
|
||
<td>+10–20 % HP zurück bei Kill.</td>
|
||
</tr>
|
||
<tr>
|
||
<td><strong>System Collapse</strong></td>
|
||
<td style="text-align: center">5</td>
|
||
<td>1 Ziel</td>
|
||
<td><strong>TECH</strong></td>
|
||
<td>Lähmt das Nervensystem lautlos (Bewusstlosigkeit).</td>
|
||
<td>Reduziert oder entfernt Trace-Progress vollständig.</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
|
||
<hr />
|
||
|
||
<h2 class="cyber-h" id="device-hacks">Device Hacks</h2>
|
||
|
||
<table class="cyber-table ac-red" style="width:auto;">
|
||
<thead>
|
||
<tr>
|
||
<th>Quickhack</th>
|
||
<th style="text-align: center">Stufe</th>
|
||
<th>Ziel</th>
|
||
<th>Rettungswurf</th>
|
||
<th>Wirkung</th>
|
||
<th>Höherstufiger Effekt</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr>
|
||
<td><strong>Distract Enemies</strong></td>
|
||
<td style="text-align: center">1</td>
|
||
<td>Gerät</td>
|
||
<td>—</td>
|
||
<td>Lässt Gerät flackern oder Geräusche abgeben (Ablenkung).</td>
|
||
<td>Größere Reichweite oder stärkere Ablenkung.</td>
|
||
</tr>
|
||
<tr>
|
||
<td><strong>Initiate Overload</strong></td>
|
||
<td style="text-align: center">2</td>
|
||
<td>Gerät</td>
|
||
<td><strong>TECH</strong></td>
|
||
<td>Überlädt elektrische Systeme, zerstört Gerät dauerhaft.</td>
|
||
<td>Verursacht elektrischen AoE-Schaden bei Überlastung.</td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
|
||
<hr />
|
||
|
||
<h2 class="cyber-h" id="rettungswürfe--attribute">Rettungswürfe & Attribute</h2>
|
||
|
||
<p><code class="language-plaintext highlighter-rouge">1W10 + INT + Netrunner-Level (+ Deck-Bonus falls vorhanden)</code></p>
|
||
|
||
<table class="cyber-table ac-red" style="width:auto;">
|
||
<thead>
|
||
<tr>
|
||
<th>Kategorie</th>
|
||
<th>Beschreibung</th>
|
||
<th>Attribut für Rettungswurf</th>
|
||
</tr>
|
||
</thead>
|
||
<tbody>
|
||
<tr>
|
||
<td><strong>Thermische / biologische Angriffe</strong></td>
|
||
<td>Überhitzen, Vergiften, körperliche Überlastung</td>
|
||
<td><strong>KRAFT</strong></td>
|
||
</tr>
|
||
<tr>
|
||
<td><strong>Neural- oder sensorische Manipulation</strong></td>
|
||
<td>Optik-Reset, Sonic Shock, Memory Wipe</td>
|
||
<td><strong>WILLE</strong></td>
|
||
</tr>
|
||
<tr>
|
||
<td><strong>Cyberware-/Hardware-Hacks</strong></td>
|
||
<td>Kurzschluss, System Reset, Cyberware Malfunction</td>
|
||
<td><strong>TECH</strong></td>
|
||
</tr>
|
||
<tr>
|
||
<td><strong>Reaktionsbasierte Hacks</strong></td>
|
||
<td>Bait, Request Backup, Ping</td>
|
||
<td><strong>REFLEXE</strong></td>
|
||
</tr>
|
||
<tr>
|
||
<td><strong>Kognitive / Wahrnehmungs-Hacks</strong></td>
|
||
<td>Täuschung, Lärm, Ablenkung</td>
|
||
<td><strong>COOLNESS</strong></td>
|
||
</tr>
|
||
</tbody>
|
||
</table>
|
||
|
||
<hr />
|
||
|
||
<h2 class="cyber-h" id="hinweis-zur-balance">Hinweis zur Balance</h2>
|
||
|
||
<p>Quickhacks sind <strong>nicht dafür gedacht, Kämpfe zu dominieren</strong>,<br />
|
||
sondern taktische Vorteile, Crowd Control oder Schadensspitzen zu ermöglichen.<br />
|
||
Sie erweitern die Optionen des Netrunners im Fleischraum,<br />
|
||
ersetzen jedoch keine klassischen Angriffe.</p>
|
||
|
||
<hr />
|
||
|
||
<p><em>Hausregel-Entwurf von Morlana / The Phoenix Division – inspiriert von Cyberpunk RED & D&D 5e.</em></p>
|
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|
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|
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