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404.html
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<li><a href="/cpred/attributes/" class="cyber-a">Attribute</a></li>
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<li><a href="/cpred/skills/" class="cyber-a">Fertigkeiten</a></li>
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<li class="tab col s1 bg-dark">
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<a href="/cpred/attributes/" target="_self" class="cyber-a">
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<i class="material-icons">fact_check</i>
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</a>
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</li>
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<li class="tab col s1 bg-dark">
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<a href="/cpred/skills/" target="_self" class="cyber-a">
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<!DOCTYPE html>
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<html lang="de">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Attribute - ThePhoenixDivision</title>
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<link rel="manifest" href="/cpred/assets/manifest.json">
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<meta name="theme-color" content="#ff003c">
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<!-- Stylesheets -->
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<link rel="stylesheet" href="/cpred/assets/css/normalize.css">
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<link rel="stylesheet" href="/cpred/assets/css/main.css">
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<link href="https://fonts.googleapis.com/icon?family=Material+Icons" rel="stylesheet">
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<link rel="stylesheet" href="/cpred/assets/css/cyberpunk.css">
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</head>
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<body>
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<header>
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<div class="navbar-fixed">
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<nav class="cyber-razor-bottom bg-black">
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<div class="nav-wrapper">
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<a href="/cpred/" class="cyberpunk-font-og f-x2-5">ThePhoenixDivision</a>
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<ul id="nav-mobile" class="right hide-on-med-and-down desktop-only">
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<li><a href="/cpred/" class="cyber-a">Home</a></li>
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<li><a href="/cpred/player-guides" class="cyber-a">Player Guides</a></li>
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<li><a href="/cpred/lifepaths/" class="cyber-a">Lebensweg</a></li>
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<li><a href="/cpred/characters/" class="cyber-a">Charaktere</a></li>
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<li><a href="/cpred/roles/" class="cyber-a">Rollen</a></li>
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<li><a href="/cpred/attributes/" class="cyber-a fg-yellow">Attribute</a></li>
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<li><a href="/cpred/skills/" class="cyber-a">Fertigkeiten</a></li>
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</ul>
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</div>
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</nav>
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</div>
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<!-- WIP: Breadcrumb
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<div class="cyber-att">
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<a href="/cpred/">Home</a>
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› <span>attributes</span>
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</div>
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-->
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</header>
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<main class="container">
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<h1 class="cyber-h">Attribute</h1>
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<p>Fertigkeiten sind Dinge, die dein Charakter kennt oder kann. Sie stehen für Wissen und Leistungen. Jede Fertigkeit ist mit einem Attribut verbunden, das ihre Ausführung beeinflusst.</p>
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<h2 class="cyber-h">Attribute</h2>
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<h3 class="cyber-h">Was sind Attribute?</h3>
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<p>Attribute (kurz ATT) sind Werte, welche die Fähigkeiten eines Charakters zu allen anderen im Spieluniversum ins Verhältnis setzen. Attribute helfen dabei, die Fähigkeiten der Charaktere vergleichbar zu machen. In einer <b>Cyberpunk-RED-Kampagne</b> weisen die Charaktere zehn Hauptattribute aus vier Gruppen auf: <b>Geistig</b>, <b>Kampf</b>, <b>Schicksal</b> und <b>Körperlich</b>.</p>
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<h4 class="cyber-h">Geistige Gruppe</h4>
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<ul>
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<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Wie schlau du allgemein bist: Schlauheit, Aufmerksamkeit, Wahrnehmung, Lernfähigkeit.">Intelligenz (INT)</span></li>
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<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Deine Entschlossenheit und Fähigkeit, mit Gefahren und Stress umzugehen. Beeinflusst Mut und Durchhaltevermögen.">Wille (WIL)</span></li>
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<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Wie gut du mit Druck und sozialen Situationen umgehen kannst, inkl. Ausstrahlung.">Coolness (COOL)</span></li>
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<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Fähigkeit, dich in andere hineinzuversetzen und sozial zu handeln. Nimmt durch Cyberware ab.">Empathie (EMP)</span></li>
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</ul>
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<h4 class="cyber-h">Kampfgruppe</h4>
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<ul>
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<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Fähigkeit, mit Werkzeugen und Technik umzugehen – z. B. Hacking, Reparatur.">Technik (TECH)</span></li>
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<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Reaktionszeit und Koordination – wichtig fürs Zielen, Ausweichen und schnelle Aktionen.">Reflexe (REF)</span></li>
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</ul>
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<h4 class="cyber-h">Schicksalsgruppe</h4>
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<ul>
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<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Repräsentiert dein Glück – kann für Würfe verwendet werden und regeneriert sich pro Sitzung.">Glück (GLK)</span></li>
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</ul>
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<h4 class="cyber-h">Körperliche Gruppe</h4>
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<ul>
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<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Wie robust du bist: Körpermasse, Widerstandsfähigkeit, Schadenseinstecken.">Kraft (KRA)</span></li>
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<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Deine Koordination und Fähigkeit für physische Aufgaben, wie Nahkampf, Balance, Parcours.">Geschicklichkeit (GES)</span></li>
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<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Wie schnell du dich bewegst – Laufen, Springen, Schwimmen.">Bewegung (BEW)</span></li>
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</ul>
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<h4 class="cyber-h">Menschlichkeit (MEN)</h4>
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<p>
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<span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Ein Maß für deine emotionale Stabilität. Nimmt durch Trauma oder Cyberware ab.">
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Menschlichkeit
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</span> wird aus
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<span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Fähigkeit, sich in andere hineinzuversetzen und sozial zu interagieren.">Empathie (EMP)</span> × 10
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berechnet.
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</p>
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<table class="cyber-table ac-red" style="width: auto;">
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<thead>
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<tr><th>Empathie (EMP)</th><th>Menschlichkeit (MEN)</th></tr>
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</thead>
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<tbody>
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<tr><td>1</td><td>10</td></tr>
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<tr><td>2</td><td>20</td></tr>
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<tr><td>3</td><td>30</td></tr>
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<tr><td>4</td><td>40</td></tr>
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<tr><td>5</td><td>50</td></tr>
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<tr><td>6</td><td>60</td></tr>
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<tr><td>7</td><td>70</td></tr>
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<tr><td>8</td><td>80</td></tr>
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<tr><td>9</td><td>90</td></tr>
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<tr><td>10</td><td>100</td></tr>
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</tbody>
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</table>
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<p>Sinkt die Menschlichkeit um mehr als 10 Punkte, sinkt auch <b>EMP</b> (z. B. bei 39 MEN fällt EMP auf 3).</p>
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</main>
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<footer class="cyber-razor-top bg-black">
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<ul class="tabs mobile-tabs">
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<li class="tab col s1 bg-dark"><a href="/cpred/" class="cyber-a"><i class="material-icons">home</i></a></li>
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<li class="tab col s1 bg-dark">
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<a href="/cpred/player-guides" target="_self" class="cyber-a">
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<i class="material-icons">assist_walker</i>
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</a>
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</li>
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<li class="tab col s1 bg-dark">
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<a href="/cpred/lifepaths/" target="_self" class="cyber-a">
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<i class="material-icons">merge</i>
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</a>
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</li>
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<li class="tab col s1 bg-dark">
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<a href="/cpred/characters/" target="_self" class="cyber-a">
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<i class="material-icons">account_circle</i>
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</a>
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</li>
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<li class="tab col s1 bg-dark">
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<a href="/cpred/roles/" target="_self" class="cyber-a">
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<i class="material-icons">manage_accounts</i>
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</a>
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</li>
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<li class="tab col s1 bg-red">
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<a href="/cpred/attributes/" target="_self" class="cyber-a">
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<i class="material-icons">fact_check</i>
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</a>
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</li>
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<li class="tab col s1 bg-dark">
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<a href="/cpred/skills/" target="_self" class="cyber-a">
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<i class="material-icons">fact_check</i>
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</a>
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</li>
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</ul>
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<span></span>
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</footer>
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<script src="/cpred/assets/js/materialize.min.js"></script>
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<script>
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document.addEventListener('DOMContentLoaded', function() {
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const elems = document.querySelectorAll('.tooltipped');
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const instances = M.Tooltip.init(elems, {});
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});
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document.addEventListener('DOMContentLoaded', function() {
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var sidenavElems = document.querySelectorAll('.sidenav');
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var sidenavInstances = M.Sidenav.init(sidenavElems, {});
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});
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document.querySelectorAll("button").forEach(button => {
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const href = button.getAttribute("data-href");
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if (!href) return;
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button.addEventListener("click", () => {
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window.location.href = button.getAttribute("data-href");
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});
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});
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</script>
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<script>
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if ('serviceWorker' in navigator) {
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navigator.serviceWorker.register("/cpred/assets/js/service-worker.js")
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.then((reg) => {
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console.log("✅ Service Worker registriert");
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if ('SyncManager' in window) {
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reg.sync.register('cache-all-pages')
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.then(() => console.log("✅ Alle Seiten werden gecached"))
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.catch(err => console.error("❌ Fehler beim Sync:", err));
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}
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})
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.catch(error => console.log("❌ Service Worker Fehler:", error));
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}
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</script>
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</body>
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</html>
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<li><a href="/cpred/characters/" class="cyber-a">Charaktere</a></li>
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<li><a href="/cpred/characters/" class="cyber-a fg-yellow">Charaktere</a></li>
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<li><a href="/cpred/attributes/" class="cyber-a">Attribute</a></li>
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<li><a href="/cpred/skills/" class="cyber-a">Fertigkeiten</a></li>
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<li class="tab col s1 bg-dark">
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<a href="/cpred/attributes/" target="_self" class="cyber-a">
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<i class="material-icons">fact_check</i>
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</a>
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</li>
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<li class="tab col s1 bg-dark">
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<a href="/cpred/skills/" target="_self" class="cyber-a">
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<li><a href="/cpred/characters/" class="cyber-a">Charaktere</a></li>
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<li><a href="/cpred/characters/" class="cyber-a fg-yellow">Charaktere</a></li>
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<li><a href="/cpred/attributes/" class="cyber-a">Attribute</a></li>
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<li><a href="/cpred/skills/" class="cyber-a">Fertigkeiten</a></li>
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<li class="tab col s1 bg-dark">
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<a href="/cpred/attributes/" target="_self" class="cyber-a">
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<i class="material-icons">fact_check</i>
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</a>
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</li>
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<li class="tab col s1 bg-dark">
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<a href="/cpred/skills/" target="_self" class="cyber-a">
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<li><a href="/cpred/attributes/" class="cyber-a">Attribute</a></li>
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<li><a href="/cpred/skills/" class="cyber-a">Fertigkeiten</a></li>
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<li class="tab col s1 bg-dark">
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<a href="/cpred/attributes/" target="_self" class="cyber-a">
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<i class="material-icons">fact_check</i>
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</a>
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</li>
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<li class="tab col s1 bg-dark">
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<a href="/cpred/skills/" target="_self" class="cyber-a">
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2
feed.xml
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feed.xml
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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.4.1">Jekyll</generator><link href="https://phoenixdivision.morlana.space/cpred/feed.xml" rel="self" type="application/atom+xml" /><link href="https://phoenixdivision.morlana.space/cpred/" rel="alternate" type="text/html" /><updated>2025-05-02T10:03:50+00:00</updated><id>https://phoenixdivision.morlana.space/cpred/feed.xml</id><title type="html">ThePhoenixDivision</title><subtitle>We will share our adventures in Cyberpunk Red here.</subtitle></feed>
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<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="4.4.1">Jekyll</generator><link href="https://phoenixdivision.morlana.space/cpred/feed.xml" rel="self" type="application/atom+xml" /><link href="https://phoenixdivision.morlana.space/cpred/" rel="alternate" type="text/html" /><updated>2025-05-06T10:39:48+00:00</updated><id>https://phoenixdivision.morlana.space/cpred/feed.xml</id><title type="html">ThePhoenixDivision</title><subtitle>We will share our adventures in Cyberpunk Red here.</subtitle></feed>
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index.html
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index.html
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<li><a href="/cpred/attributes/" class="cyber-a">Attribute</a></li>
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<li><a href="/cpred/skills/" class="cyber-a">Fertigkeiten</a></li>
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<li class="tab col s1 bg-dark">
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<a href="/cpred/attributes/" target="_self" class="cyber-a">
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<i class="material-icons">fact_check</i>
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</a>
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</li>
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<li class="tab col s1 bg-dark">
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<a href="/cpred/skills/" target="_self" class="cyber-a">
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<li><a href="/cpred/attributes/" class="cyber-a">Attribute</a></li>
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<li><a href="/cpred/skills/" class="cyber-a">Fertigkeiten</a></li>
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<a href="/cpred/attributes/" target="_self" class="cyber-a">
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<i class="material-icons">fact_check</i>
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</a>
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</li>
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<li class="tab col s1 bg-dark">
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<a href="/cpred/skills/" target="_self" class="cyber-a">
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offline.html
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offline.html
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<li><a href="/cpred/attributes/" class="cyber-a">Attribute</a></li>
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<li><a href="/cpred/skills/" class="cyber-a">Fertigkeiten</a></li>
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|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/attributes/" target="_self" class="cyber-a">
|
||||
|
||||
<i class="material-icons">fact_check</i>
|
||||
|
||||
</a>
|
||||
</li>
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/skills/" target="_self" class="cyber-a">
|
||||
|
||||
|
@ -51,6 +51,10 @@
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/attributes/" class="cyber-a">Attribute</a></li>
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/skills/" class="cyber-a">Fertigkeiten</a></li>
|
||||
|
||||
|
||||
@ -140,6 +144,16 @@
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/attributes/" target="_self" class="cyber-a">
|
||||
|
||||
<i class="material-icons">fact_check</i>
|
||||
|
||||
</a>
|
||||
</li>
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/skills/" target="_self" class="cyber-a">
|
||||
|
||||
|
@ -33,7 +33,7 @@
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/player-guides" class="cyber-a">Player Guides</a></li>
|
||||
<li><a href="/cpred/player-guides" class="cyber-a fg-yellow">Player Guides</a></li>
|
||||
|
||||
|
||||
|
||||
@ -51,6 +51,10 @@
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/attributes/" class="cyber-a">Attribute</a></li>
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/skills/" class="cyber-a">Fertigkeiten</a></li>
|
||||
|
||||
|
||||
@ -321,65 +325,6 @@ GES des Verteidigers + Fertigkeit Ausweichen + 1W10
|
||||
|
||||
<p>TBD</p>
|
||||
|
||||
<h2 class="cyber-h">Attribute</h2>
|
||||
|
||||
<h3 class="cyber-h">Was sind Attribute?</h3>
|
||||
<p>Attribute (kurz ATT) sind Werte, welche die Fähigkeiten eines Charakters zu allen anderen im Spieluniversum ins Verhältnis setzen. Attribute helfen dabei, die Fähigkeiten der Charaktere vergleichbar zu machen. In einer <b>Cyberpunk-RED-Kampagne</b> weisen die Charaktere zehn Hauptattribute aus vier Gruppen auf: <b>Geistig</b>, <b>Kampf</b>, <b>Schicksal</b> und <b>Körperlich</b>.</p>
|
||||
|
||||
<h4 class="cyber-h">Geistige Gruppe</h4>
|
||||
<ul>
|
||||
<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Wie schlau du allgemein bist: Schlauheit, Aufmerksamkeit, Wahrnehmung, Lernfähigkeit.">Intelligenz (INT)</span></li>
|
||||
<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Deine Entschlossenheit und Fähigkeit, mit Gefahren und Stress umzugehen. Beeinflusst Mut und Durchhaltevermögen.">Wille (WIL)</span></li>
|
||||
<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Wie gut du mit Druck und sozialen Situationen umgehen kannst, inkl. Ausstrahlung.">Coolness (COOL)</span></li>
|
||||
<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Fähigkeit, dich in andere hineinzuversetzen und sozial zu handeln. Nimmt durch Cyberware ab.">Empathie (EMP)</span></li>
|
||||
</ul>
|
||||
|
||||
<h4 class="cyber-h">Kampfgruppe</h4>
|
||||
<ul>
|
||||
<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Fähigkeit, mit Werkzeugen und Technik umzugehen – z. B. Hacking, Reparatur.">Technik (TECH)</span></li>
|
||||
<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Reaktionszeit und Koordination – wichtig fürs Zielen, Ausweichen und schnelle Aktionen.">Reflexe (REF)</span></li>
|
||||
</ul>
|
||||
|
||||
<h4 class="cyber-h">Schicksalsgruppe</h4>
|
||||
<ul>
|
||||
<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Repräsentiert dein Glück – kann für Würfe verwendet werden und regeneriert sich pro Sitzung.">Glück (GLK)</span></li>
|
||||
</ul>
|
||||
|
||||
<h4 class="cyber-h">Körperliche Gruppe</h4>
|
||||
<ul>
|
||||
<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Wie robust du bist: Körpermasse, Widerstandsfähigkeit, Schadenseinstecken.">Kraft (KRA)</span></li>
|
||||
<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Deine Koordination und Fähigkeit für physische Aufgaben, wie Nahkampf, Balance, Parcours.">Geschicklichkeit (GES)</span></li>
|
||||
<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Wie schnell du dich bewegst – Laufen, Springen, Schwimmen.">Bewegung (BEW)</span></li>
|
||||
</ul>
|
||||
|
||||
<h4 class="cyber-h">Menschlichkeit (MEN)</h4>
|
||||
<p>
|
||||
<span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Ein Maß für deine emotionale Stabilität. Nimmt durch Trauma oder Cyberware ab.">
|
||||
Menschlichkeit
|
||||
</span> wird aus
|
||||
<span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Fähigkeit, sich in andere hineinzuversetzen und sozial zu interagieren.">Empathie (EMP)</span> × 10
|
||||
berechnet.
|
||||
</p>
|
||||
|
||||
<table class="cyber-table ac-red" style="width: auto;">
|
||||
<thead>
|
||||
<tr><th>Empathie (EMP)</th><th>Menschlichkeit (MEN)</th></tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr><td>1</td><td>10</td></tr>
|
||||
<tr><td>2</td><td>20</td></tr>
|
||||
<tr><td>3</td><td>30</td></tr>
|
||||
<tr><td>4</td><td>40</td></tr>
|
||||
<tr><td>5</td><td>50</td></tr>
|
||||
<tr><td>6</td><td>60</td></tr>
|
||||
<tr><td>7</td><td>70</td></tr>
|
||||
<tr><td>8</td><td>80</td></tr>
|
||||
<tr><td>9</td><td>90</td></tr>
|
||||
<tr><td>10</td><td>100</td></tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>Sinkt die Menschlichkeit um mehr als 10 Punkte, sinkt auch <b>EMP</b> (z. B. bei 39 MEN fällt EMP auf 3).</p>
|
||||
|
||||
<h2 class="cyber-h" id="netrunner-rollenfähigkeit-interface">Netrunner (Rollenfähigkeit: <code class="language-plaintext highlighter-rouge">Interface</code>)</h2>
|
||||
|
||||
<p>Die Rollenfähigkeit <code class="language-plaintext highlighter-rouge">Interface</code> erlaubt es Netrunnern, sogenannte <strong>NET-Läufe</strong> durchzuführen. Je höher der <code class="language-plaintext highlighter-rouge">Interface</code>-Rang, desto mehr <strong>NET-Aktionen pro Zug</strong> sind möglich und desto mehr <strong>Interface-Programme (Apps)</strong> stehen zur Verfügung.</p>
|
||||
@ -748,6 +693,16 @@ GES des Verteidigers + Fertigkeit Ausweichen + 1W10
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/attributes/" target="_self" class="cyber-a">
|
||||
|
||||
<i class="material-icons">fact_check</i>
|
||||
|
||||
</a>
|
||||
</li>
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/skills/" target="_self" class="cyber-a">
|
||||
|
||||
|
@ -33,7 +33,7 @@
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/player-guides" class="cyber-a">Player Guides</a></li>
|
||||
<li><a href="/cpred/player-guides" class="cyber-a fg-yellow">Player Guides</a></li>
|
||||
|
||||
|
||||
|
||||
@ -51,6 +51,10 @@
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/attributes/" class="cyber-a">Attribute</a></li>
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/skills/" class="cyber-a">Fertigkeiten</a></li>
|
||||
|
||||
|
||||
@ -321,65 +325,6 @@ GES des Verteidigers + Fertigkeit Ausweichen + 1W10
|
||||
|
||||
<p>TBD</p>
|
||||
|
||||
<h2 class="cyber-h">Attribute</h2>
|
||||
|
||||
<h3 class="cyber-h">Was sind Attribute?</h3>
|
||||
<p>Attribute (kurz ATT) sind Werte, welche die Fähigkeiten eines Charakters zu allen anderen im Spieluniversum ins Verhältnis setzen. Attribute helfen dabei, die Fähigkeiten der Charaktere vergleichbar zu machen. In einer <b>Cyberpunk-RED-Kampagne</b> weisen die Charaktere zehn Hauptattribute aus vier Gruppen auf: <b>Geistig</b>, <b>Kampf</b>, <b>Schicksal</b> und <b>Körperlich</b>.</p>
|
||||
|
||||
<h4 class="cyber-h">Geistige Gruppe</h4>
|
||||
<ul>
|
||||
<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Wie schlau du allgemein bist: Schlauheit, Aufmerksamkeit, Wahrnehmung, Lernfähigkeit.">Intelligenz (INT)</span></li>
|
||||
<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Deine Entschlossenheit und Fähigkeit, mit Gefahren und Stress umzugehen. Beeinflusst Mut und Durchhaltevermögen.">Wille (WIL)</span></li>
|
||||
<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Wie gut du mit Druck und sozialen Situationen umgehen kannst, inkl. Ausstrahlung.">Coolness (COOL)</span></li>
|
||||
<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Fähigkeit, dich in andere hineinzuversetzen und sozial zu handeln. Nimmt durch Cyberware ab.">Empathie (EMP)</span></li>
|
||||
</ul>
|
||||
|
||||
<h4 class="cyber-h">Kampfgruppe</h4>
|
||||
<ul>
|
||||
<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Fähigkeit, mit Werkzeugen und Technik umzugehen – z. B. Hacking, Reparatur.">Technik (TECH)</span></li>
|
||||
<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Reaktionszeit und Koordination – wichtig fürs Zielen, Ausweichen und schnelle Aktionen.">Reflexe (REF)</span></li>
|
||||
</ul>
|
||||
|
||||
<h4 class="cyber-h">Schicksalsgruppe</h4>
|
||||
<ul>
|
||||
<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Repräsentiert dein Glück – kann für Würfe verwendet werden und regeneriert sich pro Sitzung.">Glück (GLK)</span></li>
|
||||
</ul>
|
||||
|
||||
<h4 class="cyber-h">Körperliche Gruppe</h4>
|
||||
<ul>
|
||||
<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Wie robust du bist: Körpermasse, Widerstandsfähigkeit, Schadenseinstecken.">Kraft (KRA)</span></li>
|
||||
<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Deine Koordination und Fähigkeit für physische Aufgaben, wie Nahkampf, Balance, Parcours.">Geschicklichkeit (GES)</span></li>
|
||||
<li><span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Wie schnell du dich bewegst – Laufen, Springen, Schwimmen.">Bewegung (BEW)</span></li>
|
||||
</ul>
|
||||
|
||||
<h4 class="cyber-h">Menschlichkeit (MEN)</h4>
|
||||
<p>
|
||||
<span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Ein Maß für deine emotionale Stabilität. Nimmt durch Trauma oder Cyberware ab.">
|
||||
Menschlichkeit
|
||||
</span> wird aus
|
||||
<span class="oxanium-font tooltipped" data-position="bottom" data-tooltip="Fähigkeit, sich in andere hineinzuversetzen und sozial zu interagieren.">Empathie (EMP)</span> × 10
|
||||
berechnet.
|
||||
</p>
|
||||
|
||||
<table class="cyber-table ac-red" style="width: auto;">
|
||||
<thead>
|
||||
<tr><th>Empathie (EMP)</th><th>Menschlichkeit (MEN)</th></tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr><td>1</td><td>10</td></tr>
|
||||
<tr><td>2</td><td>20</td></tr>
|
||||
<tr><td>3</td><td>30</td></tr>
|
||||
<tr><td>4</td><td>40</td></tr>
|
||||
<tr><td>5</td><td>50</td></tr>
|
||||
<tr><td>6</td><td>60</td></tr>
|
||||
<tr><td>7</td><td>70</td></tr>
|
||||
<tr><td>8</td><td>80</td></tr>
|
||||
<tr><td>9</td><td>90</td></tr>
|
||||
<tr><td>10</td><td>100</td></tr>
|
||||
</tbody>
|
||||
</table>
|
||||
<p>Sinkt die Menschlichkeit um mehr als 10 Punkte, sinkt auch <b>EMP</b> (z. B. bei 39 MEN fällt EMP auf 3).</p>
|
||||
|
||||
<h2 class="cyber-h" id="tech-rollenfähigkeit-bastler">Tech (Rollenfähigkeit: <code class="language-plaintext highlighter-rouge">Bastler</code>)</h2>
|
||||
|
||||
<p>Techs nutzen die Rollenfähigkeit <code class="language-plaintext highlighter-rouge">Bastler</code>, um Geräte zu <strong>reparieren</strong>, <strong>verbessern</strong>, <strong>erfinden</strong> und <strong>bauen</strong>.</p>
|
||||
@ -637,6 +582,16 @@ GES des Verteidigers + Fertigkeit Ausweichen + 1W10
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/attributes/" target="_self" class="cyber-a">
|
||||
|
||||
<i class="material-icons">fact_check</i>
|
||||
|
||||
</a>
|
||||
</li>
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/skills/" target="_self" class="cyber-a">
|
||||
|
||||
|
@ -51,6 +51,10 @@
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/attributes/" class="cyber-a">Attribute</a></li>
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/skills/" class="cyber-a">Fertigkeiten</a></li>
|
||||
|
||||
|
||||
@ -137,6 +141,16 @@
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/attributes/" target="_self" class="cyber-a">
|
||||
|
||||
<i class="material-icons">fact_check</i>
|
||||
|
||||
</a>
|
||||
</li>
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/skills/" target="_self" class="cyber-a">
|
||||
|
||||
|
@ -1,6 +1,8 @@
|
||||
{
|
||||
"pages": [
|
||||
|
||||
{ "url": "/cpred/attributes/" },
|
||||
|
||||
{ "url": "/cpred/characters/" },
|
||||
|
||||
{ "url": "/cpred/characters/chase" },
|
||||
|
@ -51,6 +51,10 @@
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/attributes/" class="cyber-a">Attribute</a></li>
|
||||
|
||||
|
||||
|
||||
<li><a href="/cpred/skills/" class="cyber-a fg-yellow">Fertigkeiten</a></li>
|
||||
|
||||
|
||||
@ -185,6 +189,16 @@
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-dark">
|
||||
<a href="/cpred/attributes/" target="_self" class="cyber-a">
|
||||
|
||||
<i class="material-icons">fact_check</i>
|
||||
|
||||
</a>
|
||||
</li>
|
||||
|
||||
|
||||
|
||||
<li class="tab col s1 bg-red">
|
||||
<a href="/cpred/skills/" target="_self" class="cyber-a">
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user