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# Local settings for the Obsidian sync script
scripts/.env
# Python
__pycache__/
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| EYEBROWS | 03 | | EYEBROWS | 03 |
| EYEBROW COLOR | 06 (BLACK) | | EYEBROW COLOR | 06 (BLACK) |
| EYELASH COLOR | 25 (BLACK) | | EYELASH COLOR | 25 (BLACK) |
| NOSE | 05 | | NOSE | 02 |
| MOUTH | 13 | | MOUTH | 13 |
| JAW | 06 | | JAW | 06 |
| EARS | 03 | | EARS | 03 |
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@@ -7,6 +7,7 @@ Setup for weather, lighting and color grading. All mods in this guide are by **C
- **The Nullifier** removes area-specific lighting overrides, so the custom weather also shows up everywhere (e.g. in the Badlands). - **The Nullifier** removes area-specific lighting overrides, so the custom weather also shows up everywhere (e.g. in the Badlands).
- **Nova LUT 4** is the color grading (LUT). **LUT Switcher 3** lets you switch LUTs in game. - **Nova LUT 4** is the color grading (LUT). **LUT Switcher 3** lets you switch LUTs in game.
- **Nova Optics** fine-tunes exposure. Use it if Nova City 2 is too dark for you. - **Nova Optics** fine-tunes exposure. Use it if Nova City 2 is too dark for you.
- **Torrent** replaces the flat vanilla rain with real drops lit by the city, and adds storms with lightning and thunder.
> Nova City 2 is designed for **Path Tracing**. It still works with RT or raster, but those modes are not its focus. > Nova City 2 is designed for **Path Tracing**. It still works with RT or raster, but those modes are not its focus.
@@ -14,18 +15,21 @@ Setup for weather, lighting and color grading. All mods in this guide are by **C
## Mods ## Mods
| Mod name | Link | Purpose | Note | | Mod name | Link | Purpose | Note |
| ---------------- | --------------------------------------------------------------- | ---------------------------------------------- | ------------------------------------------ | | ---------------- | --------------------------------------------------------------- | ----------------------------------------------- | ------------------------------------------ |
| Nova City 2 | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/12490) | Weather & lighting overhaul (ENV) | | | Nova City 2 | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/12490) | Weather & lighting overhaul (ENV) | |
| Weather Switcher | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/18027) | Change weather, control time, customize clouds | **Required** by Nova City 2 | | Weather Switcher | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/18027) | Change weather, control time, customize clouds | **Required** by Nova City 2 |
| The Nullifier | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/23091) | Removes sector lighting overrides | **Required** by Nova City 2 | | The Nullifier | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/23091) | Removes sector lighting overrides | **Required** by Nova City 2 |
| Nova LUT 4.0 | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/11622) | Color grading (LUT) | | | Nova LUT 4.0 | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/11622) | Color grading (LUT) | |
| LUT Switcher 3 | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/16310) | Switch LUTs in real time | + Optional file: **"LUT Pack - Nova LUT"** | | LUT Switcher 3 | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/16310) | Switch LUTs in real time | + Optional file: **"LUT Pack - Nova LUT"** |
| Nova Optics | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/29190) | Exposure, bloom, vignette etc. + vehicle fix | Optional, see [Nova Optics](#nova-optics) | | Nova Optics | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/29190) | Exposure, bloom, vignette etc. + vehicle fix | Optional, see [Nova Optics](#nova-optics) |
| Torrent | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/37031) | Realistic rain, storm mist, lightning & thunder | Optional, see [Torrent](#torrent) |
**Requirements** (all listed under _Dependency Mods_ in [SitirioTV's Cyberpunk 2077 Mod Collection](./SitirioTVs-Cyberpunk-2077-Mod-Collection.md)): **Requirements** (all listed under _Dependency Mods_ in [SitirioTV's Cyberpunk 2077 Mod Collection](./SitirioTVs-Cyberpunk-2077-Mod-Collection.md)):
[Cyber Engine Tweaks](./cyber-engine-tweaks.md), Codeware, redscript, RED4ext, ArchiveXL, TweakXL, Window Utils [Cyber Engine Tweaks](./cyber-engine-tweaks.md), Codeware, redscript, RED4ext, ArchiveXL, TweakXL, Window Utils
For **Torrent** also: Mod Settings (to change its settings) and AudioXL (optional, without it the lightning has no thunder)
--- ---
## Installation ## Installation
@@ -34,6 +38,7 @@ Setup for weather, lighting and color grading. All mods in this guide are by **C
2. Drag & drop the content of each ZIP into the Cyberpunk 2077 root folder. 2. Drag & drop the content of each ZIP into the Cyberpunk 2077 root folder.
- Steam: `...\steamapps\common\Cyberpunk 2077\` - Steam: `...\steamapps\common\Cyberpunk 2077\`
3. For **LUT Switcher 3**, also download the optional file **"LUT Pack - Nova LUT"** from its _Files_ tab. Without a pack, LUT Switcher shows no LUTs. 3. For **LUT Switcher 3**, also download the optional file **"LUT Pack - Nova LUT"** from its _Files_ tab. Without a pack, LUT Switcher shows no LUTs.
4. For **Torrent**, keep the regular **Nova City 2** main file. You do **not** need _"Nova City 2 - No Custom Rain"_: that version is meant for other rain mods, while Torrent builds on Nova City 2's rain weathers and replaces the rain itself.
> **Updating from Nova City 1?** Delete the `NovaCityTools` folder in `bin\x64\plugins\cyber_engine_tweaks\mods\` and the `NovaOverrides.ini` config file. > **Updating from Nova City 1?** Delete the `NovaCityTools` folder in `bin\x64\plugins\cyber_engine_tweaks\mods\` and the `NovaOverrides.ini` config file.
@@ -53,7 +58,7 @@ Setup for weather, lighting and color grading. All mods in this guide are by **C
## Setup in Game ## Setup in Game
All three tools are configured in the **CET overlay** (see [Cyber Engine Tweaks](./cyber-engine-tweaks.md)). Each one has its own window. LUT Switcher, Weather Switcher and Nova Optics are configured in the **CET overlay** (see [Cyber Engine Tweaks](./cyber-engine-tweaks.md)). Each one has its own window. Torrent uses the **Mod Settings** menu instead.
### LUT Switcher ### LUT Switcher
@@ -103,18 +108,46 @@ Changes are applied live and saved when you release the slider.
> Higher values brighten dark scenes further, but the image can start to look washed out. Check the result at night **and** at noon. > Higher values brighten dark scenes further, but the image can start to look washed out. Check the result at night **and** at noon.
### Torrent
> **Warning:** Storms bring lightning flashes. If flashing lights bother you, turn on **Reduce Flashes** or set **Lightning** to **Off**.
No setup needed, the defaults work fine. All settings are under **Mod Settings > Torrent**:
| Setting | What it does |
| -------------------- | ---------------------------------------------------------------------------------------------------------------- |
| Enabled / Quality | Turns the mod on or off. Quality: Low, Medium, High or Ultra |
| Intensity | More and thicker rain on top of each weather's look |
| Visibility | Use it if the rain looks too faint on your setup |
| Rain Cover | How rain gets under roofs and bridges: **Simple** (straight down), **Auto** (default, only when windy), **Full** |
| Storm Mist | Wind-blown mist and spray in Nova City 2's _Storm_ weather |
| Lightning | **Off**, **Storms Only** or **All Rain** |
| Lightning Frequency | 1 to 10 (default 3). Each step means about 50 % more strikes |
| Reduce Flashes | Dimmer bolts, one slow glow instead of a flicker, fewer strikes |
| Thunder Volume | Needs AudioXL |
| Lightning Strike Key | Key to trigger a strike on demand while it's raining |
> Use **Weather Switcher** to set a rain or storm state for testing. Lightning comes mostly between 9 pm and 2 am game time.
The performance cost is small: about 1-2 FPS with the default settings. Torrent saves nothing to your save game, so you can install or remove it at any time.
**Uninstall:** Delete the folders `red4ext\plugins\Torrent` and `red4ext\plugins\AudioXL\sounds\Torrent`.
--- ---
## Troubleshooting ## Troubleshooting
| Problem | Solution | | Problem | Solution |
| ----------------------------------------- | ---------------------------------------------------------------------------------------------------------------- | | ----------------------------------------- | -------------------------------------------------------------------------------------------------------------------- |
| Still too dark | Raise **Shadow Boost** in Nova Optics. Reset the in-game gamma to default. A flashlight mod helps in unlit areas | | Still too dark | Raise **Shadow Boost** in Nova Optics. Reset the in-game gamma to default. A flashlight mod helps in unlit areas |
| Nova Optics doesn't change anything | Check that it says **Enabled**, **Auto** is unchecked and **Override** + **Global** are checked | | Nova Optics doesn't change anything | Check that it says **Enabled**, **Auto** is unchecked and **Override** + **Global** are checked |
| Badlands / some areas ignore the weather | **The Nullifier** is missing | | Badlands / some areas ignore the weather | **The Nullifier** is missing |
| Weather never changes | Turn off **Auto Apply** in Weather Switcher, or click **Reset/Resume Weather** | | Weather never changes | Turn off **Auto Apply** in Weather Switcher, or click **Reset/Resume Weather** |
| LUT Switcher shows no LUTs | Install the optional **"LUT Pack - Nova LUT"** | | LUT Switcher shows no LUTs | Install the optional **"LUT Pack - Nova LUT"** |
| LUT Switcher / Nova Optics window missing | CET or one of the requirements is missing or outdated | | LUT Switcher / Nova Optics window missing | CET or one of the requirements is missing or outdated |
| Lightning has no thunder | **AudioXL** is missing, or **Thunder Volume** in Torrent's settings is too low |
| Rain looks flat again after a game update | Torrent stops drawing when a patch changes the game's rain, until Torrent is updated |
| Lower FPS in rain | In Torrent's settings: lower **Quality** to High or Medium, set **Rain Cover** to Simple, or turn off **Storm Mist** |
--- ---
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## Mod List (v2.5) ## Mod List (v2.5)
> _Last Update: 09th November 2026_ > _Last Update: 11th November 2026_
### Dependency Mods ### Dependency Mods
@@ -21,64 +21,68 @@
| Window Utils | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/26589) | YES | | Window Utils | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/26589) | YES |
| Deceptious Quest Core | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/7831) | YES | | Deceptious Quest Core | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/7831) | YES |
| Deceptious Quest Core Utilities and Settings | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/24404) | YES | | Deceptious Quest Core Utilities and Settings | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/24404) | YES |
| AudioXL | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/33442) | YES |
--- ---
### Content Mods ### Content Mods
| Mod name | Link | Category | Note | Up-to-date | | Mod name | Link | Category | Note | Up-to-date |
| ---------------------------------------------------------- | --------------------------------------------------------------- | ------------------ | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------- | | ---------------------------------------------------------- | --------------------------------------------------------------- | ------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------- |
| Photo Mode Unlocker 2.3 XL | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/4319) | Character | | YES | | Photo Mode Unlocker 2.3 XL | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/4319) | Character | | YES |
| Preem Hair | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/8223) | Character / Visual | | YES | | Preem Hair | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/8223) | Character / Visual | | YES |
| Preem Skin | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/8157) | Character / Visual | | YES | | Preem Skin | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/8157) | Character / Visual | | YES |
| Panam Body Enhanced 2.2 | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/4843) | Character / Visual | <span style="color:red">Rename the two .archive files of the **Panam Romance Mod** with " **z\_ "** ("z_PanamPrivacy.archive" & "z_PanamRomancedEnhanced.archive")</span> | YES | | Panam Body Enhanced 2.2 | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/4843) | Character / Visual | <span style="color:red">Rename the two .archive files of the **Panam Romance Mod** with " **z\_ "** ("z_PanamPrivacy.archive" & "z_PanamRomancedEnhanced.archive")</span> | YES |
| Judy Enhanced Body with 4K Texture | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/10150) | Character / Visual | + Optional | YES | | Judy Enhanced Body with 4K Texture | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/10150) | Character / Visual | + Optional | YES |
| Better Netrunning - Hacking Reworked | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/2302) | Gameplay | <span style="color:red">Changes the rules of Netrunning / Hacking.</span> Please read the Mod description beforehand. | YES | | Better Netrunning - Hacking Reworked | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/2302) | Gameplay | <span style="color:red">Changes the rules of Netrunning / Hacking.</span> Please read the Mod description beforehand. | YES |
| Custom Blackwall quickhacks | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/9759) | Gameplay / Ability | | YES | | Custom Blackwall quickhacks | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/9759) | Gameplay / Ability | | YES |
| Cyberware-EX | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/9429) | Gameplay / Ability | | YES | | Cyberware-EX | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/9429) | Gameplay / Ability | | YES |
| Better Sleeves | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/10319) | Immersion | | YES | | Better Sleeves | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/10319) | Immersion | | YES |
| Hackable and Grabbable Civilians | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/18847) | Immersion | | <span style="color:red">NOT YET</span> | | Hackable and Grabbable Civilians | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/18847) | Immersion | | <span style="color:red">NOT YET</span> |
| Lean Anywhere | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/9938) | Immersion | | YES | | Lean Anywhere | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/9938) | Immersion | | YES |
| Sit Anywhere | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/7299) | Immersion | | YES | | Sit Anywhere | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/7299) | Immersion | | YES |
| Trace Position Overhaul | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/12445) | Immersion | | YES | | Trace Position Overhaul | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/12445) | Immersion | | YES |
| Nova LUT 4.0 | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/11622) | Lighting / Visual | | YES | | Nova LUT 4.0 | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/11622) | Lighting / Visual | See [Lighting and Visuals Setup](./Lighting-and-Visuals-Setup.md) | YES |
| LUT Switcher 3 | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/16310) | Lighting / Visual | + Optional: "LUT Pack - Nova LUT" | YES | | LUT Switcher 3 | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/16310) | Lighting / Visual | See [Lighting and Visuals Setup](./Lighting-and-Visuals-Setup.md) | YES |
| Weather Switcher | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/18027) | Lighting / Visual | [The Nullifier](https://www.nexusmods.com/cyberpunk2077/mods/23091) REQUIRED to avoid sector lighting overrides (like Badlands not having custom weather) | YES | | Weather Switcher | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/18027) | Lighting / Visual | See [Lighting and Visuals Setup](./Lighting-and-Visuals-Setup.md) | YES |
| Underwear remover rebuilt | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/18538) | NSFW | | YES | | Cyber Drift | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/8306) | QoL | Car Physics | YES |
| Cyber Drift | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/8306) | QoL | Car Physics | YES | | Dynamic Downforce | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/12841) | QoL | Car Physics | YES |
| Dynamic Downforce | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/12841) | QoL | Car Physics | YES | | Dynamic Gravity Modifier | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/13986) | QoL | Car Physics | YES |
| Dynamic Gravity Modifier | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/13986) | QoL | Car Physics | YES | | Gripped up | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/12937) | QoL | Car Physics | YES |
| Gripped up | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/12937) | QoL | Car Physics | YES | | Real Vendor Names | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/4941) | QoL | | YES |
| Real Vendor Names | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/4941) | QoL | | YES | | The Passenger - Feature Settings | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/18380) | QoL | | YES |
| The Passenger - Feature Settings | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/18380) | QoL | | YES | | Realistic Map | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/17811) | QoL | 16K Version | YES |
| Realistic Map | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/17811) | QoL | 16K Version | YES | | Aurore Romanced (Lady Marmalade) | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/11097) | Romance | | YES |
| Aurore Romanced (Lady Marmalade) | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/11097) | Romance | | YES | | Hangout Romances | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/18972) | Romance | | YES |
| Hangout Romances | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/18972) | Romance | | YES | | I Really Want To Stay At Your House - Judy | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/8753) | Romance | | YES |
| I Really Want To Stay At Your House - Judy | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/8753) | Romance | | YES | | I Really Want To Stay At Your House - Panam | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/8775) | Romance | | YES |
| I Really Want To Stay At Your House - Panam | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/8775) | Romance | | YES | | Judy Romanced Enhanced | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/4508) | Romance | | YES |
| Judy Romanced Enhanced | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/4508) | Romance | | YES | | Panam Romance for female V | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/2782) | Romance | Use command below + <span style="color:red">Might break Male V Romance with Panam</span> | YES |
| Panam Romance for female V | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/2782) | Romance | Use command below + <span style="color:red">Might break Male V Romance with Panam</span> | YES | | Panam Romanced Enhanced | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/4626) | Romance | | YES |
| Panam Romanced Enhanced | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/4626) | Romance | | YES | | Romance Hangouts Enhanced | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/11590) | Romance | | YES |
| Romance Hangouts Enhanced | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/11590) | Romance | | YES | | Non-Canon Romances Enhanced | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/20466) | Romance | | YES |
| Non-Canon Romances Enhanced | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/20466) | Romance | | YES | | Romanced Enhanced Showers Feature | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/23074) | Romance | | YES |
| Romanced Enhanced Showers Feature | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/23074) | Romance | | YES | | Rita Wheeler Romanced | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/9191) | Romance | | YES |
| AMM - Appearance Menu Mod | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/790) | Scripting | | YES | | Underwear remover rebuilt | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/18538) | Scripting | | YES |
| [Cyber Engine Tweaks](./cyber-engine-tweaks.md) | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/107) | Scripting | | YES | | AMM - Appearance Menu Mod | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/790) | Scripting | | YES |
| FreeFly (Noclip) | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/780) | Scripting | | YES | | [Cyber Engine Tweaks](./cyber-engine-tweaks.md) | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/107) | Scripting | | YES |
| Ultimate AMM Locations Collection (over 700) | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/11996) | Scripting | Extension for _Appearance Menu Mod_ + See description for location guide | YES | | FreeFly (Noclip) | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/780) | Scripting | | YES |
| Immersive First Person | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/2675) | Visual | | YES | | Ultimate AMM Locations Collection (over 700) | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/11996) | Scripting | Extension for _Appearance Menu Mod_ + See description for location guide | YES |
| RELENTLESS-Live Dismemberment | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/35703) | Visual | | YES | | Forbidden Vehicle Movement No More | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/15757) | Scripting | | YES |
| GoreRunner (Blood and Carnage Overhaul) | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/24210) | Visual | | YES | | Immersive First Person | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/2675) | Visual | | YES |
| Collateral Damage - Civilian Dismemberment | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/36454) | Visual | | YES | | RELENTLESS-Live Dismemberment | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/35703) | Visual | | YES |
| Nova City 2 | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/12490) | Visual | + Recommended: Use [Nova Optics](https://www.nexusmods.com/cyberpunk2077/mods/29190) and set Exposure Override (Global) to 2.50 | YES | | GoreRunner (Blood and Carnage Overhaul) | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/24210) | Visual | | YES |
| Nova Optics | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/29190) | Visual | Switch the mod to **Enabled**, disable **Auto**. Under **Exposure**: enable **Override** + **Global**, set **Shadow Boost** to **2.50** (if [Nova City 2](https://www.nexusmods.com/cyberpunk2077/mods/12490) is too dark) | YES | | Collateral Damage - Civilian Dismemberment | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/36454) | Visual | | YES |
| Better traffic lights | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/14316) | World | | YES | | Nova City 2 | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/12490) | Visual | See [Lighting and Visuals Setup](./Lighting-and-Visuals-Setup.md) | YES |
| V's Edgerunners Mansion - Apartment DLC | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/5437) | World | | YES | | Nova Optics | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/29190) | Visual | See [Lighting and Visuals Setup](./Lighting-and-Visuals-Setup.md) | YES |
| A New Dawn Beyond Night City | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/15524) | World | | YES | | Torrent | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/37031) | Visual | See [Lighting and Visuals Setup](./Lighting-and-Visuals-Setup.md) | YES |
| Game World Boundary Removed | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/20876) | World | | YES | | Better traffic lights | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/14316) | World | | YES |
| Luxury corporate the Glen apartment | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/18670) | World | | YES | | V's Edgerunners Mansion - Apartment DLC | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/5437) | World | | YES |
| Eden Plaza - Charter Hill Player Penthouse (World Builder) | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/25409) | World | | YES | | A New Dawn Beyond Night City | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/15524) | World | | YES |
| NIGHT CITY ALIVE | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/10395) | World / Immersion | | <span style="color:orange">LITE, FULL COMES LATER</span> | | Game World Boundary Removed | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/20876) | World | | YES |
| Luxury corporate the Glen apartment | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/18670) | World | | YES |
| Eden Plaza - Charter Hill Player Penthouse (World Builder) | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/25409) | World | | YES |
| NIGHT CITY ALIVE | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/10395) | World / Immersion | | <span style="color:orange">LITE, FULL COMES LATER</span> |
--- ---
+8 -9
View File
@@ -6,13 +6,12 @@
## Weapons ## Weapons
| WEAPON | HOW TO GET | | WEAPON | HOW TO GET |
| ------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | ------------------------- | ----------------------------------------------------------------- |
| YINGLONG (ICONIC) | [Location - YouTube](https://www.youtube.com/watch?v=TdfHuOcBumw) | | YINGLONG (ICONIC) | [Location - YouTube](https://www.youtube.com/watch?v=TdfHuOcBumw) |
| LEXINGTON X-MOD2 (ICONIC) | Win the game at the gun shop in Megabuilding H10 | | LEXINGTON X-MOD2 (ICONIC) | Win the game at the gun shop in Megabuilding H10 |
| BYAKKO (ICONIC) | You can get the Byakko Katana during Wakako's questline in Cyberpunk 2077. The Katana cannot be purchased from a vendor, so you will need to complete the "Professional Widow" side gig to get your hands on the Byakko Katana. | | SIHIL (ICONIC) | ARIADNE chat |
| NUE (TIER 5) | Mods: Kanetsugu, XC-10, 2x Swiss Cheese | | NUE (TIER 5) | Mods: Kanetsugu, XC-10, 2x Swiss Cheese |
| SIHIL | ARIADNE chat |
--- ---
@@ -45,12 +44,12 @@
### Integumentary System ### Integumentary System
- CARAPACE - CARAPACE
- SHOCK-N-AWE - CHITIN (ICONIC)
- COGITO LATTICE - COGITO LATTICE
### Operating System ### Operating System
- TETRATONIC RIPPLER MK. 5 (in order) - TETRATRONIC RIPPLER MK. 5 (in order)
- MEMORY WIPE - MEMORY WIPE
- SONIC SHOCK - SONIC SHOCK
- OVERHEAT - OVERHEAT
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+12
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@@ -0,0 +1,12 @@
# Copy this file to .env (same folder) and adjust the values.
# .env is git-ignored and stays on your machine.
# Absolute path to your Obsidian vault
OBSIDIAN_VAULT=C:\Users\<user>\path\to\Your Vault
# Vault folders that contain images, relative to the vault. Separate multiple with ";"
OBSIDIAN_IMAGE_DIRS=03_Resources/Hobby
# Headings of sections that are not published (whole section incl. subheadings).
# Case-insensitive, HTML tags ignored. Separate multiple with ";". Leave empty for none.
OBSIDIAN_EXCLUDE_SECTIONS=Exclude This Section;Separated by Semicolon
+46
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@@ -0,0 +1,46 @@
{
"repo": "",
"assets_dir": "assets",
"default_image_width": 400,
"formatter": ["npx", "--yes", "prettier@3.3.3"],
"notes": [
{
"source": "00_MOCs/Cyberpunk MOC.md",
"target": "README.md",
"title": "Cyberpunk 2077 Guide"
},
{
"source": "02_Areas/Hobby/Panam Romance Guide.md",
"target": "Panam-Romance-Guide.md"
},
{
"source": "02_Areas/Hobby/Judy Romance Guide.md",
"target": "Judy-Romance-Guide.md"
},
{
"source": "02_Areas/Hobby/Female V Appearance.md",
"target": "Female-V-Appearance.md"
},
{
"source": "02_Areas/Hobby/Ultimate Netrunner Build.md",
"target": "Ultimate-Netrunner-Build.md"
},
{
"source": "02_Areas/Hobby/Unlock Secret Ending Dialogue Options.md",
"target": "Unlock-Secret-Ending-Dialogue-Options.md"
},
{
"source": "02_Areas/Hobby/SitirioTV's Cyberpunk 2077 Mod Collection.md",
"target": "SitirioTVs-Cyberpunk-2077-Mod-Collection.md"
},
{
"source": "02_Areas/Hobby/Lighting and Visuals Setup.md",
"target": "Lighting-and-Visuals-Setup.md"
},
{
"source": "02_Areas/Hobby/Cyber Engine Tweaks.md",
"target": "cyber-engine-tweaks.md"
}
]
}
+324
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@@ -0,0 +1,324 @@
#!/usr/bin/env python3
"""
Sync Cyberpunk notes from the Obsidian vault into the Git repo.
Conversions (Obsidian -> repo):
- Removes YAML front matter and back-links like "> [[Home]]"
- Removes private sections (by heading, or between %% private-start %% / %% private-end %%)
- [[Note]] / [[Note|Alias]] / [[Note#Heading]] -> [Note](./Repo-File.md#heading)
- [[#Heading]] -> [Heading](#heading)
- ![[image.jpg]] / ![[image.jpg|800]] -> <img src="./assets/image.jpg" alt="image" width="...">
- Copies referenced images from the vault into assets/ (only if new or changed)
- ==highlight== -> plain text (not supported outside Obsidian)
- Cleans heading artifacts ("# # Title", "## > Title"), stray BOMs, trailing "---"
- Formats the result with Prettier (same style as format-on-save in VS Code)
Setup:
Copy scripts/.env.example to scripts/.env and set your vault path.
scripts/.env is git-ignored; everything else in scripts/ is versioned.
Usage:
python scripts/sync-from-obsidian.py # dry run: shows what would change
python scripts/sync-from-obsidian.py -d / --diff # dry run + unified diff
python scripts/sync-from-obsidian.py -w / --write # write the files
Nothing is committed. Review with `git diff`, then commit yourself.
"""
from __future__ import annotations
import argparse
import difflib
import filecmp
import json
import os
import re
import shutil
import subprocess
import sys
from pathlib import Path
SCRIPT_DIR = Path(__file__).resolve().parent
CONFIG_PATH = SCRIPT_DIR / "sync-config.json"
ENV_PATH = SCRIPT_DIR / ".env"
WIKILINK_IMAGE = re.compile(r"!\[\[([^\]|]+?\.(?:png|jpe?g|gif|webp|svg))(?:\|(\d+))?\]\]", re.I)
WIKILINK = re.compile(r"(?<!!)\[\[([^\]|#]*)(?:#([^\]|]+))?(?:\|([^\]]+))?\]\]")
FRONT_MATTER = re.compile(r"\A---\r?\n.*?\r?\n---[ \t]*\r?\n", re.S)
HEADING = re.compile(r"^(#{1,6})\s+(.*?)\s*$")
HIGHLIGHT = re.compile(r"(?<!`)==(?=\S)([^=\n]+?)(?<=\S)==(?!`)")
PRIVATE_START = re.compile(r"^\s*%%\s*private-start\s*%%\s*$", re.I)
PRIVATE_END = re.compile(r"^\s*%%\s*private-end\s*%%\s*$", re.I)
# --------------------------------------------------------------------------- helpers
def load_env(path: Path) -> dict[str, str]:
"""Minimal .env reader (KEY=value, # comments, optional quotes). Real env vars take precedence."""
values: dict[str, str] = {}
if path.is_file():
for raw in path.read_text(encoding="utf-8-sig").splitlines():
line = raw.strip()
if not line or line.startswith("#") or "=" not in line:
continue
key, value = line.split("=", 1)
value = value.strip()
if len(value) >= 2 and value[0] == value[-1] and value[0] in "\"'":
value = value[1:-1]
values[key.strip()] = value
values.update({k: v for k, v in os.environ.items() if k in values or k.startswith("OBSIDIAN_")})
return values
def slugify(text: str) -> str:
"""GitHub/Gitea-style heading anchor."""
text = re.sub(r"<[^>]+>", "", text).strip().lower()
text = re.sub(r"[^\w\- ]", "", text)
return text.replace(" ", "-")
def heading_text(raw: str) -> str:
"""Heading text without HTML tags, for matching excluded sections."""
return re.sub(r"<[^>]+>", "", raw).strip()
def read_text(path: Path) -> str:
return path.read_text(encoding="utf-8-sig").replace("\r\n", "\n")
# --------------------------------------------------------------------------- conversion
class Converter:
def __init__(self, cfg: dict, vault: Path):
self.cfg = cfg
self.vault = vault
self.notes: dict[str, str] = {Path(n["source"]).stem: n["target"] for n in cfg["notes"]}
self.default_width = cfg.get("default_image_width", 400)
self.excluded = {h.lower() for h in cfg.get("exclude_sections", [])}
self.images: set[str] = set()
self.warnings: list[str] = []
def convert(self, text: str, source: str) -> str:
text = FRONT_MATTER.sub("", text, count=1)
text = text.replace("", "")
lines = self._drop_private(text.split("\n"))
out, in_code = [], False
for l in lines:
if l.lstrip().startswith("```"):
in_code = not in_code
if in_code or l.lstrip().startswith("```"):
out.append(l)
elif not self._is_backlink(l):
out.append(self._line(l, source))
return self._tidy(out)
# -- sections
def _drop_private(self, lines: list[str]) -> list[str]:
out, in_code, skip_marker, skip_level = [], False, False, 0
for line in lines:
if line.lstrip().startswith("```"):
in_code = not in_code
if not in_code:
if PRIVATE_START.match(line):
skip_marker = True
continue
if PRIVATE_END.match(line):
skip_marker = False
continue
m = HEADING.match(line)
if m:
level = len(m.group(1))
if skip_level and level <= skip_level:
skip_level = 0
if not skip_level and heading_text(m.group(2)).lower() in self.excluded:
skip_level = level
if not skip_marker and not skip_level:
out.append(line)
return out
@staticmethod
def _is_backlink(line: str) -> bool:
return bool(re.fullmatch(r">\s*\[\[[^\]]+\]\]\s*", line.strip()))
# -- inline
def _line(self, line: str, source: str) -> str:
m = HEADING.match(line)
if m: # "# # Title" / "## > Title" -> clean heading
title = re.sub(r"^(?:#+\s+|>\s+)", "", m.group(2))
line = f"{m.group(1)} {title}"
line = HIGHLIGHT.sub(r"\1", line) # ==text== -> text (Gitea has no highlight)
line = WIKILINK_IMAGE.sub(self._image, line)
return WIKILINK.sub(lambda mm: self._link(mm, source), line)
def _image(self, m: re.Match) -> str:
name, width = m.group(1).strip(), m.group(2) or self.default_width
self.images.add(name)
return f'<img src="./assets/{name}" alt="{Path(name).stem}" width="{width}">'
def _link(self, m: re.Match, source: str) -> str:
note, anchor, alias = (m.group(1) or "").strip(), m.group(2), m.group(3)
label = alias or (note if note else anchor)
if not note: # [[#Heading]]
return f"[{label}](#{slugify(anchor)})"
target = self.notes.get(note)
if not target:
self.warnings.append(f"{source}: no repo file for [[{note}]], kept as plain text")
return label
return f"[{label}](./{target}{'#' + slugify(anchor) if anchor else ''})"
# -- layout
@staticmethod
def _tidy(lines: list[str]) -> str:
out: list[str] = []
in_code = False
for line in lines:
line = line.rstrip()
if line.startswith("```"):
in_code = not in_code
elif not in_code:
needs_gap = HEADING.match(line) or line == "---"
if needs_gap and out and out[-1] != "":
out.append("")
if out and out[-1] == "" and line == "":
continue
if out and out[-1] == "---" and line and not HEADING.match(line):
out.append("")
out.append(line)
while out and out[0] in ("", "---"):
out.pop(0)
while out and out[-1] in ("", "---"):
out.pop()
return "\n".join(out) + "\n"
class Formatter:
"""Runs Prettier on the converted Markdown (via stdin), if configured and available."""
def __init__(self, cmd: list[str] | None, warnings: list[str]):
self.cmd, self.warnings, self.disabled = cmd, warnings, not cmd
if cmd:
exe = shutil.which(cmd[0]) # resolves npx.cmd on Windows
if exe:
self.cmd = [exe, *cmd[1:]]
else:
self.disabled = True
warnings.append(f"formatter '{cmd[0]}' not found, output is not formatted")
def __call__(self, text: str, filename: str) -> str:
if self.disabled:
return text
try:
res = subprocess.run([*self.cmd, "--stdin-filepath", filename], input=text,
capture_output=True, text=True, encoding="utf-8", timeout=120)
except (OSError, subprocess.TimeoutExpired) as e:
res = None
err = str(e)
else:
err = res.stderr.strip()
if res is None or res.returncode != 0:
self.disabled = True
self.warnings.append(f"formatter failed ({err[:200]}), output is not formatted")
return text
return res.stdout.replace("\r\n", "\n")
# --------------------------------------------------------------------------- main
def find_image(vault: Path, dirs: list[str], name: str) -> Path | None:
for d in dirs:
p = vault / d / name
if p.is_file():
return p
hits = [p for p in vault.rglob(name) if ".obsidian" not in p.parts]
return hits[0] if hits else None
def main() -> int:
ap = argparse.ArgumentParser(description=__doc__, formatter_class=argparse.RawDescriptionHelpFormatter)
ap.add_argument("-w", "--write", action="store_true", help="write changes (default: dry run)")
ap.add_argument("-d", "--diff", action="store_true", help="show a unified diff for changed notes")
ap.add_argument("--vault", type=Path, help="override vault path from the config")
ap.add_argument("--repo", type=Path, help="override repo path (default: parent of scripts/)")
args = ap.parse_args()
cfg = json.loads(CONFIG_PATH.read_text(encoding="utf-8"))
env = load_env(ENV_PATH)
if "OBSIDIAN_EXCLUDE_SECTIONS" in env:
cfg["exclude_sections"] = [h.strip() for h in env["OBSIDIAN_EXCLUDE_SECTIONS"].split(";") if h.strip()]
if env.get("OBSIDIAN_IMAGE_DIRS"):
cfg["image_dirs"] = [d.strip() for d in env["OBSIDIAN_IMAGE_DIRS"].split(";") if d.strip()]
if not args.vault and not env.get("OBSIDIAN_VAULT"):
print(f"OBSIDIAN_VAULT is not set. Copy {ENV_PATH.with_name('.env.example').name} "
f"to {ENV_PATH.name} in {SCRIPT_DIR} and set your vault path.", file=sys.stderr)
return 1
vault = args.vault or Path(env["OBSIDIAN_VAULT"])
repo = args.repo or (Path(cfg["repo"]) if cfg.get("repo") else SCRIPT_DIR.parent)
if not vault.is_dir() or not repo.is_dir():
print(f"Vault or repo not found:\n vault: {vault}\n repo: {repo}", file=sys.stderr)
return 1
conv = Converter(cfg, vault)
fmt = Formatter(cfg.get("formatter"), conv.warnings)
changed = 0
print(f"{'WRITE' if args.write else 'DRY RUN'} vault: {vault}\n{' ' * 9}repo: {repo}\n")
for note in cfg["notes"]:
src, dst = vault / note["source"], repo / note["target"]
if not src.is_file():
conv.warnings.append(f"missing in vault: {note['source']}")
continue
new = conv.convert(read_text(src), note["source"])
if note.get("title"): # replace or add the H1
if new.startswith("# "):
new = f"# {note['title']}\n" + new.split("\n", 1)[1]
else:
new = f"# {note['title']}\n\n" + new
try:
old = read_text(dst) if dst.exists() else None
except PermissionError:
conv.warnings.append(f"cannot read {note['target']} (permission denied), skipped")
continue
new = fmt(new, note["target"])
if new == old:
print(f" unchanged {note['target']}")
continue
changed += 1
print(f" {'new ' if old is None else 'changed '} {note['target']}")
if args.diff:
sys.stdout.writelines(difflib.unified_diff(
(old or "").splitlines(True), new.splitlines(True),
f"repo/{note['target']}", f"vault/{note['source']}"))
print()
if args.write:
dst.write_text(new, encoding="utf-8", newline="\n")
assets = repo / cfg.get("assets_dir", "assets")
for name in sorted(conv.images):
src = find_image(vault, cfg.get("image_dirs", []), name)
if not src:
conv.warnings.append(f"image not found in vault: {name}")
continue
dst = assets / name
if dst.exists() and filecmp.cmp(src, dst, shallow=False):
continue
changed += 1
print(f" {'changed ' if dst.exists() else 'new '} {cfg.get('assets_dir', 'assets')}/{name}")
if args.write:
assets.mkdir(exist_ok=True)
shutil.copy2(src, dst)
if conv.warnings:
print("\nWarnings:")
for w in conv.warnings:
print(f" - {w}")
print(f"\n{changed} file(s) {'written' if args.write else 'would change'}."
+ ("" if args.write or not changed else " Run with --write to apply."))
return 0
if __name__ == "__main__":
sys.exit(main())