diff --git a/Lighting-and-Visuals-Setup.md b/Lighting-and-Visuals-Setup.md new file mode 100644 index 0000000..b490682 --- /dev/null +++ b/Lighting-and-Visuals-Setup.md @@ -0,0 +1,119 @@ +## About + +Setup for weather, lighting and color grading. All mods in this guide are by **CyanideX**, except *The Nullifier* (robber804), and are built to work together: + +- **Nova City 2** replaces the weather and lighting (ENV) of the game. +- **Weather Switcher** controls the weather and is required by Nova City 2. +- **The Nullifier** removes area-specific lighting overrides, so the custom weather also shows up everywhere (e.g. in the Badlands). +- **Nova LUT 4** is the color grading (LUT). **LUT Switcher 3** lets you switch LUTs in game. +- **Nova Optics** fine-tunes exposure. Use it if Nova City 2 is too dark for you. + +> Nova City 2 is designed for **Path Tracing**. It still works with RT or raster, but those modes are not its focus. + +--- +## Mods + +| Mod name | Link | Purpose | Note | +| ---------------- | --------------------------------------------------------------- | ----------------------------------------------- | ---------------------------------------- | +| Nova City 2 | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/12490) | Weather & lighting overhaul (ENV) | | +| Weather Switcher | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/18027) | Change weather, control time, customize clouds | **Required** by Nova City 2 | +| The Nullifier | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/23091) | Removes sector lighting overrides | **Required** by Nova City 2 | +| Nova LUT 4.0 | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/11622) | Color grading (LUT) | | +| LUT Switcher 3 | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/16310) | Switch LUTs in real time | + Optional file: **"LUT Pack - Nova LUT"** | +| Nova Optics | [NexusMods](https://www.nexusmods.com/cyberpunk2077/mods/29190) | Exposure, bloom, vignette etc. + vehicle fix | Optional, see [Nova Optics](#nova-optics) | + +**Requirements** (all listed under *Dependency Mods* in [SitirioTV's Cyberpunk 2077 Mod Collection](./SitirioTVs-Cyberpunk-2077-Mod-Collection.md)): +[Cyber Engine Tweaks](./cyber-engine-tweaks.md), Codeware, redscript, RED4ext, ArchiveXL, TweakXL, Window Utils + +--- +## Installation + +1. Install the requirements first. +2. Drag & drop the content of each ZIP into the Cyberpunk 2077 root folder. + - Steam: `...\steamapps\common\Cyberpunk 2077\` +3. For **LUT Switcher 3**, also download the optional file **"LUT Pack - Nova LUT"** from its *Files* tab. Without a pack, LUT Switcher shows no LUTs. + +> **Updating from Nova City 1?** Delete the `NovaCityTools` folder in `bin\x64\plugins\cyber_engine_tweaks\mods\` and the `NovaOverrides.ini` config file. + +### Remove these mods + +| Remove | Why | +| ------------------------------------------------------------------------ | ------------------------------------------------------ | +| Other weather / lighting / ENV mods | Nova City 2 replaces them | +| Vignette-removal and exposure mods (e.g. *Crouch vignette effect remover*) | Not compatible with Nova City 2 | +| Ultra Fog | Overrides the same file. Use **Ultra Fog Lite** instead | +| Night City Visuals Nulled, Night City Fog Nulled, Dogtown Visuals Nulled | Replaced by The Nullifier | +| ENV Tuner Lite, Eye Adaptation Auto Exposure Fix | Not compatible with Nova Optics | +| Preem Optics, Blind Begone | Replaced by Nova Optics | +| Other LUT mods | Only one LUT can be active. Use LUT Switcher packs instead | + +--- +## Setup in Game + +All three tools are configured in the **CET overlay** (see [Cyber Engine Tweaks](./cyber-engine-tweaks.md)). Each one has its own window. + +### LUT Switcher + +1. Open the **LUT Switcher** window. +2. Select **Nova LUT** in the sidebar, then **Nova LUT 4**. +3. Optional: Star it to add it to your *Favorites*. + +The active LUT is saved automatically and persists across saves and reloads. + +> Some quests and scripted scenes temporarily override the LUT. It comes back once the scene ends. + +### Weather Switcher + +No setup needed, the defaults work fine. Useful features: + +- **Weather tab:** Lists all weather states, including the custom *Nova City* states. Click one to apply it. +- **Reset/Resume Weather:** Returns to the normal weather cycle. +- **Auto Apply:** Applies the selected weather every time you load a save (e.g. 24/7 sun). Leave it **off** for the natural weather cycle. +- **Toggles tab:** Persistent toggles for visual features like blur, shadows and reflections. + +> Together with the **Time Slider**, it's ideal for testing your settings at different times of day and in different weather. + +### Nova Optics + +Nova City 2 has a realistic exposure system, so nights and unlit interiors are **dark on purpose**. If it's too dark for you, use Nova Optics: + +1. Open the **Nova Optics** window. +2. Click the red **Disabled** bar so it turns to **Enabled**. +3. Uncheck **Auto**. (Auto only fixes exposure while driving in first person and ignores your manual settings.) +4. Expand **Exposure**: + - Check **Override**. + - Check the **globe** icon (Global), so it applies everywhere. Leave the **vehicle** icons unchecked. + - Set **Shadow Boost** (upper slider) to **2.50**. + - Leave the lower slider at **0.00**. + +Changes are applied live and saved when you release the slider. + +Nova-Optics-Settings + +**Shadow Boost 0.00:** + +Nova-Optics-Shadow-Boost-0 + +**Shadow Boost 2.50:** + +Nova-Optics-Shadow-Boost-2.5 + +> Higher values brighten dark scenes further, but the image can start to look washed out. Check the result at night **and** at noon. + +--- +## Troubleshooting + +| Problem | Solution | +| ----------------------------------------- | ------------------------------------------------------------------------------------------------------------ | +| Still too dark | Raise **Shadow Boost** in Nova Optics. Reset the in-game gamma to default. A flashlight mod helps in unlit areas | +| Nova Optics doesn't change anything | Check that it says **Enabled**, **Auto** is unchecked and **Override** + **Global** are checked | +| Badlands / some areas ignore the weather | **The Nullifier** is missing | +| Weather never changes | Turn off **Auto Apply** in Weather Switcher, or click **Reset/Resume Weather** | +| LUT Switcher shows no LUTs | Install the optional **"LUT Pack - Nova LUT"** | +| LUT Switcher / Nova Optics window missing | CET or one of the requirements is missing or outdated | + +--- +## References + +- [SitirioTV's Cyberpunk 2077 Mod Collection](./SitirioTVs-Cyberpunk-2077-Mod-Collection.md) +- [Cyber Engine Tweaks](./cyber-engine-tweaks.md) diff --git a/README.md b/README.md index 4afa6c3..2c41dbf 100644 --- a/README.md +++ b/README.md @@ -6,6 +6,7 @@ - [Ultimate Netrunner Build](./Ultimate-Netrunner-Build.md) - [Unlock Secret Ending Dialogue Options](./Unlock-Secret-Ending-Dialogue-Options.md) - [SitirioTV's Cyberpunk 2077 Mod Collection](./SitirioTVs-Cyberpunk-2077-Mod-Collection.md) +- [Lighting and Visuals Setup](./Lighting-and-Visuals-Setup.md) ## Online Guides diff --git a/assets/Nova-Optics-Settings.jpg b/assets/Nova-Optics-Settings.jpg new file mode 100644 index 0000000..612531e Binary files /dev/null and b/assets/Nova-Optics-Settings.jpg differ diff --git a/assets/Nova-Optics-Shadow-Boost-0.jpg b/assets/Nova-Optics-Shadow-Boost-0.jpg new file mode 100644 index 0000000..ab097be Binary files /dev/null and b/assets/Nova-Optics-Shadow-Boost-0.jpg differ diff --git a/assets/Nova-Optics-Shadow-Boost-2.5.jpg b/assets/Nova-Optics-Shadow-Boost-2.5.jpg new file mode 100644 index 0000000..74b572f Binary files /dev/null and b/assets/Nova-Optics-Shadow-Boost-2.5.jpg differ