0
0
mirror of https://github.com/naturalcrit/homebrewery.git synced 2025-12-28 13:32:39 +00:00
Files
homebrewery/client/naturalCrit/combatManager/encounter/monsterCard/monsterCard.jsx
2015-12-17 19:28:22 -05:00

202 lines
4.6 KiB
JavaScript

var React = require('react');
var _ = require('lodash');
var cx = require('classnames');
var AttackSlot = require('./attackSlot/attackSlot.jsx');
var MonsterCard = React.createClass({
getDefaultProps: function() {
return {
name : '',
hp : 1,
currentHP : 1,
ac: 1,
move : 30,
attr : {
str : 8,
con : 8,
dex : 8,
int : 8,
wis : 8,
cha : 8
},
attacks : {},
spells : {},
abilities : [],
items : [],
updateHP : function(){},
remove : function(){},
};
},
getInitialState: function() {
return {
status : 'normal',
usedItems : [],
lastRoll : { },
mousePos : null,
tempHP : 0
};
},
componentDidMount: function() {
window.addEventListener('mousemove', this.handleMouseDrag);
window.addEventListener('mouseup', this.handleMouseUp);
},
handleMouseDown : function(e){
this.setState({
mousePos : {
x : e.pageX,
y : e.pageY,
}
});
e.stopPropagation()
e.preventDefault()
},
handleMouseUp : function(e){
if(!this.state.mousePos) return;
this.props.updateHP(this.props.currentHP + this.state.tempHP);
this.setState({
mousePos : null,
tempHP : 0
});
},
handleMouseDrag : function(e){
if (!this.state.mousePos) return;
var distance = Math.sqrt(Math.pow(e.pageX - this.state.mousePos.x, 2) + Math.pow(e.pageY - this.state.mousePos.y, 2));
var mult = (e.pageY > this.state.mousePos.y ? -1 : 1)
this.setState({
tempHP : Math.floor(distance * mult/25)
})
},
addUsed : function(item, shouldRemove){
if(!shouldRemove) this.state.usedItems.push(item);
if(shouldRemove) this.state.usedItems.splice(this.state.usedItems.indexOf(item), 1);
this.setState({
usedItems : this.state.usedItems
});
},
renderHPBox : function(){
var self = this;
var tempHP
if(this.state.tempHP){
var sign = (this.state.tempHP > 0 ? '+' : '');
tempHP = <span className='tempHP'>{['(',sign,this.state.tempHP,')'].join('')}</span>
}
return <div className='hpBox' onMouseDown={this.handleMouseDown} onMouseUp={this.handleMouseUp}>
<div className='currentHP'>
{tempHP} {this.props.currentHP}
</div>
{self.renderStats()}
</div>
},
renderStats : function(){
var stats = {
'fa fa-shield' : this.props.ac,
//'fa fa-hourglass-2' : this.props.initiative,
}
return _.map(stats, function(val, icon){
return <div className='stat' key={icon}> {val} <i className={icon} /></div>
})
},
renderAttacks : function(){
var self = this;
return _.map(this.props.attacks, function(attack, name){
return <AttackSlot key={name} name={name} {...attack} />
})
},
renderSpells : function(){
var self = this;
return _.map(this.props.spells, function(spell, name){
return <AttackSlot key={name} name={name} {...spell} />
})
},
renderAbilities : function(){
return _.map(this.props.abilities, function(text, name){
return <div className='ability' key={name}>
<span className='name'>{name}</span>: {text}
</div>
});
},
renderItems : function(){
var self = this;
var usedItems = this.state.usedItems.slice(0);
return _.map(this.props.items, function(item, index){
var used = _.contains(usedItems, item);
if(used){
usedItems.splice(usedItems.indexOf(item), 1);
}
return <span
key={index}
className={cx({'used' : used})}
onClick={self.addUsed.bind(self, item, used)}>
{item}
</span>
});
},
render : function(){
var self = this;
var condition = ''
if(this.props.currentHP + this.state.tempHP > this.props.hp) condition='overhealed';
if(this.props.currentHP + this.state.tempHP <= this.props.hp * 0.5) condition='hurt';
if(this.props.currentHP + this.state.tempHP <= this.props.hp * 0.2) condition='last_legs';
if(this.props.currentHP + this.state.tempHP <= 0) condition='dead';
return(
<div className={cx('monsterCard', condition)}>
<div className='healthbar' style={{width : (this.props.currentHP + this.state.tempHP)/this.props.hp*100 + '%'}} />
<div className='overhealbar' style={{width : (this.props.currentHP + this.state.tempHP - this.props.hp)/this.props.hp*100 + '%'}} />
{this.renderHPBox()}
<div className='info'>
<span className='name'>{this.props.name}</span>
</div>
<div className='attackContainer'>
{this.renderAttacks()}
</div>
<div className='spellContainer'>
{this.renderSpells()}
</div>
<div className='abilitiesContainer'>
{this.renderAbilities()}
</div>
<div className='itemContainer'>
<i className='fa fa-flask' />
{this.renderItems()}
</div>
</div>
);
}
});
module.exports = MonsterCard;
/*
{this.props.initiative}
<i className='fa fa-times' onClick={this.props.remove} />
*/