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homebrewery/client/homebrew/editor/snippetbar/snippets/classtable.gen.js
Gazook89 8bda68d684 Add 1/3 ClassTable, Unframed classes
- Adds a snippet for 1/3 Spellcasting/ClassTables for Issue #191 and builds on PR #1079 to work with v3 (but leaves out Legacy).
- Refactored classTable gen to more closely match monster block gen in terms of element classes (passed to gen function via attributes rather than baked into `return` function)
- Added an "unframed" snippet for each Full, Half, and Third class tables, which is consistent with monster stat blocks, and also is needed to satisfy #191 / #1079.
2021-08-10 08:31:08 -05:00

156 lines
4.1 KiB
JavaScript

const _ = require('lodash');
const features = [
'Astrological Botany',
'Astrological Chemistry',
'Biochemical Sorcery',
'Civil Alchemy',
'Consecrated Biochemistry',
'Demonic Anthropology',
'Divinatory Mineralogy',
'Genetic Banishing',
'Hermetic Geography',
'Immunological Incantations',
'Nuclear Illusionism',
'Ritual Astronomy',
'Seismological Divination',
'Spiritual Biochemistry',
'Statistical Occultism',
'Police Necromancer',
'Sixgun Poisoner',
'Pharmaceutical Gunslinger',
'Infernal Banker',
'Spell Analyst',
'Gunslinger Corruptor',
'Torque Interfacer',
'Exo Interfacer',
'Gunpowder Torturer',
'Orbital Gravedigger',
'Phased Linguist',
'Mathematical Pharmacist',
'Plasma Outlaw',
'Malefic Chemist',
'Police Cultist'
];
const classnames = ['Archivist', 'Fancyman', 'Linguist', 'Fletcher',
'Notary', 'Berserker-Typist', 'Fishmongerer', 'Manicurist', 'Haberdasher', 'Concierge'];
const levels = ['1st', '2nd', '3rd', '4th', '5th', '6th', '7th', '8th', '9th', '10th', '11th', '12th', '13th', '14th', '15th', '16th', '17th', '18th', '19th', '20th'];
const profBonus = [2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6];
const getFeature = (level)=>{
let res = [];
if(_.includes([4, 6, 8, 12, 14, 16, 19], level+1)){
res = ['Ability Score Improvement'];
}
res = _.union(res, _.sampleSize(features, _.sample([0, 1, 1, 1, 1, 1])));
if(!res.length) return '─';
return res.join(', ');
};
module.exports = {
full : function(classes){
const classname = _.sample(classnames);
const maxes = [4, 3, 3, 3, 3, 2, 2, 1, 1];
const drawSlots = function(Slots){
let slots = Number(Slots);
return _.times(9, function(i){
const max = maxes[i];
if(slots < 1) return '—';
const res = _.min([max, slots]);
slots -= res;
return res;
}).join(' | ');
};
let cantrips = 3;
let spells = 1;
let slots = 2;
return `{{${classes}\n##### The ${classname}\n` +
`| Level | Proficiency | Features | Cantrips | Spells | --- Spell Slots Per Level --- |||||||||\n`+
`| ^| Bonus ^| ^| Known ^| Known ^| 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |\n`+
`|:-----:|:-----------:|:---------|:--------:|:------:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|\n${
_.map(levels, function(levelName, level){
const res = [
levelName,
`+${profBonus[level]}`,
getFeature(level),
cantrips,
spells,
drawSlots(slots)
].join(' | ');
cantrips += _.random(0, 1);
spells += _.random(0, 1);
slots += _.random(0, 2);
return `| ${res} |`;
}).join('\n')}\n}}\n\n`;
},
half : function(classes){
const classname = _.sample(classnames);
let featureScore = 1;
return `{{${classes}\n##### The ${classname}\n` +
`| Level | Proficiency Bonus | Features | ${_.sample(features)}|\n` +
`|:---:|:---:|:---|:---:|\n${
_.map(levels, function(levelName, level){
const res = [
levelName,
`+${profBonus[level]}`,
getFeature(level),
`+${featureScore}`
].join(' | ');
featureScore += _.random(0, 1);
return `| ${res} |`;
}).join('\n')}\n</div>\n\n`;
},
third : function(classes){
const classname = _.sample(classnames);
const maxes = [4, 3, 3, 3, 3, 2, 2, 1, 1];
const drawSlots = function(Slots){
let slots = Number(Slots);
return _.times(4, function(i){
const max = maxes[i];
if(slots < 1) return '—';
const res = _.min([max, slots]);
slots -= res;
return res;
}).join(' | ');
};
let cantrips = 3;
let spells = 1;
let slots = 2;
return `{{${classes}\n##### ${classname} Spellcasting\n` +
`| Class | Cantrips | Spells | --- Spells Slots per Spell Level --- ||||\n` +
`| Level ^| Known ^| Known ^| 1st | 2nd | 3rd | 4th |\n` +
`|:---:|:---:|:---:|:---:|:---:|:---:|:---:|\n${
_.map(levels, function(levelName, level){
const res = [
levelName,
cantrips,
spells,
drawSlots(slots)
].join(' | ');
cantrips += _.random(0, 1);
spells += _.random(0, 1);
slots += _.random(0, 2);
return `| ${res} |`;
}).join('\n')}\n}}\n\n`;
}
};