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homebrewery/client/homebrew/editor/snippetbar/snippets/classtable.gen.js
Gazook89 fdb294bad9 Update to v3 moustache syntax
- Added moustache syntax
- replaced class `wide` with `full` so that new styling is applied, including adding a "spell slots per spell level" header for only full class tables.
- included a quick-change css variable to the snippet to control row color.  **can be updated to use hex code or whichever is preferred for the snippet**
2021-07-30 20:28:48 -04:00

115 lines
3.0 KiB
JavaScript

const _ = require('lodash');
const features = [
'Astrological Botany',
'Astrological Chemistry',
'Biochemical Sorcery',
'Civil Alchemy',
'Consecrated Biochemistry',
'Demonic Anthropology',
'Divinatory Mineralogy',
'Genetic Banishing',
'Hermetic Geography',
'Immunological Incantations',
'Nuclear Illusionism',
'Ritual Astronomy',
'Seismological Divination',
'Spiritual Biochemistry',
'Statistical Occultism',
'Police Necromancer',
'Sixgun Poisoner',
'Pharmaceutical Gunslinger',
'Infernal Banker',
'Spell Analyst',
'Gunslinger Corruptor',
'Torque Interfacer',
'Exo Interfacer',
'Gunpowder Torturer',
'Orbital Gravedigger',
'Phased Linguist',
'Mathematical Pharmacist',
'Plasma Outlaw',
'Malefic Chemist',
'Police Cultist'
];
const classnames = ['Archivist', 'Fancyman', 'Linguist', 'Fletcher',
'Notary', 'Berserker-Typist', 'Fishmongerer', 'Manicurist', 'Haberdasher', 'Concierge'];
const levels = ['1st', '2nd', '3rd', '4th', '5th', '6th', '7th', '8th', '9th', '10th', '11th', '12th', '13th', '14th', '15th', '16th', '17th', '18th', '19th', '20th'];
const profBonus = [2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6];
const getFeature = (level)=>{
let res = [];
if(_.includes([4, 6, 8, 12, 14, 16, 19], level+1)){
res = ['Ability Score Improvement'];
}
res = _.union(res, _.sampleSize(features, _.sample([0, 1, 1, 1, 1, 1])));
if(!res.length) return '─';
return res.join(', ');
};
module.exports = {
full : function(){
const classname = _.sample(classnames);
const maxes = [4, 3, 3, 3, 3, 2, 2, 1, 1];
const drawSlots = function(Slots){
let slots = Number(Slots);
return _.times(9, function(i){
const max = maxes[i];
if(slots < 1) return '—';
const res = _.min([max, slots]);
slots -= res;
return res;
}).join(' | ');
};
let cantrips = 3;
let spells = 1;
let slots = 2;
return `{{classTable,full,--row-color="rgba(250,0,0,.2)"\n##### The ${classname}\n` +
`| Level | Proficiency Bonus | Features | Cantrips Known | Spells Known | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th |\n`+
`|:---:|:---:|:---|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|:---:|\n${
_.map(levels, function(levelName, level){
const res = [
levelName,
`+${profBonus[level]}`,
getFeature(level),
cantrips,
spells,
drawSlots(slots)
].join(' | ');
cantrips += _.random(0, 1);
spells += _.random(0, 1);
slots += _.random(0, 2);
return `| ${res} |`;
}).join('\n')}\n}}\n\n`;
},
half : function(){
const classname = _.sample(classnames);
let featureScore = 1;
return `{{classTable,--row-color="rgba(250,0,0,.2)"\n##### The ${classname}\n` +
`| Level | Proficiency Bonus | Features | ${_.sample(features)}|\n` +
`|:---:|:---:|:---|:---:|\n${
_.map(levels, function(levelName, level){
const res = [
levelName,
`+${profBonus[level]}`,
getFeature(level),
`+${featureScore}`
].join(' | ');
featureScore += _.random(0, 1);
return `| ${res} |`;
}).join('\n')}\n}}\n\n`;
}
};