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Files
homebrewery/client/naturalCrit/combatManager/encounter/monsterCard/attackSlot/attackSlot.jsx
2015-12-17 19:28:22 -05:00

102 lines
2.2 KiB
JavaScript

var React = require('react');
var _ = require('lodash');
var cx = require('classnames');
var RollDice = require('naturalCrit/rollDice');
var AttackSlot = React.createClass({
getDefaultProps: function() {
return {
name : '',
uses : null
};
},
getInitialState: function() {
return {
lastRoll: {},
usedCount : 0
};
},
rollDice : function(key, notation){
var res = RollDice(notation);
this.state.lastRoll[key] = res
this.state.lastRoll[key + 'key'] = _.uniqueId(key);
this.setState({
lastRoll : this.state.lastRoll
})
},
renderUses : function(){
var self = this;
if(!this.props.uses) return null;
return _.times(this.props.uses, function(index){
var atCount = index < self.state.usedCount;
return <i
key={index}
className={cx('fa', {'fa-circle-o' : !atCount, 'fa-circle' : atCount})}
onClick={self.updateCount.bind(self, atCount)}
/>
})
},
updateCount : function(used){
this.setState({
usedCount : this.state.usedCount + (used ? -1 : 1)
});
},
renderNotes : function(){
var notes = _.omit(this.props, ['name', 'atk', 'dmg', 'uses', 'heal']);
return _.map(notes, function(text, key){
return <div key={key}>{key + ': ' + text}</div>
});
},
renderRolls : function(){
var self = this;
return _.map(['atk', 'dmg', 'heal'], function(type){
if(!self.props[type]) return null;
return <div className={cx('roll', type)} key={type}>
<button onClick={self.rollDice.bind(self, type, self.props[type])}>
<i className={cx('fa', {
'fa-hand-grab-o' : type=='dmg',
'fa-bullseye' : type=='atk',
'fa-plus' : type=='heal'
})} />
{self.props[type]}
</button>
<span key={self.state.lastRoll[type+'key']}>{self.state.lastRoll[type]}</span>
</div>
})
},
render : function(){
var self = this;
return(
<div className='attackSlot'>
<div className='info'>
<div className='name'>{this.props.name}</div>
<div className='uses'>
{this.renderUses()}
</div>
<div className='notes'>
{this.renderNotes()}
</div>
</div>
<div className='rolls'>
{this.renderRolls()}
</div>
</div>
);
}
});
module.exports = AttackSlot;