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homebrewery/client/homebrew/editor/snippetbar/snippetsLegacy/classfeature.gen.js
Trevor Buckner e2cd7d9f07 Legacy renderer (#1184)
* Include two versions of Marked.js

* Include two versions of Marked.js

* Working two different render pipelines

Adds stylesheet "styleLegacy.less"
Adds markdownHandler "markdownLegacy.js"
The BrewRenderer will switch between these and the new pipeline dependent on the "version" prop passed in.

* Mustache-style div blocks

* Legacy snippets & columnbreak

* Codemirror styling for Div Blocks

* Lint

* Codemirror highlights for inline Divs as well

These will turn red `{{class Content}}`

Multi-line divs will turn purple

```
{{class,class2
content
}}
```

No real need for these to be different colors. Just for testing.

* More lint

* Update dependencies.

* Adding Button to switch render pipelines

* Update Marked.js

* Popup alert to refresh page when renderer changed

* Don't compress files in Development (very slow)

* Block DIV or inline Span depending on {{ placement

* \column emits a Div instead of Span

* Allow share page to use new renderer

* {{ divs no longer need empty lines. Spans work in lists.

* Typo

* Typo

* Enforce \page must be at start of line. Code cleanup.

* Inject newlines after/before {{/}} to avoid needing blank lines

* Fixes issues with tables.

* Remove console.log

* Fix spacing issue for Spans

* Move things from Brewrenderer to Markdown

Try to keep all custom text fiddling in one spot.

* Rename variables

* Update Font-Awesome to v5.15. Fix style issues on popups.

* Update {{ Divs/Spans, Fix nested hilighting

* Fixed Spans/divs with no tags or just commas

* Use blacklist for {{ to allow more characters

* Update package-lock.json

* Update all icons to Font-awesome 5

* V3 hidden behind config variable

Add "globalThis.enable_v3 = true" in the console to enable.

* lint
2021-02-02 20:38:25 -05:00

43 lines
2.0 KiB
JavaScript

const _ = require('lodash');
module.exports = function(classname){
classname = _.sample(['archivist', 'fancyman', 'linguist', 'fletcher',
'notary', 'berserker-typist', 'fishmongerer', 'manicurist', 'haberdasher', 'concierge']);
classname = classname.toLowerCase();
const hitDie = _.sample([4, 6, 8, 10, 12]);
const abilityList = ['Strength', 'Dexerity', 'Constitution', 'Wisdom', 'Charisma', 'Intelligence'];
const skillList = ['Acrobatics ', 'Animal Handling', 'Arcana', 'Athletics', 'Deception', 'History', 'Insight', 'Intimidation', 'Investigation', 'Medicine', 'Nature', 'Perception', 'Performance', 'Persuasion', 'Religion', 'Sleight of Hand', 'Stealth', 'Survival'];
return [
'## Class Features',
`As a ${classname}, you gain the following class features`,
'#### Hit Points',
'___',
`- **Hit Dice:** 1d${hitDie} per ${classname} level`,
`- **Hit Points at 1st Level:** ${hitDie} + your Constitution modifier`,
`- **Hit Points at Higher Levels:** 1d${hitDie} (or ${hitDie/2 + 1}) + your Constitution modifier per ${classname} level after 1st`,
'',
'#### Proficiencies',
'___',
`- **Armor:** ${_.sampleSize(['Light armor', 'Medium armor', 'Heavy armor', 'Shields'], _.random(0, 3)).join(', ') || 'None'}`,
`- **Weapons:** ${_.sampleSize(['Squeegee', 'Rubber Chicken', 'Simple weapons', 'Martial weapons'], _.random(0, 2)).join(', ') || 'None'}`,
`- **Tools:** ${_.sampleSize(['Artian\'s tools', 'one musical instrument', 'Thieve\'s tools'], _.random(0, 2)).join(', ') || 'None'}`,
'',
'___',
`- **Saving Throws:** ${_.sampleSize(abilityList, 2).join(', ')}`,
`- **Skills:** Choose two from ${_.sampleSize(skillList, _.random(4, 6)).join(', ')}`,
'',
'#### Equipment',
'You start with the following equipment, in addition to the equipment granted by your background:',
'- *(a)* a martial weapon and a shield or *(b)* two martial weapons',
'- *(a)* five javelins or *(b)* any simple melee weapon',
`- ${_.sample(['10 lint fluffs', '1 button', 'a cherished lost sock'])}`,
'\n\n\n'
].join('\n');
};