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* Include two versions of Marked.js
* Include two versions of Marked.js
* Working two different render pipelines
Adds stylesheet "styleLegacy.less"
Adds markdownHandler "markdownLegacy.js"
The BrewRenderer will switch between these and the new pipeline dependent on the "version" prop passed in.
* Mustache-style div blocks
* Legacy snippets & columnbreak
* Codemirror styling for Div Blocks
* Lint
* Codemirror highlights for inline Divs as well
These will turn red `{{class Content}}`
Multi-line divs will turn purple
```
{{class,class2
content
}}
```
No real need for these to be different colors. Just for testing.
* More lint
* Update dependencies.
* Adding Button to switch render pipelines
* Update Marked.js
* Popup alert to refresh page when renderer changed
* Don't compress files in Development (very slow)
* Block DIV or inline Span depending on {{ placement
* \column emits a Div instead of Span
* Allow share page to use new renderer
* {{ divs no longer need empty lines. Spans work in lists.
* Typo
* Typo
* Enforce \page must be at start of line. Code cleanup.
* Inject newlines after/before {{/}} to avoid needing blank lines
* Fixes issues with tables.
* Remove console.log
* Fix spacing issue for Spans
* Move things from Brewrenderer to Markdown
Try to keep all custom text fiddling in one spot.
* Rename variables
* Update Font-Awesome to v5.15. Fix style issues on popups.
* Update {{ Divs/Spans, Fix nested hilighting
* Fixed Spans/divs with no tags or just commas
* Use blacklist for {{ to allow more characters
* Update package-lock.json
* Update all icons to Font-awesome 5
* V3 hidden behind config variable
Add "globalThis.enable_v3 = true" in the console to enable.
* lint
43 lines
2.0 KiB
JavaScript
43 lines
2.0 KiB
JavaScript
const _ = require('lodash');
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module.exports = function(classname){
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classname = _.sample(['archivist', 'fancyman', 'linguist', 'fletcher',
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'notary', 'berserker-typist', 'fishmongerer', 'manicurist', 'haberdasher', 'concierge']);
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classname = classname.toLowerCase();
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const hitDie = _.sample([4, 6, 8, 10, 12]);
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const abilityList = ['Strength', 'Dexerity', 'Constitution', 'Wisdom', 'Charisma', 'Intelligence'];
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const skillList = ['Acrobatics ', 'Animal Handling', 'Arcana', 'Athletics', 'Deception', 'History', 'Insight', 'Intimidation', 'Investigation', 'Medicine', 'Nature', 'Perception', 'Performance', 'Persuasion', 'Religion', 'Sleight of Hand', 'Stealth', 'Survival'];
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return [
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'## Class Features',
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`As a ${classname}, you gain the following class features`,
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'#### Hit Points',
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'___',
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`- **Hit Dice:** 1d${hitDie} per ${classname} level`,
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`- **Hit Points at 1st Level:** ${hitDie} + your Constitution modifier`,
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`- **Hit Points at Higher Levels:** 1d${hitDie} (or ${hitDie/2 + 1}) + your Constitution modifier per ${classname} level after 1st`,
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'',
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'#### Proficiencies',
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'___',
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`- **Armor:** ${_.sampleSize(['Light armor', 'Medium armor', 'Heavy armor', 'Shields'], _.random(0, 3)).join(', ') || 'None'}`,
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`- **Weapons:** ${_.sampleSize(['Squeegee', 'Rubber Chicken', 'Simple weapons', 'Martial weapons'], _.random(0, 2)).join(', ') || 'None'}`,
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`- **Tools:** ${_.sampleSize(['Artian\'s tools', 'one musical instrument', 'Thieve\'s tools'], _.random(0, 2)).join(', ') || 'None'}`,
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'',
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'___',
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`- **Saving Throws:** ${_.sampleSize(abilityList, 2).join(', ')}`,
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`- **Skills:** Choose two from ${_.sampleSize(skillList, _.random(4, 6)).join(', ')}`,
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'',
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'#### Equipment',
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'You start with the following equipment, in addition to the equipment granted by your background:',
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'- *(a)* a martial weapon and a shield or *(b)* two martial weapons',
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'- *(a)* five javelins or *(b)* any simple melee weapon',
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`- ${_.sample(['10 lint fluffs', '1 button', 'a cherished lost sock'])}`,
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'\n\n\n'
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].join('\n');
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};
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