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64 lines
1.2 KiB
JavaScript
64 lines
1.2 KiB
JavaScript
const _ = require('lodash');
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const Data = require('./random.data.js');
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const getStats = function(){
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return '|' + _.times(6, function(){
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const num = _.random(1,20);
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const mod = Math.ceil(num/2 - 5)
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return num + " (" + (mod >= 0 ? '+'+mod : mod ) + ")"
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}).join('|') + '|';
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}
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const getAttributes = ()=>{
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return `
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- **Saving Throws**
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- **Condition Immunities** ${Data.rand(["groggy", "swagged", "weak-kneed", "buzzed", "groovy", "melancholy", "drunk"], 3).join(', ')},
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- **Senses** passive Perception " ${_.random(3, 20)},
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- **Languages** ${Data.rand(["Common", "Pottymouth", "Gibberish", "Latin", "Jive"], 2).join(', ')}
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- **Challenge** ${_.random(0, 15)} (${_.random(10,10000)} XP)
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`;
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}
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const getAbilities = ()=>{
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}
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const getActions = ()=>{
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}
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module.exports = {
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monster : ()=>{
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const stats = '';
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return `{{monster
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## ${Data.rand('creatures')}
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*${Data.rand('sizes')}, ${Data.rand('alignments')}*
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---
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- **Armor Class** ${_.random(10,20)}
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- **Hit Points** ${_.random(1, 150)} (1d4 + 5)
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- **Speed** ${ _.random(0,50)} ft
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---
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|STR|DEX|CON|INT|WIS|CHA|
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|:---:|:---:|:---:|:---:|:---:|:---:|
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${getStats()}
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---
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${getAttributes()}
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---
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Abilities
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### Actions
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}}`
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}
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}; |