const elderberryInn = { "ei_book" : "ei book", "ei_screen" : "ei screen", /* Spell levels */ "ei_spell_0" : "ei spell-0", "ei_spell_1" : "ei spell-1", "ei_spell_2" : "ei spell-2", "ei_spell_3" : "ei spell-3", "ei_spell_4" : "ei spell-4", "ei_spell_5" : "ei spell-5", "ei_spell_6" : "ei spell-6", "ei_spell_7" : "ei spell-7", "ei_spell_8" : "ei spell-8", "ei_spell_9" : "ei spell-9", /* Damage types */ "ei_acid" : "ei acid", "ei_bludgeoning" : "ei bludgeoning", "ei_cold" : "ei cold", "ei_fire" : "ei fire", "ei_force" : "ei force", "ei_lightning" : "ei lightning", "ei_necrotic" : "ei necrotic", "ei_piercing" : "ei piercing", "ei_poison" : "ei poison", "ei_psychic" : "ei psychic", "ei_radiant" : "ei radiant", "ei_slashing" : "ei slashing", "ei_thunder" : "ei thunder", /* DnD Donditions */ "ei_blinded" : "ei blinded", "ei_charmed" : "ei charmed", "ei_deafened" : "ei deafened", "ei_exhaust1" : "ei exhaust-1", "ei_blinded" : "ei blinded", "ei_exhaust2" : "ei exhaust-2", "ei_exhaust3" : "ei exhaust-3", "ei_exhaust4" : "ei exhaust-4", "ei_exhaust5" : "ei exhaust-5", "ei_exhaust6" : "ei exhaust-6", "ei_frightened" : "ei frightened", "ei_grappled" : "ei grappled", "ei_incapacitated" : "ei incapacitated", "ei_invisible" : "ei invisible", "ei_paralyzed" : "ei paralyzed", "ei_petrified" : "ei petrified", "ei_poisoned" : "ei poisoned", "ei_prone" : "ei prone", "ei_restrained" : "ei restrained", "ei_stunned" : "ei stunned", "ei_unconscious" : "ei unconscious", /* Character Classes and Features */ "ei_barbarian_rage" : "ei barbarian-rage", "ei_barbarian_reckless_attack" : "ei barbarian-reckless-attack", "ei_bardic_inspiration" : "ei bardic-inspiration", "ei_cleric_channel_divinity" : "ei cleric-channel-divinity", "ei_druid_wild_shape" : "ei druid-wild-shape", "ei_fighter_action_surge" : "ei fighter-action-surge", "ei_fighter_second_wind" : "ei fighter-second-wind", "ei_monk_flurry_blows" : "ei monk-flurry-blows", "ei_monk_patient_defense" : "ei monk-patient-defense", "ei_monk_step_of_the_wind" : "ei monk-step-of-the-wind", "ei_monk_step_of_the_wind2" : "ei monk-step-of-the-wind-2", "ei_monk_step_of_the_wind3" : "ei monk-step-of-the-wind-3", "ei_monk_stunning_strike" : "ei monk-stunning-strike", "ei_monk_stunning_strike2" : "ei monk-stunning-strike-2", "ei_paladin_divine_smite" : "ei paladin-divine-smite", "ei_paladin_lay_on_hands" : "ei paladin-lay-on-hands", "ei_barbarian_abilities" : "ei barbarian-abilities", "ei_barbarian" : "ei barbarian", "ei_bard_abilities" : "ei bard-abilities", "ei_bard" : "ei bard", "ei_cleric_abilities" : "ei cleric-abilities", "ei_cleric" : "ei cleric", "ei_druid_abilities" : "ei druid-abilities", "ei_druid" : "ei druid", "ei_fighter_abilities" : "ei fighter-abilities", "ei_fighter" : "ei fighter", "ei_monk_abilities" : "ei monk-abilities", "ei_monk" : "ei monk", "ei_paladin_abilities" : "ei paladin-abilities", "ei_paladin" : "ei paladin", "ei_ranger_abilities" : "ei ranger-abilities", "ei_ranger" : "ei ranger", "ei_rogue_abilities" : "ei rogue-abilities", "ei_rogue" : "ei rogue", "ei_sorcerer_abilities" : "ei sorcerer-abilities", "ei_sorcerer" : "ei sorcerer", "ei_warlock_abilities" : "ei warlock-abilities", "ei_warlock" : "ei warlock", "ei_wizard_abilities" : "ei wizard-abilities", "ei_wizard" : "ei wizard", /* Types of actions */ "ei_movement" : "ei movement", "ei_action" : "ei action", "ei_bonus_action" : "ei bonus-action", "ei_reaction" : "ei reaction", /* SRD Spells */ "ei_acid_arrow" : "ei acid-arrow", "ei_action1" : "ei action-1", "ei_alter_self" : "ei alter-self", "ei_alter_self2" : "ei alter-self-2", "ei_animal_friendship" : "ei animal-friendship", "ei_animate_dead" : "ei animate-dead", "ei_animate_objects" : "ei animate-objects", "ei_animate_objects2" : "ei animate-objects-2", "ei_bane" : "ei bane", "ei_bless" : "ei bless", "ei_blur" : "ei blur", "ei_bonus" : "ei bonus", "ei_branding_smite" : "ei branding-smite", "ei_burning_hands" : "ei burning-hands", "ei_charm_person" : "ei charm-person", "ei_chill_touch" : "ei chill-touch", "ei_cloudkill" : "ei cloudkill", "ei_comprehend_languages" : "ei comprehend-languages", "ei_cone_of_cold" : "ei cone-of-cold", "ei_conjure_elemental" : "ei conjure-elemental", "ei_conjure_minor_elemental" : "ei conjure-minor-elemental", "ei_control_water" : "ei control-water", "ei_counterspell" : "ei counterspell", "ei_cure_wounds" : "ei cure-wounds", "ei_dancing_lights" : "ei dancing-lights", "ei_darkness" : "ei darkness", "ei_detect_magic" : "ei detect-magic", "ei_disguise_self" : "ei disguise-self", "ei_disintegrate" : "ei disintegrate", "ei_dispel_evil_and_good" : "ei dispel-evil-and-good", "ei_dispel_magic" : "ei dispel-magic", "ei_dominate_monster" : "ei dominate-monster", "ei_dominate_person" : "ei dominate-person", "ei_eldritch_blast" : "ei eldritch-blast", "ei_enlarge_reduce" : "ei enlarge-reduce", "ei_entangle" : "ei entangle", "ei_faerie_fire" : "ei faerie-fire", "ei_faerie_fire2" : "ei faerie-fire2", "ei_feather_fall" : "ei feather-fall", "ei_find_familiar" : "ei find-familiar", "ei_finger_of_death" : "ei finger-of-death", "ei_fireball" : "ei fireball", "ei_floating_disk" : "ei floating-disk", "ei_fly" : "ei fly", "ei_fog_cloud" : "ei fog-cloud", "ei_gaseous_form" : "ei gaseous-form", "ei_gaseous_form2" : "ei gaseous-form2", "ei_gentle_repose" : "ei gentle-repose", "ei_gentle_repose2" : "ei gentle-repose2", "ei_globe_of_invulnerability" : "ei globe-of-invulnerability", "ei_guiding_bolt" : "ei guiding-bolt", "ei_healing_word" : "ei healing-word", "ei_heat_metal" : "ei heat-metal", "ei_hellish_rebuke" : "ei hellish-rebuke", "ei_heroes_feast" : "ei heroes-feast", "ei_heroism" : "ei heroism", "ei_hideous_laughter" : "ei hideous-laughter", "ei_identify" : "ei identify", "ei_illusory_script" : "ei illusory-script", "ei_inflict_wounds" : "ei inflict-wounds", "ei_light" : "ei light", "ei_longstrider" : "ei longstrider", "ei_mage_armor" : "ei mage-armor", "ei_mage_hand" : "ei mage-hand", "ei_magic_missile" : "ei magic-missile", "ei_mass_cure_wounds" : "ei mass-cure-wounds", "ei_mass_healing_word" : "ei mass-healing-word", "ei_mending" : "ei _mending", "ei_message" : "ei message", "ei_minor_illusion" : "ei _minor-illusion", "ei_movement1" : "ei movement1", "ei_polymorph" : "ei polymorph", "ei_power_word_kill" : "ei power-word-kill", "ei_power_word_stun" : "ei power-word-stun", "ei_prayer_of_healing" : "ei prayer-of-healing", "ei_prestidigitation" : "ei prestidigitation", "ei_protection_from_evil_and_good" : "ei protection-from-evil-and-good", "ei_raise_dead" : "ei raise-dead", "ei_raise_dead2" : "ei raise-dead2", "ei_reaction1" : "ei reaction1", "ei_resurrection" : "ei resurrection", "ei_resurrection2" : "ei resurrection2", "ei_revivify" : "ei revivify", "ei_revivify2" : "ei revivify2", "ei_sacred_flame" : "ei sacred-flame", "ei_sanctuary" : "ei sanctuary", "ei_scorching_ray" : "ei scorching-ray", "ei_sending" : "ei sending", "ei_shatter" : "ei shatter", "ei_shield" : "ei shield", "ei_silent_image" : "ei silent-image", "ei_sleep" : "ei sleep", "ei_speak_with_animals" : "ei speak-with-animals", "ei_telekinesis" : "ei telekinesis", "ei_true_strike" : "ei true-strike", "ei_vicious_mockery" : "ei vicious-mockery", "ei_wall_of_fire" : "ei wall-of-fire", "ei_wall_of_force" : "ei wall-of-force", "ei_wall_of_ice" : "ei wall-of-ice", "ei_wall_of_stone" : "ei wall-of-stone", "ei_wall_of_thorns" : "ei wall-of-thorns", "ei_wish" : "ei wish" } module.exports = elderberryInn;