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mirror of https://github.com/naturalcrit/homebrewery.git synced 2026-01-03 04:02:44 +00:00

Workign on the homebrew

This commit is contained in:
Scott Tolksdorf
2015-12-17 19:28:22 -05:00
parent 5734b89bc6
commit f968421b5b
41 changed files with 636 additions and 219 deletions

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var React = require('react');
var _ = require('lodash');
var cx = require('classnames');
var Store = require('naturalCrit/combat.store.js');
var MonsterCard = require('./monsterCard/monsterCard.jsx');
var attrMod = function(attr){
return Math.floor(attr/2) - 5;
}
var Encounter = React.createClass({
mixins : [Store.mixin()],
getInitialState: function() {
return {
enemies: this.createEnemies(this.props)
};
},
onStoreChange : function(){
var players = Store.getplayersText();
},
getDefaultProps: function() {
return {
name : '',
desc : '',
reward : '',
enemies : [],
players : '',
unique : {},
monsterManual : {}
};
},
componentWillReceiveProps: function(nextProps) {
this.setState({
enemies : this.createEnemies(nextProps)
})
},
createEnemies : function(props){
var self = this;
return _.indexBy(_.map(props.enemies, function(type, index){
return self.createEnemy(props, type, index)
}), 'id')
},
createEnemy : function(props, type, index){
var stats = props.unique[type] || props.monsterManual[type];
if(!stats) return;
return _.extend({
id : type + index,
name : type,
currentHP : stats.hp,
initiative : _.random(1,20) + attrMod(stats.attr.dex)
}, stats);
},
updateHP : function(enemyId, newHP){
this.state.enemies[enemyId].currentHP = newHP;
this.setState({
enemies : this.state.enemies
});
},
removeEnemy : function(enemyId){
delete this.state.enemies[enemyId];
this.setState({
enemies : this.state.enemies
});
},
getPlayerObjects : function(){
return _.reduce(this.props.players.split('\n'), function(r, line){
var parts = line.split(' ');
if(parts.length != 2) return r;
r.push({
name : parts[0],
initiative : parts[1] * 1,
isPC : true
})
return r;
},[])
},
renderEnemies : function(){
var self = this;
var sortedEnemies = _.sortBy(_.union(_.values(this.state.enemies), this.getPlayerObjects()), function(e){
if(e && e.initiative) return -e.initiative;
return 0;
});
return _.map(sortedEnemies, function(enemy){
if(enemy.isPC){
return <PlayerCard {...enemy} key={enemy.name} />
}
return <MonsterCard
{...enemy}
key={enemy.id}
updateHP={self.updateHP.bind(self, enemy.id)}
remove={self.removeEnemy.bind(self, enemy.id)}
/>
})
},
render : function(){
var self = this;
var reward;
if(this.props.reward){
reward = <div className='reward'>
<i className='fa fa-trophy' /> Rewards: {this.props.reward}
</div>
}
return(
<div className='mainEncounter'>
<div className='info'>
<h1>{this.props.name}</h1>
<p>{this.props.desc}</p>
{reward}
</div>
<div className='cardContainer'>
{this.renderEnemies()}
</div>
</div>
);
}
});
module.exports = Encounter;
var PlayerCard = React.createClass({
getDefaultProps: function() {
return {
name : '',
initiative : 0
};
},
render : function(){
return <div className='playerCard'>
<span className='name'>{_.startCase(this.props.name)}</span>
<span className='initiative'><i className='fa fa-hourglass-2'/>{this.props.initiative}</span>
</div>
},
})

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.mainEncounter{
box-sizing : border-box;
overflow : hidden;
width : auto;
&>.info{
margin-left: 10px;
padding-bottom : 10px;
border-bottom: 1px solid #ddd;
h1{
font-size: 2em;
font-weight: 800;
margin-bottom: 5px;
}
p{
margin-left: 10px;
font-size: 0.8em;
line-height: 1.5em;
max-width: 600px;
}
.reward{
font-size: 0.8em;
font-weight: 800;
margin-top: 5px;
i{
margin-right: 5px;
}
}
}
}

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var React = require('react');
var _ = require('lodash');
var cx = require('classnames');
var RollDice = require('naturalCrit/rollDice');
var AttackSlot = React.createClass({
getDefaultProps: function() {
return {
name : '',
uses : null
};
},
getInitialState: function() {
return {
lastRoll: {},
usedCount : 0
};
},
rollDice : function(key, notation){
var res = RollDice(notation);
this.state.lastRoll[key] = res
this.state.lastRoll[key + 'key'] = _.uniqueId(key);
this.setState({
lastRoll : this.state.lastRoll
})
},
renderUses : function(){
var self = this;
if(!this.props.uses) return null;
return _.times(this.props.uses, function(index){
var atCount = index < self.state.usedCount;
return <i
key={index}
className={cx('fa', {'fa-circle-o' : !atCount, 'fa-circle' : atCount})}
onClick={self.updateCount.bind(self, atCount)}
/>
})
},
updateCount : function(used){
this.setState({
usedCount : this.state.usedCount + (used ? -1 : 1)
});
},
renderNotes : function(){
var notes = _.omit(this.props, ['name', 'atk', 'dmg', 'uses', 'heal']);
return _.map(notes, function(text, key){
return <div key={key}>{key + ': ' + text}</div>
});
},
renderRolls : function(){
var self = this;
return _.map(['atk', 'dmg', 'heal'], function(type){
if(!self.props[type]) return null;
return <div className={cx('roll', type)} key={type}>
<button onClick={self.rollDice.bind(self, type, self.props[type])}>
<i className={cx('fa', {
'fa-hand-grab-o' : type=='dmg',
'fa-bullseye' : type=='atk',
'fa-plus' : type=='heal'
})} />
{self.props[type]}
</button>
<span key={self.state.lastRoll[type+'key']}>{self.state.lastRoll[type]}</span>
</div>
})
},
render : function(){
var self = this;
return(
<div className='attackSlot'>
<div className='info'>
<div className='name'>{this.props.name}</div>
<div className='uses'>
{this.renderUses()}
</div>
<div className='notes'>
{this.renderNotes()}
</div>
</div>
<div className='rolls'>
{this.renderRolls()}
</div>
</div>
);
}
});
module.exports = AttackSlot;

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.attackSlot{
//border : 1px solid black;
border-bottom: 1px solid #eee;
margin-bottom : 5px;
font-size : 0.8em;
.info, .rolls{
display : inline-block;
vertical-align : top;
}
.info{
width : 40%;
.name{
font-weight : 800;
margin-bottom: 3px;
}
.notes{
font-size : 0.8em;
}
.uses{
cursor : pointer;
//font-size: 0.8em;
//margin-top: 3px;
}
}
.rolls{
.roll{
margin-bottom : 2px;
&>span{
font-weight: 800;
.fadeInLeft();
}
button{
width : 70px;
margin-right : 5px;
cursor : pointer;
font-size : 0.7em;
font-weight : 800;
text-align : left;
border : none;
outline : 0;
i{
width : 15px;
margin-right : 5px;
border-right : 1px solid white;
}
&:hover{
//text-align: right;
}
}
&.atk{
button{
background-color : fade(@blue, 40%);
i { border-color: @blue}
}
}
&.dmg{
button{
background-color : fade(@red, 40%);
i { border-color: @red}
}
}
&.heal{
button{
background-color : fade(@green, 40%);
i { border-color: @green}
}
}
}
}
}

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var React = require('react');
var _ = require('lodash');
var cx = require('classnames');
var AttackSlot = require('./attackSlot/attackSlot.jsx');
var MonsterCard = React.createClass({
getDefaultProps: function() {
return {
name : '',
hp : 1,
currentHP : 1,
ac: 1,
move : 30,
attr : {
str : 8,
con : 8,
dex : 8,
int : 8,
wis : 8,
cha : 8
},
attacks : {},
spells : {},
abilities : [],
items : [],
updateHP : function(){},
remove : function(){},
};
},
getInitialState: function() {
return {
status : 'normal',
usedItems : [],
lastRoll : { },
mousePos : null,
tempHP : 0
};
},
componentDidMount: function() {
window.addEventListener('mousemove', this.handleMouseDrag);
window.addEventListener('mouseup', this.handleMouseUp);
},
handleMouseDown : function(e){
this.setState({
mousePos : {
x : e.pageX,
y : e.pageY,
}
});
e.stopPropagation()
e.preventDefault()
},
handleMouseUp : function(e){
if(!this.state.mousePos) return;
this.props.updateHP(this.props.currentHP + this.state.tempHP);
this.setState({
mousePos : null,
tempHP : 0
});
},
handleMouseDrag : function(e){
if (!this.state.mousePos) return;
var distance = Math.sqrt(Math.pow(e.pageX - this.state.mousePos.x, 2) + Math.pow(e.pageY - this.state.mousePos.y, 2));
var mult = (e.pageY > this.state.mousePos.y ? -1 : 1)
this.setState({
tempHP : Math.floor(distance * mult/25)
})
},
addUsed : function(item, shouldRemove){
if(!shouldRemove) this.state.usedItems.push(item);
if(shouldRemove) this.state.usedItems.splice(this.state.usedItems.indexOf(item), 1);
this.setState({
usedItems : this.state.usedItems
});
},
renderHPBox : function(){
var self = this;
var tempHP
if(this.state.tempHP){
var sign = (this.state.tempHP > 0 ? '+' : '');
tempHP = <span className='tempHP'>{['(',sign,this.state.tempHP,')'].join('')}</span>
}
return <div className='hpBox' onMouseDown={this.handleMouseDown} onMouseUp={this.handleMouseUp}>
<div className='currentHP'>
{tempHP} {this.props.currentHP}
</div>
{self.renderStats()}
</div>
},
renderStats : function(){
var stats = {
'fa fa-shield' : this.props.ac,
//'fa fa-hourglass-2' : this.props.initiative,
}
return _.map(stats, function(val, icon){
return <div className='stat' key={icon}> {val} <i className={icon} /></div>
})
},
renderAttacks : function(){
var self = this;
return _.map(this.props.attacks, function(attack, name){
return <AttackSlot key={name} name={name} {...attack} />
})
},
renderSpells : function(){
var self = this;
return _.map(this.props.spells, function(spell, name){
return <AttackSlot key={name} name={name} {...spell} />
})
},
renderAbilities : function(){
return _.map(this.props.abilities, function(text, name){
return <div className='ability' key={name}>
<span className='name'>{name}</span>: {text}
</div>
});
},
renderItems : function(){
var self = this;
var usedItems = this.state.usedItems.slice(0);
return _.map(this.props.items, function(item, index){
var used = _.contains(usedItems, item);
if(used){
usedItems.splice(usedItems.indexOf(item), 1);
}
return <span
key={index}
className={cx({'used' : used})}
onClick={self.addUsed.bind(self, item, used)}>
{item}
</span>
});
},
render : function(){
var self = this;
var condition = ''
if(this.props.currentHP + this.state.tempHP > this.props.hp) condition='overhealed';
if(this.props.currentHP + this.state.tempHP <= this.props.hp * 0.5) condition='hurt';
if(this.props.currentHP + this.state.tempHP <= this.props.hp * 0.2) condition='last_legs';
if(this.props.currentHP + this.state.tempHP <= 0) condition='dead';
return(
<div className={cx('monsterCard', condition)}>
<div className='healthbar' style={{width : (this.props.currentHP + this.state.tempHP)/this.props.hp*100 + '%'}} />
<div className='overhealbar' style={{width : (this.props.currentHP + this.state.tempHP - this.props.hp)/this.props.hp*100 + '%'}} />
{this.renderHPBox()}
<div className='info'>
<span className='name'>{this.props.name}</span>
</div>
<div className='attackContainer'>
{this.renderAttacks()}
</div>
<div className='spellContainer'>
{this.renderSpells()}
</div>
<div className='abilitiesContainer'>
{this.renderAbilities()}
</div>
<div className='itemContainer'>
<i className='fa fa-flask' />
{this.renderItems()}
</div>
</div>
);
}
});
module.exports = MonsterCard;
/*
{this.props.initiative}
<i className='fa fa-times' onClick={this.props.remove} />
*/

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@marginSize : 10px;
.playerCard{
display : inline-block;
box-sizing : border-box;
margin : @marginSize;
padding : 10px;
background-color : white;
border : 1px solid #bbb;
.name{
margin-right : 20px;
}
.initiative{
font-size : 0.8em;
i{
font-size : 0.8em;
}
}
&:nth-child(5n + 1){ background-color: fade(@blue, 25%); }
&:nth-child(5n + 2){ background-color: fade(@purple, 25%); }
&:nth-child(5n + 3){ background-color: fade(@steel, 25%); }
&:nth-child(5n + 4){ background-color: fade(@green, 25%); }
&:nth-child(5n + 5){ background-color: fade(@orange, 25%); }
}
.monsterCard{
position : relative;
display : inline-block;
vertical-align : top;
box-sizing : border-box;
width : 220px;
margin : @marginSize;
padding : 10px;
background-color : white;
border : 1px solid #bbb;
.healthbar{
position : absolute;
top : 0px;
left : 0px;
z-index : 50;
height : 3px;
max-width : 100%;
background-color : @green;
}
.overhealbar{
position : absolute;
top : 0px;
left : 0px;
z-index : 100;
height : 3px;
max-width : 100%;
background-color : @blueLight;
}
&.hurt{
.healthbar{
background-color : orange;
}
}
&.last_legs{
background-color : lighten(@red, 49%);
.healthbar{
background-color : red;
}
}
&.dead{
opacity : 0.3;
}
&>.info{
margin-bottom : 10px;
.name{
margin-right : 10px;
font-size : 1.5em;
}
.stat{
margin-right : 5px;
font-size : 0.7em;
i{
font-size : 0.7em;
}
}
}
.hpBox{
.noselect();
position : absolute;
top : 5px;
right : 5px;
cursor : pointer;
text-align : right;
.currentHP{
font-size : 2em;
font-weight : 800;
line-height : 0.8em;
.tempHP{
vertical-align : top;
font-size : 0.4em;
line-height : 0.8em;
}
}
.stat{
font-size : 0.8em;
}
.hpText{
font-size : 0.6em;
font-weight : 800;
}
}
.abilitiesContainer{
margin-top : 10px;
.ability{
font-size: 0.7em;
.name{
font-weight: 800;
}
}
}
.itemContainer{
margin-top : 10px;
i{
font-size : 0.7em;
}
span{
margin-right : 5px;
cursor : pointer;
font-size : 0.7em;
&.used{
text-decoration : line-through;
}
}
}
}