0
0
mirror of https://github.com/naturalcrit/homebrewery.git synced 2026-01-09 07:12:40 +00:00

Finished the monster stat block, using hr's as element modifiers, kinda weird.

This commit is contained in:
Scott Tolksdorf
2015-12-19 18:26:35 -05:00
parent 11b2f9dd53
commit ad569f04d8
8 changed files with 3610 additions and 53 deletions

View File

@@ -18,16 +18,19 @@ module.exports = {
"As a paladin, you gain the following class features.",
"",
"#### Hit Points",
"**Hit Dice:** 1d10 per paladin level <br>",
"**Hit Points at 1st Level:** 10 + your Constitution modifier <br>",
"**Hit Points at Higher Levels:** 1d10 (or 6) + your Constituion modifier per paladin level after 1st",
"___",
"- **Hit Dice:** 1d10 per paladin level",
"- **Hit Points at 1st Level:** 10 + your Constitution modifier",
"- **Hit Points at Higher Levels:** 1d10 (or 6) + your Constituion modifier per paladin level after 1st",
"",
"#### Proficiencies",
"**Armor:** All armor, Shields <br>",
"**Weapons:** Simple Weapons, martial weapons <br>",
"**Tools:** None <br><br>",
"**Saving Throws:** Wisdom, Charisma <br>",
"**Skills:** Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion",
"___",
"- **Armor:** All armor, Shields",
"- **Weapons:** Simple Weapons, martial weapons",
"- **Tools:** None <br>",
"___",
"- **Saving Throws:** Wisdom, Charisma",
"- **Skills:** Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion",
"",
"#### Equipment",
"You start with the following equipment, in addition to the equipment granted by your background:",
@@ -39,11 +42,13 @@ module.exports = {
spell : [
"#### Continual Flame",
"*2nd-level evocation* <br>",
"**Casting Time:** 1 action <br>",
"**Range:** Touch <br>",
"**Components:** V, S, M (ruby dust worth 50gp, which the spell consumes) <br>",
"**Duration:** Until dispelled <br><br>",
"*2nd-level evocation*",
"___",
"- **Casting Time:** 1 action",
"- **Range:** Touch",
"- **Components:** V, S, M (ruby dust worth 50gp, which the spell consumes)",
"- **Duration:** Until dispelled",
"",
"A flame, equivalent in brightness to a torch, springs from from an object that you touch. ",
"The effect look like a regular flame, but it creates no heat and doesn't use oxygen. ",
"A *continual flame* can be covered or hidden but not smothered or quenched."
@@ -75,16 +80,30 @@ module.exports = {
].join('\n'),
statBlock :[
"## Warhorse",
"*Large beast, unaligned*",
"",
"---",
"|STR|DEX|CON|INT|WIS|CHA|",
"|:---:|:---:|:---:|:---:|:---:|:---:|:---:|",
"|18 (+4)|18 (+4)|18 (+4)|18 (+4)|18 (+4)|18 (+4)|",
"---",
"***Trampling Charge*** Does a thing yo",
"___",
"> ## Warhorse",
">*Large beast, unaligned*",
"> ___",
"> - **Armor Class** 18 (natural armor)",
"> - **Hit Points** 33 (6d8 + 6)",
"> - **Speed** 25ft",
">___",
">|STR|DEX|CON|INT|WIS|CHA|",
">|:---:|:---:|:---:|:---:|:---:|:---:|:---:|",
">|18 (+4)|18 (+4)|18 (+4)|18 (+4)|18 (+4)|18 (+4)|",
">___",
"> - **Damage Immunities** poison, psychic",
"> - **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned",
"> - **Languages** None",
"> - **Challenge** 1 (200 XP)",
"> ___",
"> ***Pack Tactics.*** These guys work together. Like super well, you don't even know.",
">",
"> ***False Appearance. *** While the armor reamin motionless, it is indistinguishable from a normal suit of armor.",
"> ### Actions",
"> ***Multiattack.*** The armor makes two two melee attacks.",
">",
"> ***Slam.*** *Melee Weapon Attack:* +4 to hit, reach 5ft., one target. *Hit* 5 (1d6 + 2) ",
].join('\n')