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https://github.com/naturalcrit/homebrewery.git
synced 2026-01-09 11:32:39 +00:00
Finished the monster stat block, using hr's as element modifiers, kinda weird.
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@@ -36,6 +36,22 @@ var Icons = [
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snippet : Snippets.statBlock,
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tooltip : 'Monster Stat Block'
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},
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{
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icon : 'fa-table',
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snippet : "",
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tooltip : "Class Table"
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},
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{
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icon : 'fa-code',
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snippet : "```\n```",
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tooltip : "Column Break"
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},
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{
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icon : 'fa-file-o',
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snippet : "\\page",
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tooltip : "New Page"
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},
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]
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@@ -18,16 +18,19 @@ module.exports = {
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"As a paladin, you gain the following class features.",
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"",
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"#### Hit Points",
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"**Hit Dice:** 1d10 per paladin level <br>",
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"**Hit Points at 1st Level:** 10 + your Constitution modifier <br>",
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"**Hit Points at Higher Levels:** 1d10 (or 6) + your Constituion modifier per paladin level after 1st",
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"___",
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"- **Hit Dice:** 1d10 per paladin level",
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"- **Hit Points at 1st Level:** 10 + your Constitution modifier",
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"- **Hit Points at Higher Levels:** 1d10 (or 6) + your Constituion modifier per paladin level after 1st",
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"",
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"#### Proficiencies",
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"**Armor:** All armor, Shields <br>",
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"**Weapons:** Simple Weapons, martial weapons <br>",
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"**Tools:** None <br><br>",
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"**Saving Throws:** Wisdom, Charisma <br>",
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"**Skills:** Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion",
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"___",
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"- **Armor:** All armor, Shields",
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"- **Weapons:** Simple Weapons, martial weapons",
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"- **Tools:** None <br>",
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"___",
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"- **Saving Throws:** Wisdom, Charisma",
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"- **Skills:** Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion",
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"",
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"#### Equipment",
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"You start with the following equipment, in addition to the equipment granted by your background:",
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@@ -39,11 +42,13 @@ module.exports = {
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spell : [
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"#### Continual Flame",
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"*2nd-level evocation* <br>",
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"**Casting Time:** 1 action <br>",
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"**Range:** Touch <br>",
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"**Components:** V, S, M (ruby dust worth 50gp, which the spell consumes) <br>",
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"**Duration:** Until dispelled <br><br>",
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"*2nd-level evocation*",
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"___",
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"- **Casting Time:** 1 action",
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"- **Range:** Touch",
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"- **Components:** V, S, M (ruby dust worth 50gp, which the spell consumes)",
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"- **Duration:** Until dispelled",
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"",
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"A flame, equivalent in brightness to a torch, springs from from an object that you touch. ",
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"The effect look like a regular flame, but it creates no heat and doesn't use oxygen. ",
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"A *continual flame* can be covered or hidden but not smothered or quenched."
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@@ -75,16 +80,30 @@ module.exports = {
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].join('\n'),
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statBlock :[
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"## Warhorse",
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"*Large beast, unaligned*",
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"",
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"---",
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"|STR|DEX|CON|INT|WIS|CHA|",
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"|:---:|:---:|:---:|:---:|:---:|:---:|:---:|",
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"|18 (+4)|18 (+4)|18 (+4)|18 (+4)|18 (+4)|18 (+4)|",
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"---",
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"***Trampling Charge*** Does a thing yo",
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"___",
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"> ## Warhorse",
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">*Large beast, unaligned*",
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"> ___",
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"> - **Armor Class** 18 (natural armor)",
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"> - **Hit Points** 33 (6d8 + 6)",
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"> - **Speed** 25ft",
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">___",
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">|STR|DEX|CON|INT|WIS|CHA|",
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">|:---:|:---:|:---:|:---:|:---:|:---:|:---:|",
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">|18 (+4)|18 (+4)|18 (+4)|18 (+4)|18 (+4)|18 (+4)|",
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">___",
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"> - **Damage Immunities** poison, psychic",
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"> - **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned",
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"> - **Languages** None",
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"> - **Challenge** 1 (200 XP)",
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"> ___",
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"> ***Pack Tactics.*** These guys work together. Like super well, you don't even know.",
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">",
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"> ***False Appearance. *** While the armor reamin motionless, it is indistinguishable from a normal suit of armor.",
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"> ### Actions",
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"> ***Multiattack.*** The armor makes two two melee attacks.",
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">",
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"> ***Slam.*** *Melee Weapon Attack:* +4 to hit, reach 5ft., one target. *Hit* 5 (1d6 + 2) ",
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].join('\n')
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