mirror of
https://github.com/naturalcrit/homebrewery.git
synced 2025-12-30 13:12:40 +00:00
Update class Features snippet to v3
Puts adjacent `term :: definition` s into the same `dl` block for easier spacing of sets of terms.
This commit is contained in:
@@ -1,4 +1,5 @@
|
||||
const _ = require('lodash');
|
||||
const dedent = require('dedent-tabs').default;
|
||||
|
||||
module.exports = function(classname){
|
||||
|
||||
@@ -10,33 +11,32 @@ module.exports = function(classname){
|
||||
const hitDie = _.sample([4, 6, 8, 10, 12]);
|
||||
|
||||
const abilityList = ['Strength', 'Dexerity', 'Constitution', 'Wisdom', 'Charisma', 'Intelligence'];
|
||||
const skillList = ['Acrobatics ', 'Animal Handling', 'Arcana', 'Athletics', 'Deception', 'History', 'Insight', 'Intimidation', 'Investigation', 'Medicine', 'Nature', 'Perception', 'Performance', 'Persuasion', 'Religion', 'Sleight of Hand', 'Stealth', 'Survival'];
|
||||
const skillList = ['Acrobatics', 'Animal Handling', 'Arcana', 'Athletics', 'Deception', 'History', 'Insight', 'Intimidation', 'Investigation', 'Medicine', 'Nature', 'Perception', 'Performance', 'Persuasion', 'Religion', 'Sleight of Hand', 'Stealth', 'Survival'];
|
||||
|
||||
|
||||
return [
|
||||
'## Class Features',
|
||||
`As a ${classname}, you gain the following class features`,
|
||||
'#### Hit Points',
|
||||
'___',
|
||||
`- **Hit Dice:** 1d${hitDie} per ${classname} level`,
|
||||
`- **Hit Points at 1st Level:** ${hitDie} + your Constitution modifier`,
|
||||
`- **Hit Points at Higher Levels:** 1d${hitDie} (or ${hitDie/2 + 1}) + your Constitution modifier per ${classname} level after 1st`,
|
||||
'',
|
||||
'#### Proficiencies',
|
||||
'___',
|
||||
`- **Armor:** ${_.sampleSize(['Light armor', 'Medium armor', 'Heavy armor', 'Shields'], _.random(0, 3)).join(', ') || 'None'}`,
|
||||
`- **Weapons:** ${_.sampleSize(['Squeegee', 'Rubber Chicken', 'Simple weapons', 'Martial weapons'], _.random(0, 2)).join(', ') || 'None'}`,
|
||||
`- **Tools:** ${_.sampleSize(['Artian\'s tools', 'one musical instrument', 'Thieve\'s tools'], _.random(0, 2)).join(', ') || 'None'}`,
|
||||
'',
|
||||
'___',
|
||||
`- **Saving Throws:** ${_.sampleSize(abilityList, 2).join(', ')}`,
|
||||
`- **Skills:** Choose two from ${_.sampleSize(skillList, _.random(4, 6)).join(', ')}`,
|
||||
'',
|
||||
'#### Equipment',
|
||||
'You start with the following equipment, in addition to the equipment granted by your background:',
|
||||
'- *(a)* a martial weapon and a shield or *(b)* two martial weapons',
|
||||
'- *(a)* five javelins or *(b)* any simple melee weapon',
|
||||
`- ${_.sample(['10 lint fluffs', '1 button', 'a cherished lost sock'])}`,
|
||||
'\n\n\n'
|
||||
].join('\n');
|
||||
return dedent`
|
||||
## Class Features
|
||||
As a ${classname}, you gain the following class features
|
||||
#### Hit Points
|
||||
|
||||
**Hit Dice:** :: 1d${hitDie} per ${classname} level
|
||||
**Hit Points at 1st Level:** :: ${hitDie} + your Constitution modifier
|
||||
**Hit Points at Higher Levels:** :: 1d${hitDie} (or ${hitDie/2 + 1}) + your Constitution modifier per ${classname} level after 1st
|
||||
|
||||
#### Proficiencies
|
||||
|
||||
**Armor:** :: ${_.sampleSize(['Light armor', 'Medium armor', 'Heavy armor', 'Shields'], _.random(0, 3)).join(', ') || 'None'}
|
||||
**Weapons:** :: ${_.sampleSize(['Squeegee', 'Rubber Chicken', 'Simple weapons', 'Martial weapons'], _.random(0, 2)).join(', ') || 'None'}
|
||||
**Tools:** :: ${_.sampleSize(['Artian\'s tools', 'one musical instrument', 'Thieve\'s tools'], _.random(0, 2)).join(', ') || 'None'}
|
||||
|
||||
**Saving Throws:** :: ${_.sampleSize(abilityList, 2).join(', ')}
|
||||
**Skills:** :: Choose two from ${_.sampleSize(skillList, _.random(4, 6)).join(', ')}
|
||||
|
||||
#### Equipment
|
||||
You start with the following equipment, in addition to the equipment granted by your background:
|
||||
- *(a)* a martial weapon and a shield or *(b)* two martial weapons
|
||||
- *(a)* five javelins or *(b)* any simple melee weapon
|
||||
- ${_.sample(['10 lint fluffs', '1 button', 'a cherished lost sock'])}
|
||||
|
||||
`;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user