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Split themes into folders by Renderer (Legacy, V3)
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132
themes/V3/5ePHB/snippets/classtable.gen.js
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132
themes/V3/5ePHB/snippets/classtable.gen.js
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const _ = require('lodash');
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const features = [
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'Astrological Botany',
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'Biochemical Sorcery',
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'Civil Divination',
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'Consecrated Augury',
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'Demonic Anthropology',
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'Divinatory Mineralogy',
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'Exo Interfacer',
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'Genetic Banishing',
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'Gunpowder Torturer',
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'Gunslinger Corruptor',
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'Hermetic Geography',
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'Immunological Cultist',
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'Malefic Chemist',
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'Mathematical Pharmacy',
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'Nuclear Biochemistry',
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'Orbital Gravedigger',
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'Pharmaceutical Outlaw',
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'Phased Linguist',
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'Plasma Gunslinger',
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'Police Necromancer',
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'Ritual Astronomy',
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'Sixgun Poisoner',
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'Seismological Alchemy',
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'Spiritual Illusionism',
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'Statistical Occultism',
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'Spell Analyst',
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'Torque Interfacer'
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];
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const classnames = ['Ackerman', 'Berserker-Typist', 'Concierge', 'Fishmonger',
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'Haberdasher', 'Manicurist', 'Netrunner', 'Weirkeeper'];
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const levels = ['1st', '2nd', '3rd', '4th', '5th',
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'6th', '7th', '8th', '9th', '10th',
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'11th', '12th', '13th', '14th', '15th',
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'16th', '17th', '18th', '19th', '20th'];
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const profBonus = [2, 2, 2, 2, 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 6, 6, 6, 6];
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const maxes = [4, 3, 3, 3, 3, 2, 2, 1, 1];
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const drawSlots = function(Slots, rows, padding){
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let slots = Number(Slots);
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return _.times(rows, function(i){
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const max = maxes[i];
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if(slots < 1) return _.pad('—', padding);
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const res = _.min([max, slots]);
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slots -= res;
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return _.pad(res.toString(), padding);
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}).join(' | ');
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};
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module.exports = {
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full : function(classes){
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const classname = _.sample(classnames);
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let cantrips = 3;
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let spells = 1;
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let slots = 2;
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return `{{${classes}\n##### The ${classname}\n` +
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`| Level | Proficiency | Features | Cantrips | Spells | --- Spell Slots Per Spell Level ---|||||||||\n`+
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`| ^| Bonus ^| ^| Known ^| Known ^|1st |2nd |3rd |4th |5th |6th |7th |8th |9th |\n`+
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`|:-----:|:-----------:|:-------------|:--------:|:------:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|:--:|\n${
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_.map(levels, function(levelName, level){
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const res = [
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_.pad(levelName, 5),
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_.pad(`+${profBonus[level]}`, 2),
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_.padEnd(_.sample(features), 21),
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_.pad(cantrips.toString(), 8),
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_.pad(spells.toString(), 6),
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drawSlots(slots, 9, 2),
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].join(' | ');
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cantrips += _.random(0, 1);
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spells += _.random(0, 1);
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slots += _.random(0, 2);
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return `| ${res} |`;
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}).join('\n')}\n}}\n\n`;
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},
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half : function(classes){
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const classname = _.sample(classnames);
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let featureScore = 1;
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return `{{${classes}\n##### The ${classname}\n` +
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`| Level | Proficiency Bonus | Features | ${_.pad(_.sample(features), 21)} |\n` +
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`|:-----:|:-----------------:|:---------|:---------------------:|\n${
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_.map(levels, function(levelName, level){
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const res = [
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_.pad(levelName, 5),
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_.pad(`+${profBonus[level]}`, 2),
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_.padEnd(_.sample(features), 23),
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_.pad(`+${featureScore}`, 21),
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].join(' | ');
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featureScore += _.random(0, 1);
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return `| ${res} |`;
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}).join('\n')}\n}}\n\n`;
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},
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third : function(classes){
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const classname = _.sample(classnames);
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let cantrips = 3;
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let spells = 1;
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let slots = 2;
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return `{{${classes}\n##### ${classname} Spellcasting\n` +
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`| Class | Cantrips | Spells |--- Spells Slots per Spell Level ---||||\n` +
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`| Level ^| Known ^| Known ^| 1st | 2nd | 3rd | 4th |\n` +
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`|:------:|:--------:|:-------:|:-------:|:-------:|:-------:|:-------:|\n${
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_.map(levels, function(levelName, level){
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const res = [
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_.pad(levelName, 6),
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_.pad(cantrips.toString(), 8),
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_.pad(spells.toString(), 7),
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drawSlots(slots, 4, 7),
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].join(' | ');
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cantrips += _.random(0, 1);
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spells += _.random(0, 1);
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slots += _.random(0, 1);
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return `| ${res} |`;
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}).join('\n')}\n}}\n\n`;
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}
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};
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