mirror of
https://github.com/naturalcrit/homebrewery.git
synced 2026-01-08 14:02:41 +00:00
Merge branch 'master' into pr/1572
This commit is contained in:
@@ -1,4 +1,5 @@
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const _ = require('lodash');
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const dedent = require('dedent-tabs').default;
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module.exports = function(classname){
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@@ -10,33 +11,32 @@ module.exports = function(classname){
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const hitDie = _.sample([4, 6, 8, 10, 12]);
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const abilityList = ['Strength', 'Dexerity', 'Constitution', 'Wisdom', 'Charisma', 'Intelligence'];
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const skillList = ['Acrobatics ', 'Animal Handling', 'Arcana', 'Athletics', 'Deception', 'History', 'Insight', 'Intimidation', 'Investigation', 'Medicine', 'Nature', 'Perception', 'Performance', 'Persuasion', 'Religion', 'Sleight of Hand', 'Stealth', 'Survival'];
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const skillList = ['Acrobatics', 'Animal Handling', 'Arcana', 'Athletics', 'Deception', 'History', 'Insight', 'Intimidation', 'Investigation', 'Medicine', 'Nature', 'Perception', 'Performance', 'Persuasion', 'Religion', 'Sleight of Hand', 'Stealth', 'Survival'];
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return [
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'## Class Features',
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`As a ${classname}, you gain the following class features`,
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'#### Hit Points',
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'___',
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`- **Hit Dice:** 1d${hitDie} per ${classname} level`,
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`- **Hit Points at 1st Level:** ${hitDie} + your Constitution modifier`,
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`- **Hit Points at Higher Levels:** 1d${hitDie} (or ${hitDie/2 + 1}) + your Constitution modifier per ${classname} level after 1st`,
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'',
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'#### Proficiencies',
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'___',
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`- **Armor:** ${_.sampleSize(['Light armor', 'Medium armor', 'Heavy armor', 'Shields'], _.random(0, 3)).join(', ') || 'None'}`,
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`- **Weapons:** ${_.sampleSize(['Squeegee', 'Rubber Chicken', 'Simple weapons', 'Martial weapons'], _.random(0, 2)).join(', ') || 'None'}`,
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`- **Tools:** ${_.sampleSize(['Artian\'s tools', 'one musical instrument', 'Thieve\'s tools'], _.random(0, 2)).join(', ') || 'None'}`,
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'',
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'___',
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`- **Saving Throws:** ${_.sampleSize(abilityList, 2).join(', ')}`,
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`- **Skills:** Choose two from ${_.sampleSize(skillList, _.random(4, 6)).join(', ')}`,
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'',
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'#### Equipment',
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'You start with the following equipment, in addition to the equipment granted by your background:',
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'- *(a)* a martial weapon and a shield or *(b)* two martial weapons',
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'- *(a)* five javelins or *(b)* any simple melee weapon',
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`- ${_.sample(['10 lint fluffs', '1 button', 'a cherished lost sock'])}`,
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'\n\n\n'
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].join('\n');
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return dedent`
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## Class Features
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As a ${classname}, you gain the following class features
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#### Hit Points
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**Hit Dice:** :: 1d${hitDie} per ${classname} level
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**Hit Points at 1st Level:** :: ${hitDie} + your Constitution modifier
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**Hit Points at Higher Levels:** :: 1d${hitDie} (or ${hitDie/2 + 1}) + your Constitution modifier per ${classname} level after 1st
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#### Proficiencies
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**Armor:** :: ${_.sampleSize(['Light armor', 'Medium armor', 'Heavy armor', 'Shields'], _.random(0, 3)).join(', ') || 'None'}
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**Weapons:** :: ${_.sampleSize(['Squeegee', 'Rubber Chicken', 'Simple weapons', 'Martial weapons'], _.random(0, 2)).join(', ') || 'None'}
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**Tools:** :: ${_.sampleSize(['Artian\'s tools', 'one musical instrument', 'Thieve\'s tools'], _.random(0, 2)).join(', ') || 'None'}
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**Saving Throws:** :: ${_.sampleSize(abilityList, 2).join(', ')}
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**Skills:** :: Choose two from ${_.sampleSize(skillList, _.random(4, 6)).join(', ')}
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#### Equipment
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You start with the following equipment, in addition to the equipment granted by your background:
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- *(a)* a martial weapon and a shield or *(b)* two martial weapons
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- *(a)* five javelins or *(b)* any simple melee weapon
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- ${_.sample(['10 lint fluffs', '1 button', 'a cherished lost sock'])}
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`;
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};
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@@ -60,13 +60,13 @@ module.exports = {
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const levels = ['Cantrips (0 Level)', '1st Level', '2nd Level', '3rd Level', '4th Level', '5th Level', '6th Level', '7th Level', '8th Level', '9th Level'];
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const content = _.map(levels, (level)=>{
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const spells = _.map(_.sampleSize(spellNames, _.random(5, 15)), (spell)=>{
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const spells = _.map(_.sampleSize(spellNames, _.random(4, 10)), (spell)=>{
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return `- ${spell}`;
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}).join('\n');
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return `##### ${level} \n${spells} \n`;
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}).join('\n');
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return `{{spellList\n${content}\n}}`;
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return `{{spellList,wide\n${content}\n}}`;
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},
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spell : function(){
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@@ -105,6 +105,20 @@ const genAbilities = function(){
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]);
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};
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const genLongAbilities = function(){
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return _.sample([
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dedent`***Pack Tactics.*** These guys work together like peanut butter and jelly. Jelly and peanut butter.
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When one of these guys attacks, the target is covered with, well, peanut butter and jelly.`,
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dedent`***Hangriness.*** This creature is angry, and hungry. It will refuse to do anything with you until its hunger is satisfied.
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When in visual contact with this creature, you must purchase an extra order of fries, even if they say they aren't hungry.`,
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dedent`***Full of Detergent.*** This creature has swallowed an entire bottle of dish detergent and is actually having a pretty good time.
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While walking near this creature, you must make a dexterity check or become "a soapy mess" for three hours, after which your skin will get all dry and itchy.`
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]);
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};
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const genAction = function(){
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const name = _.sample([
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'Abdominal Drop',
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@@ -159,11 +173,11 @@ module.exports = {
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**Languages** :: ${genList(['Common', 'Pottymouth', 'Gibberish', 'Latin', 'Jive'], 2)}
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**Challenge** :: ${_.random(0, 15)} (${_.random(10, 10000)} XP)
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___
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${_.times(_.random(genLines, genLines + 2), function(){return genAbilities();}).join('\n:\n')}
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:
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${_.times(_.random(genLines, genLines + 2), function(){return genAbilities();}).join('\n\t\t\t\n\t\t\t')}
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:
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${genLongAbilities()}
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### Actions
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${_.times(_.random(genLines, genLines + 2), function(){return genAction();}).join('\n\t\t\t\n\t\t\t')}
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${_.times(_.random(genLines, genLines + 2), function(){return genAction();}).join('\n:\n')}
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}}
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\n`;
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}
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@@ -130,7 +130,7 @@ module.exports = [
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gen : dedent`
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 {width:325px,mix-blend-mode:multiply}
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{{artist,position:relative,top:-230px,left:-100px,margin-bottom:-30px
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{{artist,position:relative,top:-230px,left:10px,margin-bottom:-30px
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##### Cat Warrior
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[Kyoung Hwan Kim](https://www.artstation.com/tahra)
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}}`
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@@ -141,7 +141,7 @@ module.exports = [
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gen : dedent`
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 {position:absolute,top:50px,right:30px,width:280px}
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{{artist,top:90px,right:30px
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{{artist,top:80px,right:30px
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##### Homebrew Mug
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[naturalcrit](https://homebrew.naturalcrit.com)
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}}`
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@@ -53,19 +53,19 @@ module.exports = function(brew){
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const TOC = getTOC(pages);
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const markdown = _.reduce(TOC, (r, g1, idx1)=>{
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if(g1.title !== null) {
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r.push(`\t\t- ### [{{ ${g1.title}}}{{ ${g1.page}}}](#p${g1.page})`);
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r.push(`- ### [{{ ${g1.title}}}{{ ${g1.page}}}](#p${g1.page})`);
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}
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if(g1.children.length){
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_.each(g1.children, (g2, idx2)=>{
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if(g2.title !== null) {
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r.push(`\t\t - #### [{{ ${g2.title}}}{{ ${g2.page}}}](#p${g2.page})`);
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r.push(` - #### [{{ ${g2.title}}}{{ ${g2.page}}}](#p${g2.page})`);
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}
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if(g2.children.length){
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_.each(g2.children, (g3, idx3)=>{
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if(g2.title !== null) {
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r.push(`\t\t - [{{ ${g3.title}}}{{ ${g3.page}}}](#p${g3.page})`);
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r.push(` - [{{ ${g3.title}}}{{ ${g3.page}}}](#p${g3.page})`);
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} else { // Don't over-indent if no level-2 parent entry
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r.push(`\t\t - [{{ ${g3.title}}}{{ ${g3.page}}}](#p${g3.page})`);
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r.push(` - [{{ ${g3.title}}}{{ ${g3.page}}}](#p${g3.page})`);
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}
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});
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}
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@@ -78,7 +78,7 @@ module.exports = function(brew){
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{{toc,wide
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# Table Of Contents
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${markdown}
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${markdown}
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}}
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\n`;
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};
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@@ -241,40 +241,25 @@ module.exports = [
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{
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name : 'Split Table',
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icon : 'fas fa-th-large',
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gen : function(){
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return [
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'<div style=\'column-count:2\'>',
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'| d10 | Damage Type |',
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'|:---:|:------------|',
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'| 1 | Acid |',
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'| 2 | Cold |',
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'| 3 | Fire |',
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'| 4 | Force |',
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'| 5 | Lightning |',
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'',
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'```',
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'```',
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'',
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'| d10 | Damage Type |',
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'|:---:|:------------|',
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'| 6 | Necrotic |',
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'| 7 | Poison |',
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'| 8 | Psychic |',
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'| 9 | Radiant |',
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'| 10 | Thunder |',
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'</div>\n\n',
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].join('\n');
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},
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},
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{
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name : 'Class Table',
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icon : 'fas fa-table',
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gen : ClassTableGen.full,
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},
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{
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name : 'Half Class Table',
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icon : 'fas fa-list-alt',
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gen : ClassTableGen.half,
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gen : dedent`\n
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<div style='column-count:2'>
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| d10 | Damage Type |
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|:---:|:------------|
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| 1 | Acid |
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| 2 | Cold |
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| 3 | Fire |
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| 4 | Force |
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| 5 | Lightning |
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| d10 | Damage Type |
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|:---:|:------------|
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| 6 | Necrotic |
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| 7 | Poison |
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| 8 | Psychic |
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| 9 | Radiant |
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| 10 | Thunder |
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</div>
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\n`
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}
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]
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},
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