mirror of
https://github.com/naturalcrit/homebrewery.git
synced 2026-01-18 10:02:49 +00:00
Initial commit
This commit is contained in:
183
client/naturalCrit/monsterCard/monsterCard.jsx
Normal file
183
client/naturalCrit/monsterCard/monsterCard.jsx
Normal file
@@ -0,0 +1,183 @@
|
||||
var React = require('react');
|
||||
var _ = require('lodash');
|
||||
var cx = require('classnames');
|
||||
|
||||
var AttackSlot = require('./attackSlot/attackSlot.jsx');
|
||||
|
||||
var MonsterCard = React.createClass({
|
||||
getDefaultProps: function() {
|
||||
return {
|
||||
name : '',
|
||||
hp : 1,
|
||||
currentHP : 1,
|
||||
ac: 1,
|
||||
move : 30,
|
||||
attr : {
|
||||
str : 8,
|
||||
con : 8,
|
||||
dex : 8,
|
||||
int : 8,
|
||||
wis : 8,
|
||||
cha : 8
|
||||
},
|
||||
attacks : {},
|
||||
spells : {},
|
||||
abilities : [],
|
||||
items : [],
|
||||
|
||||
updateHP : function(){},
|
||||
remove : function(){},
|
||||
};
|
||||
},
|
||||
|
||||
getInitialState: function() {
|
||||
return {
|
||||
//currentHP: this.props.hp,
|
||||
status : 'normal',
|
||||
usedThings : [],
|
||||
|
||||
lastRoll : {
|
||||
|
||||
},
|
||||
|
||||
|
||||
mousePos : null,
|
||||
tempHP : 0
|
||||
};
|
||||
},
|
||||
|
||||
componentDidMount: function() {
|
||||
window.addEventListener('mousemove', this.handleMouseDrag);
|
||||
window.addEventListener('mouseup', this.handleMouseUp);
|
||||
},
|
||||
|
||||
handleMouseDown : function(e){
|
||||
this.setState({
|
||||
mousePos : {
|
||||
x : e.pageX,
|
||||
y : e.pageY,
|
||||
}
|
||||
});
|
||||
e.stopPropagation()
|
||||
e.preventDefault()
|
||||
},
|
||||
handleMouseUp : function(e){
|
||||
if(!this.state.mousePos) return;
|
||||
|
||||
|
||||
this.props.updateHP(this.props.currentHP + this.state.tempHP);
|
||||
this.setState({
|
||||
mousePos : null,
|
||||
tempHP : 0
|
||||
});
|
||||
},
|
||||
|
||||
handleMouseDrag : function(e){
|
||||
if (!this.state.mousePos) return;
|
||||
var distance = Math.sqrt(Math.pow(e.pageX - this.state.mousePos.x, 2) + Math.pow(e.pageY - this.state.mousePos.y, 2));
|
||||
var mult = (e.pageY > this.state.mousePos.y ? -1 : 1)
|
||||
|
||||
this.setState({
|
||||
tempHP : Math.floor(distance * mult/25)
|
||||
})
|
||||
},
|
||||
|
||||
|
||||
renderHPBox : function(){
|
||||
|
||||
var tempHP
|
||||
if(this.state.tempHP){
|
||||
var sign = (this.state.tempHP > 0 ? '+' : '');
|
||||
tempHP = <span className='tempHP'>{['(',sign,this.state.tempHP,')'].join('')}</span>
|
||||
}
|
||||
|
||||
return <div className='hpBox' onMouseDown={this.handleMouseDown} onMouseUp={this.handleMouseUp}>
|
||||
<div className='currentHP'>
|
||||
{tempHP} {this.props.currentHP}
|
||||
</div>
|
||||
<div className='maxHP'>{this.props.hp}</div>
|
||||
</div>
|
||||
},
|
||||
|
||||
renderStats : function(){
|
||||
|
||||
},
|
||||
|
||||
|
||||
rollDice : function(key, notation){
|
||||
var additive = 0;
|
||||
var dice = _.reduce([/\+(.*)/, /\-(.*)/], function(r, regexp){
|
||||
var res = r.match(regexp);
|
||||
if(res){
|
||||
additive = res[0]*1;
|
||||
r = r.replace(res[0], '')
|
||||
}
|
||||
return r;
|
||||
}, notation)
|
||||
|
||||
var numDice = dice.split('d')[0];
|
||||
var die = dice.split('d')[1];
|
||||
|
||||
var diceRoll = _.times(numDice, function(){
|
||||
return _.random(1, die);
|
||||
});
|
||||
var res = _.sum(diceRoll) + additive;
|
||||
if(numDice == 1 && die == 20){
|
||||
if(diceRoll[0] == 1) res = 'Fail!';
|
||||
if(diceRoll[0] == 20) res = 'Crit!';
|
||||
}
|
||||
this.state.lastRoll[key] = res
|
||||
this.setState({
|
||||
lastRoll : this.state.lastRoll
|
||||
})
|
||||
},
|
||||
|
||||
|
||||
renderAttacks : function(){
|
||||
var self = this;
|
||||
return _.map(this.props.attacks, function(attack, name){
|
||||
return <AttackSlot key={name} name={name} {...attack} />
|
||||
})
|
||||
},
|
||||
|
||||
renderSpells : function(){
|
||||
var self = this;
|
||||
return _.map(this.props.spells, function(spell, name){
|
||||
return <AttackSlot key={name} name={name} {...spell} />
|
||||
})
|
||||
},
|
||||
|
||||
render : function(){
|
||||
var self = this;
|
||||
|
||||
var condition = ''
|
||||
if(this.props.currentHP + this.state.tempHP > this.props.hp) condition='overhealed';
|
||||
if(this.props.currentHP + this.state.tempHP <= this.props.hp * 0.5) condition='hurt';
|
||||
if(this.props.currentHP + this.state.tempHP <= this.props.hp * 0.2) condition='last_legs';
|
||||
if(this.props.currentHP + this.state.tempHP <= 0) condition='dead';
|
||||
|
||||
|
||||
return(
|
||||
<div className={cx('monsterCard', condition)}>
|
||||
<div className='healthbar' style={{width : (this.props.currentHP + this.state.tempHP)/this.props.hp*100 + '%'}} />
|
||||
<div className='overhealbar' style={{width : (this.props.currentHP + this.state.tempHP - this.props.hp)/this.props.hp*100 + '%'}} />
|
||||
|
||||
|
||||
{this.renderHPBox()}
|
||||
<div className='name'>{this.props.name}</div>
|
||||
|
||||
<div className='attackContainer'>
|
||||
{this.renderAttacks()}
|
||||
</div>
|
||||
<div className='spellContainer'>
|
||||
{this.renderSpells()}
|
||||
</div>
|
||||
{this.props.initiative}
|
||||
|
||||
<i className='fa fa-times' onClick={this.props.remove} />
|
||||
</div>
|
||||
);
|
||||
}
|
||||
});
|
||||
|
||||
module.exports = MonsterCard;
|
||||
Reference in New Issue
Block a user