0
0
mirror of https://github.com/naturalcrit/homebrewery.git synced 2026-01-16 21:12:49 +00:00

Initial commit

This commit is contained in:
Scott Tolksdorf
2015-11-14 16:17:26 -05:00
parent 85d363a508
commit 3dee96ad38
16 changed files with 1263 additions and 0 deletions

View File

@@ -0,0 +1,118 @@
var React = require('react');
var _ = require('lodash');
var cx = require('classnames');
var AttackSlot = React.createClass({
getDefaultProps: function() {
return {
name : '',
uses : null
};
},
getInitialState: function() {
return {
lastRoll: {},
usedCount : 0
};
},
rollDice : function(key, notation){
var additive = 0;
var dice = _.reduce([/\+(.*)/, /\-(.*)/], function(r, regexp){
var res = r.match(regexp);
if(res){
additive = res[0]*1;
r = r.replace(res[0], '')
}
return r;
}, notation)
var numDice = dice.split('d')[0];
var die = dice.split('d')[1];
var diceRoll = _.times(numDice, function(){
return _.random(1, die);
});
var res = _.sum(diceRoll) + additive;
if(numDice == 1 && die == 20){
if(diceRoll[0] == 1) res = 'Fail!';
if(diceRoll[0] == 20) res = 'Crit!';
}
this.state.lastRoll[key] = res
this.setState({
lastRoll : this.state.lastRoll
})
},
renderUses : function(){
var self = this;
if(!this.props.uses) return null;
return _.times(this.props.uses, function(index){
var atCount = index < self.state.usedCount;
return <i
key={index}
className={cx('fa', {'fa-circle-o' : !atCount, 'fa-circle' : atCount})}
onClick={self.updateCount.bind(self, atCount)}
/>
})
},
updateCount : function(used){
this.setState({
usedCount : this.state.usedCount + (used ? -1 : 1)
});
},
renderNotes : function(){
var notes = _.omit(this.props, ['name', 'atk', 'dmg', 'uses', 'heal']);
return _.map(notes, function(text, key){
return key + ': ' + text
}).join(', ');
},
renderRolls : function(){
var self = this;
return _.map(['atk', 'dmg', 'heal'], function(type){
if(!self.props[type]) return null;
return <div className={cx('roll', type)} key={type}>
<button onClick={self.rollDice.bind(self, type, self.props[type])}>
<i className={cx('fa', {
'fa-hand-grab-o' : type=='dmg',
'fa-bullseye' : type=='atk',
'fa-medkit' : type=='heal'
})} />
{self.props[type]}
</button>
<span>{self.state.lastRoll[type] || ''}</span>
</div>
})
},
render : function(){
var self = this;
return(
<div className='attackSlot'>
<div className='info'>
<div className='name'>{this.props.name}</div>
<div className='uses'>
{this.renderUses()}
</div>
<div className='notes'>
{this.renderNotes()}
</div>
</div>
<div className='rolls'>
{this.renderRolls()}
</div>
</div>
);
}
});
module.exports = AttackSlot;

View File

@@ -0,0 +1,67 @@
.attackSlot{
//border : 1px solid black;
border-bottom: 1px solid #eee;
margin-bottom : 5px;
font-size : 0.8em;
.info, .rolls{
display : inline-block;
vertical-align : top;
}
.info{
width : 40%;
.name{
font-weight : 800;
}
.notes{
font-size : 0.8em;
}
.uses{
cursor : pointer;
}
}
.rolls{
.roll{
margin-bottom : 2px;
span{
font-weight: 800;
}
button{
width : 70px;
margin-right : 5px;
cursor : pointer;
font-size : 0.7em;
font-weight : 800;
text-align : left;
border : none;
outline : 0;
i{
width : 15px;
margin-right : 5px;
border-right : 1px solid white;
}
&:hover{
//text-align: right;
}
}
&.atk{
button{
background-color : fade(@blue, 40%);
i { border-color: @blue}
}
}
&.dmg{
button{
background-color : fade(@red, 40%);
i { border-color: @red}
}
}
&.heal{
button{
background-color : fade(@green, 40%);
i { border-color: @green}
}
}
}
}
}

View File

@@ -0,0 +1,183 @@
var React = require('react');
var _ = require('lodash');
var cx = require('classnames');
var AttackSlot = require('./attackSlot/attackSlot.jsx');
var MonsterCard = React.createClass({
getDefaultProps: function() {
return {
name : '',
hp : 1,
currentHP : 1,
ac: 1,
move : 30,
attr : {
str : 8,
con : 8,
dex : 8,
int : 8,
wis : 8,
cha : 8
},
attacks : {},
spells : {},
abilities : [],
items : [],
updateHP : function(){},
remove : function(){},
};
},
getInitialState: function() {
return {
//currentHP: this.props.hp,
status : 'normal',
usedThings : [],
lastRoll : {
},
mousePos : null,
tempHP : 0
};
},
componentDidMount: function() {
window.addEventListener('mousemove', this.handleMouseDrag);
window.addEventListener('mouseup', this.handleMouseUp);
},
handleMouseDown : function(e){
this.setState({
mousePos : {
x : e.pageX,
y : e.pageY,
}
});
e.stopPropagation()
e.preventDefault()
},
handleMouseUp : function(e){
if(!this.state.mousePos) return;
this.props.updateHP(this.props.currentHP + this.state.tempHP);
this.setState({
mousePos : null,
tempHP : 0
});
},
handleMouseDrag : function(e){
if (!this.state.mousePos) return;
var distance = Math.sqrt(Math.pow(e.pageX - this.state.mousePos.x, 2) + Math.pow(e.pageY - this.state.mousePos.y, 2));
var mult = (e.pageY > this.state.mousePos.y ? -1 : 1)
this.setState({
tempHP : Math.floor(distance * mult/25)
})
},
renderHPBox : function(){
var tempHP
if(this.state.tempHP){
var sign = (this.state.tempHP > 0 ? '+' : '');
tempHP = <span className='tempHP'>{['(',sign,this.state.tempHP,')'].join('')}</span>
}
return <div className='hpBox' onMouseDown={this.handleMouseDown} onMouseUp={this.handleMouseUp}>
<div className='currentHP'>
{tempHP} {this.props.currentHP}
</div>
<div className='maxHP'>{this.props.hp}</div>
</div>
},
renderStats : function(){
},
rollDice : function(key, notation){
var additive = 0;
var dice = _.reduce([/\+(.*)/, /\-(.*)/], function(r, regexp){
var res = r.match(regexp);
if(res){
additive = res[0]*1;
r = r.replace(res[0], '')
}
return r;
}, notation)
var numDice = dice.split('d')[0];
var die = dice.split('d')[1];
var diceRoll = _.times(numDice, function(){
return _.random(1, die);
});
var res = _.sum(diceRoll) + additive;
if(numDice == 1 && die == 20){
if(diceRoll[0] == 1) res = 'Fail!';
if(diceRoll[0] == 20) res = 'Crit!';
}
this.state.lastRoll[key] = res
this.setState({
lastRoll : this.state.lastRoll
})
},
renderAttacks : function(){
var self = this;
return _.map(this.props.attacks, function(attack, name){
return <AttackSlot key={name} name={name} {...attack} />
})
},
renderSpells : function(){
var self = this;
return _.map(this.props.spells, function(spell, name){
return <AttackSlot key={name} name={name} {...spell} />
})
},
render : function(){
var self = this;
var condition = ''
if(this.props.currentHP + this.state.tempHP > this.props.hp) condition='overhealed';
if(this.props.currentHP + this.state.tempHP <= this.props.hp * 0.5) condition='hurt';
if(this.props.currentHP + this.state.tempHP <= this.props.hp * 0.2) condition='last_legs';
if(this.props.currentHP + this.state.tempHP <= 0) condition='dead';
return(
<div className={cx('monsterCard', condition)}>
<div className='healthbar' style={{width : (this.props.currentHP + this.state.tempHP)/this.props.hp*100 + '%'}} />
<div className='overhealbar' style={{width : (this.props.currentHP + this.state.tempHP - this.props.hp)/this.props.hp*100 + '%'}} />
{this.renderHPBox()}
<div className='name'>{this.props.name}</div>
<div className='attackContainer'>
{this.renderAttacks()}
</div>
<div className='spellContainer'>
{this.renderSpells()}
</div>
{this.props.initiative}
<i className='fa fa-times' onClick={this.props.remove} />
</div>
);
}
});
module.exports = MonsterCard;

View File

@@ -0,0 +1,77 @@
.noselect(){
-webkit-touch-callout : none;
-webkit-user-select : none;
-khtml-user-select : none;
-moz-user-select : none;
-ms-user-select : none;
user-select : none;
}
.monsterCard{
position : relative;
display : inline-block;
vertical-align : top;
box-sizing : border-box;
width : 250px;
margin : 30px;
padding : 10px;
background-color : white;
border : 1px solid #bbb;
.healthbar{
position : absolute;
top : 0px;
left : 0px;
height : 3px;
max-width : 100%;
background-color : @green;
z-index : 50;
}
.overhealbar{
position : absolute;
top : 0px;
left : 0px;
height : 3px;
max-width : 100%;
background-color : @blueLight;
z-index : 100;
}
&.hurt{
.healthbar{
background-color : orange;
}
}
&.last_legs{
background-color: lighten(@red, 49%);
.healthbar{
background-color : red;
}
}
&.dead{
opacity: 0.3;
}
.hpBox{
.noselect();
position : absolute;
top : 5px;
right : 5px;
cursor : pointer;
text-align : right;
.currentHP{
font-size : 2em;
font-weight : 800;
line-height : 0.8em;
.tempHP{
vertical-align : top;
font-size : 0.4em;
line-height : 0.8em;
}
}
.maxHP{
font-size : 0.8em;
}
.hpText{
font-size : 0.6em;
font-weight : 800;
}
}
}