From 2ebfd191692e3f5a6c56f85473d2e78ae5fe9d1a Mon Sep 17 00:00:00 2001 From: jlgraves <107768701+jlgraves@users.noreply.github.com> Date: Sat, 18 Jun 2022 11:30:35 -0700 Subject: [PATCH] Adding in spell-casting ability Re issue #2215 added spellcasting ability modifier --- .../editor/snippetbar/snippets/classfeature.gen.js | 9 +++++++++ 1 file changed, 9 insertions(+) diff --git a/client/homebrew/editor/snippetbar/snippets/classfeature.gen.js b/client/homebrew/editor/snippetbar/snippets/classfeature.gen.js index 7e2e7e858..48e8d60fd 100644 --- a/client/homebrew/editor/snippetbar/snippets/classfeature.gen.js +++ b/client/homebrew/editor/snippetbar/snippets/classfeature.gen.js @@ -9,6 +9,7 @@ module.exports = function(classname){ classname = classname.toLowerCase(); const hitDie = _.sample([4, 6, 8, 10, 12]); + const spellSkill = _.sample(['Wisdom', 'Charisma', 'Intelligence']); const abilityList = ['Strength', 'Dexerity', 'Constitution', 'Wisdom', 'Charisma', 'Intelligence']; const skillList = ['Acrobatics', 'Animal Handling', 'Arcana', 'Athletics', 'Deception', 'History', 'Insight', 'Intimidation', 'Investigation', 'Medicine', 'Nature', 'Perception', 'Performance', 'Persuasion', 'Religion', 'Sleight of Hand', 'Stealth', 'Survival']; @@ -32,6 +33,14 @@ module.exports = function(classname){ **Saving Throws:** :: ${_.sampleSize(abilityList, 2).join(', ')} **Skills:** :: Choose two from ${_.sampleSize(skillList, _.random(4, 6)).join(', ')} + #### Spellcasting Ability + + {{text-align:center + **Spell save DC** = ${_.sample([6, 8, 10])} + your proficiency bonus + your ${spellSkill} modifier + : + **Spell attack modifier** = your proficiency bonus + your ${spellSkill} modifier + }} + #### Equipment You start with the following equipment, in addition to the equipment granted by your background: - *(a)* a martial weapon and a shield or *(b)* two martial weapons