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it works
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105
client/homebrew/editor/editor.jsx
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105
client/homebrew/editor/editor.jsx
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var React = require('react');
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var _ = require('lodash');
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var cx = require('classnames');
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var Snippets = require('./snippets.js');
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var Icons = [
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{
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icon : 'fa-book',
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snippet : Snippets.intro,
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tooltip : 'Intro'
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},
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{
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icon : 'fa-magic',
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snippet : Snippets.spell,
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tooltip : 'Spell'
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},
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{
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icon : 'fa-bookmark',
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snippet : Snippets.classFeatures,
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tooltip : 'Class Intro'
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},
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{
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icon : 'fa-trophy',
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snippet : Snippets.destroyUndead,
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tooltip : 'Class Feature'
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},
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{
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icon : 'fa-sticky-note',
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snippet : Snippets.note,
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tooltip : 'Note'
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},
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{
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icon : 'fa-bug',
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snippet : Snippets.statBlock,
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tooltip : 'Monster Stat Block'
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},
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{
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icon : 'fa-table',
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snippet : "",
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tooltip : "Class Table"
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},
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{
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icon : 'fa-columns',
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snippet : "```\n```\n\n",
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tooltip : "Column Break"
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},
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{
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icon : 'fa-file-text',
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snippet : "\\pagen\n\n",
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tooltip : "New Page"
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},
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]
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var Editor = React.createClass({
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getDefaultProps: function() {
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return {
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text : "",
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onChange : function(){}
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};
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},
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handleTextChange : function(e){
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this.props.onChange(e.target.value);
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},
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iconClick : function(snippet){
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var curPos = this.refs.textarea.selectionStart;
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this.props.onChange(this.props.text.slice(0, curPos) +
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snippet +
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this.props.text.slice(curPos + 1));
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},
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renderTemplateIcons : function(){
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return _.map(Icons, (t) => {
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return <div className='icon' key={t.icon}
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onClick={this.iconClick.bind(this, t.snippet)}
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data-tooltip={t.tooltip}>
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<i className={'fa ' + t.icon} />
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</div>;
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})
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},
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render : function(){
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var self = this;
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return(
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<div className='editor'>
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<div className='textIcons'>
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{this.renderTemplateIcons()}
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</div>
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<textarea
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ref='textarea'
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value={this.props.text}
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onChange={this.handleTextChange} />
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</div>
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);
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}
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});
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module.exports = Editor;
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32
client/homebrew/editor/editor.less
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32
client/homebrew/editor/editor.less
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.editor{
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position : fixed;
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height : 100%;
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.textIcons{
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display: inline-block;
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vertical-align: top;
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.icon{
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cursor: pointer;
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width : 30px;
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height : 30px;
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text-align: center;
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line-height: 30px;
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font-size: 1.5em;
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&:nth-child(8n + 1){ background-color: @blue; }
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&:nth-child(8n + 2){ background-color: @orange; }
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&:nth-child(8n + 3){ background-color: @teal; }
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&:nth-child(8n + 4){ background-color: @red; }
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&:nth-child(8n + 5){ background-color: @purple; }
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&:nth-child(8n + 6){ background-color: @silver; }
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&:nth-child(8n + 7){ background-color: @yellow; }
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&:nth-child(8n + 8){ background-color: @green; }
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}
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}
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textarea{
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display: inline-block;
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height : 100%;
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overflow-y: scroll;
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width : 300px;
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}
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}
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110
client/homebrew/editor/snippets.js
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110
client/homebrew/editor/snippets.js
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module.exports = {
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intro : [
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'# Welcome to HomeBrew',
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'This tool you to effortless make and edit in real time D&D style ideas',
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'\nIt uses **markdown-syntax** anda well-designed style sheet to create stuff.',
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'As you edit text on the left it will live update on the right.',
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"Any changes you make will auto-saved to your browser as well.",
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"",
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"There's a few premade templates for common things in the PHB.",
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"Just hit the icons to inject the template wherever your cursor was in the text box. \n***Have fun.***"
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].join('\n'),
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classFeatures : [
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"## Class Features",
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"As a paladin, you gain the following class features.",
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"",
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"#### Hit Points",
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"___",
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"- **Hit Dice:** 1d10 per paladin level",
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"- **Hit Points at 1st Level:** 10 + your Constitution modifier",
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"- **Hit Points at Higher Levels:** 1d10 (or 6) + your Constituion modifier per paladin level after 1st",
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"",
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"#### Proficiencies",
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"___",
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"- **Armor:** All armor, Shields",
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"- **Weapons:** Simple Weapons, martial weapons",
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"- **Tools:** None <br>",
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"___",
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"- **Saving Throws:** Wisdom, Charisma",
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"- **Skills:** Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion",
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"",
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"#### Equipment",
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"You start with the following equipment, in addition to the equipment granted by your background:",
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"",
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"- *(a)* a martial weapon and a shield or *(b)* two martial weapons",
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"- *(a)* five javelins or *(b)* any simple melee weapon",
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"- Chain mail and a holy symbol",
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].join('\n'),
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spell : [
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"#### Continual Flame",
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"*2nd-level evocation*",
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"___",
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"- **Casting Time:** 1 action",
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"- **Range:** Touch",
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"- **Components:** V, S, M (ruby dust worth 50gp, which the spell consumes)",
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"- **Duration:** Until dispelled",
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"",
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"A flame, equivalent in brightness to a torch, springs from from an object that you touch. ",
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"The effect look like a regular flame, but it creates no heat and doesn't use oxygen. ",
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"A *continual flame* can be covered or hidden but not smothered or quenched."
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].join('\n'),
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destroyUndead : [
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"### Destroy Undead",
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"Starting at 5th level, when an undead fails its saving throw against your Turn Undead feature,",
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"the creature is instantly destroyed if its challange rating is at or below a certain threshold,",
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"as shown in the Destroy Undead table.",
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"",
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"##### Destroy Undead",
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"| Cleric Level | Destroys Undead of CR... |",
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"|:----:|:-------------|",
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"| 5th | 1/2 or lower |",
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"| 8th | 1 or lower |",
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"| 11th | 2 or lower |",
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"| 14th | 3 or lower |",
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"| 17th | 4 or lower |\n\n",
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].join('\n'),
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note : [
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"> ##### Variant: Playing on a Grid",
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"> If you play out a combat using a square grid and miniatures or other tokens, follow these rules",
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">",
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"> ***Squares.*** Each square on the grid represents 5 feet.",
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">",
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"> ***Speed.*** Rather than moving foot by foot, move square by square on the grid. This means you use your speed in 5-foot segments.",
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].join('\n'),
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statBlock :[
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"___",
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"> ## Warhorse",
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">*Large beast, unaligned*",
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"> ___",
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"> - **Armor Class** 18 (natural armor)",
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"> - **Hit Points** 33 (6d8 + 6)",
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"> - **Speed** 25ft",
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">___",
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">|STR|DEX|CON|INT|WIS|CHA|",
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">|:---:|:---:|:---:|:---:|:---:|:---:|:---:|",
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">|18 (+4)|18 (+4)|18 (+4)|18 (+4)|18 (+4)|18 (+4)|",
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">___",
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"> - **Damage Immunities** poison, psychic",
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"> - **Condition Immunities** blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned",
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"> - **Languages** None",
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"> - **Challenge** 1 (200 XP)",
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"> ___",
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"> ***Pack Tactics.*** These guys work together. Like super well, you don't even know.",
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">",
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"> ***False Appearance. *** While the armor reamin motionless, it is indistinguishable from a normal suit of armor.",
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"> ### Actions",
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"> ***Multiattack.*** The armor makes two two melee attacks.",
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">",
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"> ***Slam.*** *Melee Weapon Attack:* +4 to hit, reach 5ft., one target. *Hit* 5 (1d6 + 2) ",
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].join('\n')
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}
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