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d100_Sources/readme.md
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# Dicefont extensions
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This folder is setup for building/rebuilding the d10 and d100 (percent representation on a d10 shape) for use with Icomoon. This will, presumably, be a usable workflow with similar tools.
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## Overview
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This script uses the file 10-MASTER.svg as a base, loops through each of the die face numbers needed, creating an SVG per face in `./rendered-files`. Next, it post-processes the files from `./rendered-files/` to be more compatible with IcoMoon and places the results in `./fixed-files`.
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## Usage
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The script runs on three possible paths.
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1. Start from scratch ***and*** open inkscape for each glyph for tweaking.
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`bash ./buildFont.bash y`
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On this path, the per-face SVG files are generated and Inkscape is opened on each file for any tweaking to be done.
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2. Start from scratch but ***do not*** tweak each glyph while running.
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`bash ./buildFont.bash n`
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3. Process the rendered glyphs for loading into IcoMoon
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`bash ./buildFont.bash`
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For most rebuilds, the expectation is that the script will be run once with `n` as the parameter, then some number of files will be manually touched, then the script re-run with no parameters before finally using the results with IcoMoon.
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## Requirements
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This script expects inkscape and [https://docs-oslllo-com.onrender.com/svg-fixer/master/#/getting-started/introduction](svgFixer) to be in the path. The numbering uses the Kremlin Minister Font Family.
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