
import dedent from 'dedent';

export default {
	ogl1a : function () {
		return dedent`
			{{license,wide
			THIS LICENSE IS APPROVED FOR GENERAL USE. PERMISSION TO DISTRIBUTE THIS LICENSE IS MADE BY WIZARDS OF THE COAST!

			### OPEN GAME LICENSE Version 1.0a
				
			The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc ("Wizards"). All Rights Reserved.
			1. **Definitions:** 

			**(a)**:: **"Contributors"** means the copyright and/or trademark owners who have contributed Open Game Content; 
			**(b)**:: **"Derivative Material"** means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted; 
			**(c)**:: **"Distribute"** means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; 
			**(d)**::**"Open Game Content"** means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. 
			**(e)**:: **"Product Identity"** means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content; 
			**(f)**:: **"Trademark"** means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor 
			**(g)**:: **"Use"**, **"Used"** or **"Using"** means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content. 
			**(h)**:: **"You"** or **"Your"** means the licensee in terms of this agreement.
			
			
			2. **The License:** This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
			3. **Offer and Acceptance:** By Using the Open Game Content You indicate Your acceptance of the terms of this License.
			4. **Grant and Consideration:** In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
			5. **Representation of Authority to Contribute:** If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
			6. **Notice of License Copyright:** You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder's name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
			7. **Use of Product Identity:** You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
			8. **Identification:** If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.

			}}
			\page

			{{license,wide

			9. **Updating the License:** Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.

			10. **Copy of this License:** You MUST include a copy of this License with every copy of the Open Game Content You Distribute.

			11. **Use of Contributor Credits:** You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.

			12. **Inability to Comply:** If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.

			13. **Termination:** This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.

			14. **Reformation:** If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

			___

			*COPYRIGHT NOTICE Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.*

			___

			System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

			:

			END OF LICENSE
			}}`;
	},

	fcp : function () {
		return dedent`
			{{license,wide
			### Wizards of the Coast's Fan Content Policy
							
			We (that's ***Wizards of the Coast***) are continuously amazed at our Community's creativity and engagement. We love that you enjoy creating and sharing Fan Content (that's the stuff you make) and we want to encourage you to continue to create and share your stuff!
			
			You probably have a lot of questions about what you can and can't do with Wizards' intellectual property (IP), so we summoned our law mages to put together this [Fan Content Policy and FAQ](https://company.wizards.com/en/legal/fancontentpolicy). We hope that you understand that any restrictions in this Fan Content Policy are intended to protect Wizards and its games. We've got to protect our IP if we want to keep the lights on!
			
			In short, your use of Wizards' IP in your Fan Content is governed by the same rules you learned on the playground: share freely, keep it clean, and don't hurt others.
			
			That means we ask you follow these rules:
			
			1. **One word: F-R-E-E**. You can use Wizards' IP (except for the restrictions listed in #3) to make Fan Content that you share with the community for free. Free means {{text-decoration:underline FREE}}:
			
			- You can't require payments, surveys, downloads, subscriptions, or email registration to access your Fan Content;
			
			- You can't sell or license your Fan Content to any third parties for any type of compensation; and
			
			- Your Fan Content must be free for others (including Wizards) to view, access, share, and use without paying you anything, obtaining your approval, or giving you credit.
			
			___
			
			You can, however, subsidize your Fan Content by taking advantage of sponsorships, ad revenue, and donations - so long as it doesn't interfere with the Community's access to your Fan Content.
			
			
			2. **Tell the Community it's unofficial**. Make it clear that your Fan Content is not endorsed or sponsored by Wizards - i.e., unofficial. Please include a note with your Fan Content explaining that:
			
			___
			
			“[Title of your Fan Content] is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used are property of Wizards of the Coast. ©Wizards of the Coast LLC.”
			
			3. **Don't hurt others.** Please respect other people's IP. If you don't have the rights to use another person's stuff in your Fan Content - don't. If we learn that your Fan Content also includes other people's IP (e.g., crossovers/mashups) without their permission, we may ask you to take it down.
			
			4. **Don't hurt Wizards**. We ask that you refrain from doing any of the following:
			
			
			- **Don't use Wizards' logos and trademarks**. We've included a list of our most frequently asked-about trademarks in the FAQ;
			
			- **Don't mess with the legal notices in our stuff**. If the Wizards IP you are incorporating into your Fan Content already has copyright notices, logos, trademarks, or other notices existing within it, don't remove them;
			
			- **Don't use Wizards' IP in other games**. This includes your own or other people's games or game components (e.g., rule books, tokens, figures), regardless of whether it is distributed for free;
			
			- **Don't use Wizards' Video or Music in your Fan Content**. We know our video trailers are awesome, but use of our videos and music are governed by contracts with third parties. Please don't use any of our video or music content, unless you're embedding a video from an authorized third-party's website (e.g., Twitch or YouTube);
			
			
			5. **No bad stuff**. We have the right to stop or restrict your use of Wizards' IP at any time - for any reason or no reason - including when we think your use is inappropriate, offensive, damaging, or disparaging (and we'll make that call in our sole discretion). If this happens, you must immediately take down your Fan Content or face the Demogorgon (yeah, the big bad is back from being on loan).
			
			6. **Practice safe sponsorship**. We understand that great Fan Content can sometimes require special equipment (e.g., videos, podcasts, prop fabrication). We are OK with you using third-party sponsors to subsidize costs if you follow a few rules:
			
			- Don't use a sponsor that would be harmful to Wizards. Please don't promote our competitors or endorse inappropriate or offensive sponsors;
			
			- Make it clear (verbally or visually) that they are acting as a sponsor only;
			
			- Keep any shout-outs, mentions, and credits to a reasonable length; and
			
			- Do not associate Wizards with your sponsor in any way.
			
			
			7. **Follow the law of the land**. It's your Fan Content, so you are solely responsible for ensuring that your creations don't violate the laws of your region, country, plane, or dimension. In addition to this Policy, your use of any Wizards' IP must also comply with Wizards' Terms of Use and Code of Conduct (together, the “Wizards Terms”). If there's a conflict between anything in this Policy and the Wizards Terms, the Wizards Terms win. 
			
			}}
			
			
			\page
			{{license,wide
			Those agreements include important legal terms (such as limitations of lability, indemnification, and dispute resolution), so please review them carefully.
			
			
			
			**One last thing** - Please don't pull us into any legal battles! Our lawyers are busy enough. If Wizards of the Coast, our partners, affiliates, or employees get hit with any legal claims, fees, or expenses related to your Fan Content, you're responsible for paying all of our costs (including attorney's fees) and any resulting judgment or settlement.
			
			
			
			}}`;
	},
};
